Bulletproof
Beta- Open with safe spotting and cap pressure near allied support, then rotate through concealment gaps
- Avoid: Do not rush the first cap or take fair gunfights without support
Bulletproof Community Stats
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Bulletproof Community Stats
Playstyle
Overview
Bulletproof is a Tier VI Germany premium Destroyer built around destroyer fundamentals: contest vision carefully, use concealment to choose fights, and create torpedo or crossfire pressure without being pinned in open water.
Positioning
Open with safe spotting and cap pressure near allied support, then rotate through concealment gaps. Keep an escape lane before using guns, and launch torpedoes from angles that do not require staying detected.
Potato Avoidance
Rush the first cap or take fair gunfights without support
Bulletproof loses much of its value if it spends its health before spotting, torpedoes, and late-game cap control matter.
How to get Bulletproof
Bulletproof is a Premium ship and not available to unlock in the Tech Tree. Acquisition path: Containers. Container chances are shown as the listed odds of receiving this exact ship, dividing grouped ship-pool odds across the resolved ships and including nested container paths when a crate can drop another crate.
Best listed chance for this ship
-
Piñata Chest
0.125%
Tier V, VI, or VII Premium ship
Event containers · Piñata Chest · 1 of 24 ships
Official WG availability sources
- Official WoWS Legends container odds Containers Official container drop rows linked below include direct and nested effective ship odds.
Show direct source rows
- Piñata Chest 0.125% · Tier V, VI, or VII Premium ship
Builds Beta
Use a Germany destroyer commander that supports concealment, survivability, and the ship's main damage plan. Inspirations that improve concealment, torpedo reliability, gun reload, or engine/smoke uptime are natural fits.
Have a build you swear by? Open it in the Build Tool and hit Save build to share it here.
The stats below come from the base ship, Z-35. This ship is built on the same hull; in-game data for the variant itself is not available.
Stats & specs
Customize in the Build Tool →Shell ballistics chartMore tools in the WoWS Legends Data LabAll values are ship base stats with modifications and upgrade changes denoted inline.
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Shell grouping (sigma); shown in-game as Shell Grouping.ƒ
Horizontal dispersion ellipse width at max range. (R/30·(idealRadius−minRadius)/idealDistance + minRadius)·30 = (10485/30·(8−0.5)/1000 + 0.5)·30 = 93.6 mƒ
Vertical dispersion ellipse height at max range = max horizontal × radiusOnMax = 93.6 × 0.6 = 56.2 mƒ
50%-hit horizontal radius = max horizontal × GetHalfHitsRatio(σ) = 93.6 × 0.319 (σ=2) = 29.9 mƒ
50%-hit vertical radius = max vertical × GetHalfHitsRatio(σ) = 56.2 × 0.32 (σ=2) = 18 mƒ
180 degrees / 8 deg/s traverse speed = 22.5 s.ƒ
5 broadside guns x 60 / 3.8 s base reload = 78.9.HE shells
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32 mm ≈ 128 mm caliber / 4 (improved HE penetration: German BBs, Yamato-class, and a handful of others).ƒ
1,500 HE damage x 5 broadside guns = 7,500.ƒ
7,500 HE full-salvo alpha x 60 / 3.8 s base reload = 118,421.ƒ
5 HE shells x 60 / 3.8 s reload x 6% fire chance = 4.74.AP shells
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floor(128 mm caliber / 14.3) = 8 mm (AP auto-penetrates plating this thick or less).ƒ
Canonical community AP formula (jcw780/wows_shell), evaluated at muzzle velocity: 1e-7 × Krupp × mass^0.69 × caliber_m^-1.07 × v0^1.38 = 1e-7 × 1640 × 28^0.69 × 0.128^-1.07 × 830^1.38 = 157.4 mm. Matches the in-game spec card.ƒ
Same formula at the ship's max firing range (13.1 km), where the shell has slowed to 275.8 m/s: 1e-7 × 1640 × 28^0.69 × 0.128^-1.07 × 275.8^1.38 = 34.4 mm.ƒ
3,000 AP damage x 5 broadside guns = 15,000.ƒ
15,000 AP full-salvo alpha x 60 / 3.8 s base reload = 236,842.ƒ
AP shell over-penetration splash radius; scales with shell mass. Wickes 102mm = 3, standard 152mm CL ~ 20, Iowa 406mm ~ 270, Yamato 460mm = 400, Incomparable 650mm = 550 (max). Larger value = bigger splash damage area when AP over-pens.ƒ
per-side salvo x per-torpedo simulated damage.ƒ
Sum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (35×3.5×1) + (12×3.5×0.95) = 162. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.ƒ
Longest-reaching aura across AA-only + dual-purpose auras.ƒ
Medium 35 + Near 12 = 47
Damage Control Party∞ charges · 40 s reload · 5 s active
Smoke Generator2 charges · 240 s reload · 15 s emit / 69 s cloud active
Sonar2 charges · 180 s reload · 100 s active · 5.56 km ship detect · 3.89 km torpedo detect
See all derived stats
Show
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Numbers the spec table cannot show directly: alpha-strike math, DPM, dispersion, AP penetration. Click the formula chip on any row to reveal how it is calculated.
Main battery formulas
Shell grouping (sigma); shown in-game as Shell Grouping.Horizontal dispersion ellipse width at max range. (R/30·(idealRadius−minRadius)/idealDistance + minRadius)·30 = (10485/30·(8−0.5)/1000 + 0.5)·30 = 93.6 mVertical dispersion ellipse height at max range = max horizontal × radiusOnMax = 93.6 × 0.6 = 56.2 m50%-hit horizontal radius = max horizontal × GetHalfHitsRatio(σ) = 93.6 × 0.319 (σ=2) = 29.9 m50%-hit vertical radius = max vertical × GetHalfHitsRatio(σ) = 56.2 × 0.32 (σ=2) = 18 mCanonical community AP formula (jcw780/wows_shell), evaluated at muzzle velocity: 1e-7 × Krupp × mass^0.69 × caliber_m^-1.07 × v0^1.38 = 1e-7 × 1640 × 28^0.69 × 0.128^-1.07 × 830^1.38 = 157.4 mm. Matches the in-game spec card.Same formula at the ship's max firing range (13.1 km), where the shell has slowed to 275.8 m/s: 1e-7 × 1640 × 28^0.69 × 0.128^-1.07 × 275.8^1.38 = 34.4 mm.32 mm ≈ 128 mm caliber / 4 (improved HE penetration: German BBs, Yamato-class, and a handful of others).This ship's HE shells use a 1/4 (~0.25) caliber-to-pen ratio instead of the standard 1/6 (~0.167) - 0.25 in this case. Lets HE pen ~32mm armor instead of ~21mm. Hits every German cruiser (150mm CL, 203mm CA) and BB (350mm+), British heavy cruisers / Lion / Nelson, a handful of other premiums.floor(128 mm caliber / 14.3) = 8 mm (AP auto-penetrates plating this thick or less).AP shell over-penetration splash radius; scales with shell mass. Wickes 102mm = 3, standard 152mm CL ~ 20, Iowa 406mm ~ 270, Yamato 460mm = 400, Incomparable 650mm = 550 (max). Larger value = bigger splash damage area when AP over-pens.All 5 barrels bear on the broadside.180 degrees / 8 deg/s traverse speed = 22.5 s.1,500 HE damage x 5 broadside guns = 7,500.3,000 AP damage x 5 broadside guns = 15,000.7,500 HE full-salvo alpha x 60 / 3.8 s base reload = 118,421.15,000 AP full-salvo alpha x 60 / 3.8 s base reload = 236,842.5 broadside guns x 60 / 3.8 s base reload = 78.9.5 HE shells x 60 / 3.8 s reload x 6% fire chance = 4.74.Torpedoes
detectability / (speed kt x 2.6 community game-speed factor).range / (speed kt x 2.6 community game-speed factor).2 launchers x 4 tubes.8 (centerline launchers train across - full salvo to either side).tube count x per-torpedo simulated damage (all torpedoes hitting).per-side salvo x per-torpedo simulated damage.AA defense
Sum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (35×3.5×1) + (12×3.5×0.95) = 162. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.Longest-reaching aura across AA-only + dual-purpose auras.SUM over AA auras of (aura DPS x aura range km). A plane crossing the AA bubble is exposed to each aura for a time proportional to that aura's range, so long-reach DPS is worth more than the same DPS in a short bubble. Units: DPS*km; used to rank overall AA threat across the cohort.Balance History
Balance updates affecting Bulletproof. Cards are condensed; use each source link for full context.
Ministry of Balance: Trick and Treat
- Detectability range by sea reduced from 7 to 6.85 km.
- Detectability range by air reduced from 3.51 to 3.45 km.
- Torpedo range increased from 6 to 7.5 km.
- Engine Boost cooldown time reduced from 180 to 120 s; effect on maximum speed increased from +8% to +20%.
Skins & permanent camouflages
Every custom exterior Bulletproof can equip, from in-game data.
DefaultThe ship’s standard exterior- DecorativeZ35 RaceDecorative
Primary official WG sources
Filtered to official World of Warships: Legends pages where this ship is a focus, reward, line member, or high-context variant mention.
