World of Warships: Legends ship guide

Błyskawica

Beta
Destroyer gunboatWin DD duels and cap fights with gun DPM.
Playstyle
  • Hold concealment edges around the contested cap until detection windows open, then peel out before the…
  • Avoid: Overstaying detection after a torpedo drop
Key characteristics
2 sigma accuracySmokeEngine BoostSluggish rudder
Community Data

Błyskawica Community Stats

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Playstyle

Overview

Błyskawica is a Tier VI European torpedo-and-gun destroyer (7 km surface detection and 9.5 km torpedoes). She rewards contesting caps from concealment edges and trading detection windows for torpedo damage.

Positioning

Hold concealment edges around the contested cap until detection windows open, then peel out before the radar or spot timer matters. The torpedoes are the threat; smoke and stealth are how you survive long enough to drop another wave.

Potato Avoidance

Overstaying detection after a torpedo drop

The detection window is a hard timer; if you are still firing guns when concealment closes again, you have already taken more damage than the drop earned.

Signature Traits

Hardened superstructure

16.0 mm superstructure, top decile of T6 DDs. HE farms less.

Sluggish rudder

7.6 s rudder shift, worst of T6 DDs. Hard to dodge incoming AP; lean on island cover.

Sluggish for the tonnage

15.96 hp per ton, bottom decile of T6 DDs. Engine struggles to overcome the hull's mass, so the ship bleeds speed harder than peers in sustained turns.

Acquisition

How to get Błyskawica

Błyskawica is a Premium ship and not available to unlock in the Tech Tree. Acquisition paths: Containers and Early Access. Container chances are shown as the listed odds of receiving this exact ship, dividing grouped ship-pool odds across the resolved ships and including nested container paths when a crate can drop another crate.

Best listed chance for this ship

Show all 23 containers (20 more)
  • Champion's Box 0.527153% VI Błyskawica Event containers · Champion's Box · 5 paths combined
    Show 5 paths
    • Champion's Box → Black Friday Crate 20200.5%
    • Champion's Box → Santa Level 30.016667%
    • Champion's Box → Santa Level 3 → Santa Level 50.004861%
    • Champion's Box → Santa Level 3 → Santa Level 40.004167%
    • Champion's Box → Santa Level 3 → Santa Level 4 → Santa Level 50.001458%
  • Pan-Eu. Destroyer Big Crate 0.5% VI Błyskawica Early access containers · Pan-Eu. Destroyer Big Crate
  • Santa Level 5 0.486111% Tier VI Premium ship Event containers · Santa Level 5 · 1 of 36 ships
  • Spectral Vault 5.0 0.4375% Tier VI Premium ship Event containers · Spectral Vault 5.0 · 1 of 40 ships
  • Black Friday Ultimate Crate 0.4165% VI Błyskawica Event containers · Black Friday Ultimate Crate → Black Friday Crate 2020
  • Ultimate Crate 0.260606% VI Błyskawica Event containers · Ultimate Crate · 2 paths combined
    Show 2 paths
    • Ultimate Crate → Black Friday Crate 20200.25%
    • Ultimate Crate → Super Santa '230.010606%
  • Spectral Vault 4.0 0.190625% Tier VI Premium ship Event containers · Spectral Vault 4.0 · 2 paths combined · 1 of 40 ships
    Show 2 paths
    • Spectral Vault 4.00.125%
    • Spectral Vault 4.0 → Spectral Vault 5.00.065625%
  • Santa Level 4 0.1875% Tier VI Premium ship Event containers · Santa Level 4 · 2 paths combined · 1 of 36 ships
    Show 2 paths
    • Santa Level 40.138889%
    • Santa Level 4 → Santa Level 50.048611%
  • Santa Level 3 0.135764% Tier VI Premium ship Event containers · Santa Level 3 · 4 paths combined · 1 of 36 ships
    Show 4 paths
    • Santa Level 30.083333%
    • Santa Level 3 → Santa Level 50.024306%
    • Santa Level 3 → Santa Level 40.020833%
    • Santa Level 3 → Santa Level 4 → Santa Level 50.007292%
  • Mega Santa '23 0.121212% Tier VI Premium ship Event containers · Mega Santa '23 · 1 of 33 ships
  • Spectral Vault 3.0 0.109094% Tier VI Premium ship Event containers · Spectral Vault 3.0 · 4 paths combined · 1 of 40 ships
    Show 4 paths
    • Spectral Vault 3.00.075%
    • Spectral Vault 3.0 → Spectral Vault 4.00.01375%
    • Spectral Vault 3.0 → Spectral Vault 5.00.013125%
    • Spectral Vault 3.0 → Spectral Vault 4.0 → Spectral Vault 5.00.007219%
  • Super Santa '23 0.106061% Tier VI Premium ship Event containers · Super Santa '23 · 1 of 33 ships
  • Mystic Lantern 0.102273% Tier VI Premium ship Event containers · Mystic Lantern · 1 of 44 ships
  • Santa Level 2 0.057517% Tier VI Premium ship Event containers · Santa Level 2 · 7 paths combined · 1 of 36 ships
    Show 7 paths
    • Santa Level 20.027778%
    • Santa Level 2 → Santa Level 30.0125%
    • Santa Level 2 → Santa Level 40.006944%
    • Santa Level 2 → Santa Level 3 → Santa Level 50.003646%
    • Santa Level 2 → Santa Level 3 → Santa Level 40.003125%
    • Santa Level 2 → Santa Level 4 → Santa Level 50.002431%
    • Santa Level 2 → Santa Level 3 → Santa Level 4 → Santa Level 50.001094%
  • Spectral Vault 2.0 0.039722% Tier VI Premium ship Event containers · Spectral Vault 2.0 · 7 paths combined · 1 of 40 ships
    Show 7 paths
    • Spectral Vault 2.00.025%
    • Spectral Vault 2.0 → Spectral Vault 3.00.0075%
    • Spectral Vault 2.0 → Spectral Vault 4.00.0025%
    • Spectral Vault 2.0 → Spectral Vault 3.0 → Spectral Vault 4.00.001375%
    • Spectral Vault 2.0 → Spectral Vault 3.0 → Spectral Vault 5.00.001313%
    • Spectral Vault 2.0 → Spectral Vault 4.0 → Spectral Vault 5.00.001313%
    • Spectral Vault 2.0 → Spectral Vault 3.0 → Spectral Vault 4.0 → Spectral Vault 5.00.000722%
  • Santa Level 1 0.014065% Tier VI Premium ship Event containers · Santa Level 1 · 10 paths combined · 1 of 36 ships
    Show 10 paths
    • Santa Level 1 → Santa Level 30.004167%
    • Santa Level 1 → Santa Level 20.004167%
    • Santa Level 1 → Santa Level 2 → Santa Level 30.001875%
    • Santa Level 1 → Santa Level 3 → Santa Level 50.001215%
    • Santa Level 1 → Santa Level 2 → Santa Level 40.001042%
    • Santa Level 1 → Santa Level 2 → Santa Level 3 → Santa Level 50.000547%
    • Santa Level 1 → Santa Level 2 → Santa Level 3 → Santa Level 40.000469%
    • Santa Level 1 → Santa Level 2 → Santa Level 4 → Santa Level 50.000365%
    • Santa Level 1 → Santa Level 2 → Santa Level 3 → Santa Level 4 → Santa Level 50.000164%
    • Santa Level 10.000056%
  • Pan-Eu. Destroyer Crate 0.01% VI Błyskawica Early access containers · Pan-Eu. Destroyer Crate
  • Spectral Vault 1.0 0.004716% Tier VI Premium ship Event containers · Spectral Vault 1.0 · 12 paths combined · 1 of 40 ships
    Show 12 paths
    • Spectral Vault 1.0 → Spectral Vault 2.00.00225%
    • Spectral Vault 1.0 → Spectral Vault 3.00.00075%
    • Spectral Vault 1.0 → Spectral Vault 2.0 → Spectral Vault 3.00.000675%
    • Spectral Vault 1.0 → Spectral Vault 2.0 → Spectral Vault 4.00.000225%
    • Spectral Vault 1.0 → Spectral Vault 3.0 → Spectral Vault 4.00.000138%
    • Spectral Vault 1.0 → Spectral Vault 3.0 → Spectral Vault 5.00.000131%
    • Spectral Vault 1.0 → Spectral Vault 2.0 → Spectral Vault 3.0 → Spectral Vault 4.00.000124%
    • Spectral Vault 1.0 → Spectral Vault 2.0 → Spectral Vault 4.0 → Spectral Vault 5.00.000118%
    • Spectral Vault 1.0 → Spectral Vault 2.0 → Spectral Vault 3.0 → Spectral Vault 5.00.000118%
    • Spectral Vault 1.0 → Spectral Vault 3.0 → Spectral Vault 4.0 → Spectral Vault 5.00.000072%
    • Spectral Vault 1.0 → Spectral Vault 2.0 → Spectral Vault 3.0 → Spectral Vault 4.0 → Spectral Vault 5.00.000065%
    • Spectral Vault 1.00.00005%
  • Mystic Box 0.002273% Tier VI Premium ship Event containers · Mystic Box · 1 of 44 ships
  • Secret Santa '23 0.000061% Tier VI Premium ship Event containers · Secret Santa '23 · 1 of 33 ships
Official WG availability sources
Show direct source rows

Builds Beta

Build for concealment, gun reload, torpedo uptime, speed, and survivability.

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Cohort position

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Where Błyskawica sits among Tier VI DDs (33 ships). Notable standouts are shown first; the rest of the cohort-ranked stats are in the expand below. Acquisition variants (Black Friday, Founders Edition) are counted once with their base ship, not as separate peers.

Top 10%Torpedo reload60 s (3/33) Top 25%Max speed39 kt (6/33) Top 25%AP velocity900 m/s (5/30) Top 25%HE velocity900 m/s (7/33) Top 25%AP arming threshold20 mm (6/30) Top 25%Torpedo speed69 kt (5/33) Bottom 25%Main battery caliber120 mm (27/33) Bottom 25%Main battery reload5.4 s (27/33) Bottom 25%HE shell damage1,700 (27/33) Bottom 25%AA DPS113 (29/33) Bottom 10%Power-to-weight15.96 hp/t (31/33) WorstRudder shift7.6 s (33/33) WorstNo secondaries (30 of 33 in cohort)
See 27 mid-pack stats

Not standouts for Błyskawica -- here's where she sits on every other ranked stat in the cohort. Stats tagged NORM are tied across more than half the cohort, so the value is the cohort default rather than a standout.

Hit points15,500 HP(17/33) Concealment7.01 km(22/33) Air detection3.51 km(21/33) Traverse-to-turn ratio5.31 ×(24/33) Main battery range10.65 km(22/33) HE fire chance8%(17/33) Fires per minute6.22(10/33) HE DPM132,222(16/33) AP shell damage2,200(17/30) AP DPM171,111(16/30) Main dispersion94.9 m(23/33) Acceleration10.4 s(18/33) Engine power54,000 hp(15/33) Turn-speed retention88.5 hp/m(17/33) Displacement3,383 t(25/33) AA range3.5 km(18/33) AA threat289(25/33) Torpedo range9.5 km(14/33) Torpedo damage16,200(10/33) Deck armor16 mm(11/22) NormAP fuse timer0.01 s(26 of 30 tied at this value) NormAP ricochet start45°(27 of 30 tied at this value) NormAP auto-bounce angle60°(27 of 30 tied at this value) NormMax armor16 mm(20 of 33 tied at this value) NormCitadel belt16 mm(22 of 32 tied at this value) NormBow armor16 mm(20 of 32 tied at this value) NormStern armor16 mm(21 of 32 tied at this value)

All values are ship base stats with modifications and upgrade changes denoted inline.

SmokeEngine Boost
Survivability
Hit Points15,500
Displacement3,383 t
Armor range10–16 mm
Plate armor thicknesses10, 15, 16 mm
Armor material/layer entries27
Fire resistance30%
Fire duration30 s
Torp Reduction0%
Magazine HP
ƒThe magazine is the module a detonation comes from. Penetrating hits to it raise the detonation chance from 1% toward 30% as its HP is worn down, so a larger magazine pool rides out citadel hits longer before a detonation becomes likely.
9,100
Steering gear HP
ƒDurability of the steering gears. As this pool drops, hits are likelier to jam the rudder; unlike most modules the steering can be knocked out and repaired but is never permanently destroyed.
4,700
Main Battery
ModuleArtillery: 120 mm wz. 34/36
Mounts / barrels4 mounts / 7 barrels
Reload time6 s
Firing range10.7 km
Turret traverse10 °/s
Shell Grouping (σ)
ƒShell grouping (sigma); shown in-game as Shell Grouping.
2
Max Horiz Disp
ƒHorizontal dispersion ellipse width at max range. (R/30·(idealRadius−minRadius)/idealDistance + minRadius)·30 = (10652/30·(8−0.5)/1000 + 0.5)·30 = 94.9 m
94.9 m
Max Vert Disp
ƒVertical dispersion ellipse height at max range = max horizontal × radiusOnMax = 94.9 × 0.6 = 56.9 m
56.9 m
Med Horiz Disp
ƒ50%-hit horizontal radius = max horizontal × GetHalfHitsRatio(σ) = 94.9 × 0.319 (σ=2) = 30.3 m
30.3 m
Med Vert Disp
ƒ50%-hit vertical radius = max vertical × GetHalfHitsRatio(σ) = 56.9 × 0.32 (σ=2) = 18.2 m
18.2 m
Turret turn time
ƒ180 degrees / 10 deg/s traverse speed = 18 s.
18 s
Base shells/min
ƒ7 broadside guns x 60 / 6 s base reload = 70.
70
HE shells
HE Damage1,700
HE Velocity900 m/s
Fire Chance8%
HE penetration
ƒ20 mm ≈ 120 mm caliber / 6 (standard HE penetration ratio).
20 mm
HE full-salvo alpha
ƒ1,700 HE damage x 7 broadside guns = 11,900.
11,900
Base HE DPM
ƒ11,900 HE full-salvo alpha x 60 / 6 s base reload = 119,000.
119,000
Base fires/min
ƒ7 HE shells x 60 / 6 s reload x 8% fire chance = 5.6.
5.6
AP shells
AP Damage2,200
AP Velocity900 m/s
Min Ricochet45 deg
Guaranteed Ricochet60 deg
Fuse Timer0.01 s
Fuse Threshold20 mm
AP overmatch
ƒfloor(120 mm caliber / 14.3) = 8 mm (AP auto-penetrates plating this thick or less).
8 mm
AP Pen Close
ƒCanonical community AP formula (jcw780/wows_shell), evaluated at muzzle velocity: 1e-7 × Krupp × mass^0.69 × caliber_m^-1.07 × v0^1.38 = 1e-7 × 1721 × 24^0.69 × 0.12^-1.07 × 900^1.38 = 177.9 mm. Matches the in-game spec card.
177.9 mm
AP Pen Far
ƒSame formula at the ship's max firing range (13.3 km), where the shell has slowed to 301.1 m/s: 1e-7 × 1721 × 24^0.69 × 0.12^-1.07 × 301.1^1.38 = 39.3 mm.
39.3 mm
AP full-salvo alpha
ƒ2,200 AP damage x 7 broadside guns = 15,400.
15,400
Base AP DPM
ƒ15,400 AP full-salvo alpha x 60 / 6 s base reload = 154,000.
154,000
AP AOE Radius
ƒAP shell over-penetration splash radius; scales with shell mass. Wickes 102mm = 3, standard 152mm CL ~ 20, Iowa 406mm ~ 270, Yamato 460mm = 400, Incomparable 650mm = 550 (max). Larger value = bigger splash damage area when AP over-pens.
8
Torpedoes
ModuleTorpedoes: 533 mm Mark 10
Launchers / tubes2 launchers × 3 tubes = 6 tubes
Reload time60 s
Projectile speed69 kt
Range9.5 km
Maximum simulated damage15,100 (est.)
Alpha damage45,300
Torpedo detectability1.2 km
Torpedo launcher traverse25 °/s
Torp Turn7.2 s
Torp Arming213 m
Per-side salvo damage
ƒper-side salvo x per-torpedo simulated damage.
90,600
AA Defense
AA mount points6
Close-range AA DPS
ƒSum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (19×3.5×1) + (14×3.5×0.95) = 113. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.
113
Maximum AA range
ƒLongest-reaching aura across AA-only + dual-purpose auras.
3.5 km
40 mm Bofors wz. 362×2 40mm
13.2 mm Hotchkiss wz. 304×2 13mm
Medium aura
DPS19
Range3.5 km
Near aura
DPS14
Range1.2 km
Total DPS in Aura
ƒMedium 19 + Near 14 = 33
33
Maneuverability
Engine moduleEngine: 54,000 hp
Engine power54,000 hp
Maximum speed39 kt
Turning circle radius610 m
Engine power multiplier speed threshold7 kt
Traverse-to-turn ratio5.3× slow
Concealment
Detectability by sea7.01 km
Detectability by air3.51 km
Smoke firing penalty2.5 km
Detect after firing main guns7.01 km
Detect Fire Sea9.01 km
Detect Fire Air6.51 km
Guaranteed Detect2 km
Consumables
Damage Control Party∞ charges · 40 s reload · 5 s active
Smoke Generator2 charges · 240 s reload · 15 s emit / 85 s cloud active
Engine Boost2 charges · 180 s reload · 120 s active · +8% speed bonus

See all derived stats

Show

Numbers the spec table cannot show directly: alpha-strike math, DPM, dispersion, AP penetration. Click the formula chip on any row to reveal how it is calculated.

Main battery formulas

Shell Grouping (σ)2
Shell grouping (sigma); shown in-game as Shell Grouping.
Max Horiz Disp94.9 m
Horizontal dispersion ellipse width at max range. (R/30·(idealRadius−minRadius)/idealDistance + minRadius)·30 = (10652/30·(8−0.5)/1000 + 0.5)·30 = 94.9 m
Max Vert Disp56.9 m
Vertical dispersion ellipse height at max range = max horizontal × radiusOnMax = 94.9 × 0.6 = 56.9 m
Med Horiz Disp30.3 m
50%-hit horizontal radius = max horizontal × GetHalfHitsRatio(σ) = 94.9 × 0.319 (σ=2) = 30.3 m
Med Vert Disp18.2 m
50%-hit vertical radius = max vertical × GetHalfHitsRatio(σ) = 56.9 × 0.32 (σ=2) = 18.2 m
AP Pen Close177.9 mm
Canonical community AP formula (jcw780/wows_shell), evaluated at muzzle velocity: 1e-7 × Krupp × mass^0.69 × caliber_m^-1.07 × v0^1.38 = 1e-7 × 1721 × 24^0.69 × 0.12^-1.07 × 900^1.38 = 177.9 mm. Matches the in-game spec card.
AP Pen Far39.3 mm
Same formula at the ship's max firing range (13.3 km), where the shell has slowed to 301.1 m/s: 1e-7 × 1721 × 24^0.69 × 0.12^-1.07 × 301.1^1.38 = 39.3 mm.
HE penetration20 mm
20 mm ≈ 120 mm caliber / 6 (standard HE penetration ratio).
AP overmatch8 mm
floor(120 mm caliber / 14.3) = 8 mm (AP auto-penetrates plating this thick or less).
AP AOE Radius8
AP shell over-penetration splash radius; scales with shell mass. Wickes 102mm = 3, standard 152mm CL ~ 20, Iowa 406mm ~ 270, Yamato 460mm = 400, Incomparable 650mm = 550 (max). Larger value = bigger splash damage area when AP over-pens.
Broadside guns used for alpha7
All 7 barrels bear on the broadside.
Turret turn time18 s
180 degrees / 10 deg/s traverse speed = 18 s.
HE full-salvo alpha11,900
1,700 HE damage x 7 broadside guns = 11,900.
AP full-salvo alpha15,400
2,200 AP damage x 7 broadside guns = 15,400.
Base HE DPM119,000
11,900 HE full-salvo alpha x 60 / 6 s base reload = 119,000.
Base AP DPM154,000
15,400 AP full-salvo alpha x 60 / 6 s base reload = 154,000.
Base shells/min70
7 broadside guns x 60 / 6 s base reload = 70.
Base fires/min5.6
7 HE shells x 60 / 6 s reload x 8% fire chance = 5.6.

Torpedoes

Torpedo detectability1.2 km
Estimated torpedo reaction time6.7 s
detectability / (speed kt x 2.6 community game-speed factor).
Torpedo speed69 kt
Travel time to max range53 s
range / (speed kt x 2.6 community game-speed factor).
Tube count6
2 launchers x 3 tubes.
Per-side salvo6 torpedoes
6 (centerline launchers train across - full salvo to either side).
Full-salvo damage90,600
tube count x per-torpedo simulated damage (all torpedoes hitting).
Per-side salvo damage90,600
per-side salvo x per-torpedo simulated damage.

AA defense

Close-range AA DPS113
Sum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (19×3.5×1) + (14×3.5×0.95) = 113. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.
Maximum AA range3.5 km
Longest-reaching aura across AA-only + dual-purpose auras.
AA threat index289
SUM over AA auras of (aura DPS x aura range km). A plane crossing the AA bubble is exposed to each aura for a time proportional to that aura's range, so long-reach DPS is worth more than the same DPS in a short bubble. Units: DPS*km; used to rank overall AA threat across the cohort.
Near aura range1.2 km

Armor

Hull HP 15,500, distributed across 5 hull zones, each with its own plate thicknesses, saturation cap, and pen thresholds. HP caps are the exact in-game values, not estimated.

Section Plates HP cap Threats Tactic
Bow16 mm primary (range 15–16 mm)2,400 (15% of HP)
Overmatched by 283mm+ (Graf Spee, Scharnhorst)Angle bounces 203mm16 mm: HE pens from 127mm+
Bow-tank fits behind this exterior plate. Saturation is FAST here; the cap is often only a few thousand HP.
Hull (midship)16 mm primary (range 15–16 mm)11,600 (75% of HP)
Overmatched by 283mm+ (Graf Spee, Scharnhorst)Angle bounces 203mm16 mm: HE pens from 127mm+
Largest HP pool. Citadel sits behind these plates; thinner deck and side plating absorb the rest.
Stern16 mm primary (range 15–16 mm)1,300 (8% of HP)
Overmatched by 283mm+ (Graf Spee, Scharnhorst)Angle bounces 203mm16 mm: HE pens from 127mm+
Mirror of bow. Same fast saturation.
Citadel16 mm primary (range 10–16 mm)≈ 165,500 (effectively no cap)
Citadel pen ×0.50 damageOver-pen: ×0.10 damage
Effectively no cap; citadel pool sits at ~165k HP on every ship. Damage is gated by pen/over-pen multipliers instead (×0.50 direct pen, ×0.10 over-pen).
Superstructure16 mm900 (6% of HP)
Any HE ≥16 mm pens at full damage
Any HE ≥16 mm pens at full damage. HE-spam target, and the section saturates fast (often only a few thousand HP).
Turret (module, per magazine)separate HP pool, does not drain ship HP9,100 magazine HPMagazine detonation1–30% chance · below ~75% HPPer-turret powder-magazine HP. Detonation chance scales from 1% (no mag damage) to 30% (full mag damage); this range is the in-game value. Detonation can't roll while the ship is above ~75% HP (the standard detonation-protection threshold, not a per-ship stat). Smaller magazines saturate to the 30% ceiling faster.
AA mount (40 mm mount)separate HP pool, does not drain ship HP200 per-mount HPDestroyed at 0 HPPer-mount HP for the heaviest AA on this ship. An AA mount destroyed at 0 HP stops shooting down planes for the rest of the battle; DCP does not repair destroyed mounts. HE shells specifically target AA mounts since the small-caliber HP pool falls fast.
Rudder (module)separate HP pool, does not drain ship HP4,700 module HPIncapacitated at 0 HPWhen module HP reaches 0 the rudder locks at its current angle until DCP repairs it. Repair via Damage Control Party.

Saturation cap = HP a section can absorb before further damage to it is reduced (the "bow-tank" effect). Citadel pool is ~165k on every ship (effectively no cap); damage is gated by pen/over-pen multipliers instead. Superstructure saturates fast but HE always pens regardless of the plate thickness. Rudder (and other module HPs) are a separate pool from ship HP: damaging a module doesn't drain ship HP. Incapacitated modules like the rudder and engine are restored by DCP, but secondary and AA mounts destroyed at 0 HP stay out for the rest of the battle.

Shell ballistics chart

AP penetration, impact velocity, flight time and impact angle vs range. Click to load the interactive chart.

Balance History

Balance updates affecting Błyskawica. Cards are condensed; use each source link for full context.

Buff ×5Main Battery ×2Torpedo ×3
2024-09-05

Ministry of Balance: Season of Change

  • Main battery reload time reduced from 6.5 to 6.0 seconds.
  • Torpedo reload time reduced from 70 to 60 seconds.
  • Torpedo damage increased from 14,400 to 16,200.
  • Torpedo range increased from 8 to 9.5 km.
  • Torpedo speed increased from 57 to 69 knots.
Read the full official post
Exteriors

Skins & permanent camouflages

Every custom exterior Błyskawica can equip, from in-game data.

  • Błyskawica default exterior
    DefaultThe ship’s standard exterior

Primary official WG sources

Filtered to official World of Warships: Legends pages where this ship is a focus, reward, line member, or high-context variant mention.