World of Warships: Legends ship guide

Vuk

Beta
Pan-European · Tier VII · Battleship · Premium / event variant · Brandenburg Variant
Mid-range battleship anchorHold a mid-range lane and trade with the enemy line.
Playstyle
  • Anchor a flank at 14-17 km where flanking ships have to cross your torpedo arcs to push
  • Avoid: Drifting broadside to set up a torpedo launch
Key characteristics
Easily spotted
Community Data

Vuk Community Stats

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Playstyle

Overview

Brandenburg is a Tier VII German torpedo-equipped battleship: she carries deck torpedoes reaching 6 km on a hull most BBs lack. The torps are a brawl-range threat that forces approaching ships to peel off or eat a wave; the main battery is the primary damage source, the torps are the trap. HE pen sits at the 1/4 caliber ratio instead of the standard 1/6, so HE spam is a real damage option here - pens roughly 1.5x more armor than a same-caliber peer's HE round.

Positioning

Anchor a flank at 14-17 km where flanking ships have to cross your torpedo arcs to push. The torpedoes are a deterrent that closes off whole lanes (under 6 km threat); use that pressure to force enemies into your main battery, then dump torps as a finisher when they commit. Bow on between salvos to keep the citadel angled.

Potato Avoidance

Drifting broadside to set up a torpedo launch

The torpedoes are a trap that closes a lane, not a primary weapon; turn out of a launch if the angle exposes the citadel, and use the threat alone to force lane choices. A dead torpedo BB never drops a torp.

Signature Traits

All-Weather

No stat falls into the cohort's bottom decile across T7 BBs. Stable baseline in every category, no glaring weakness to play around.

Acquisition

How to get Vuk

Vuk is a premium event variant and not available to unlock in the Tech Tree. Acquisition path: Containers. Container chances are shown as the listed odds of receiving this exact ship, dividing grouped ship-pool odds across the resolved ships and including nested container paths when a crate can drop another crate.

Best listed chance for this ship

  • Pirate Chest '26 0.4% One of the pirate ships Event containers · Pirate Chest '26 · 1 of 5 ships
Official WG availability sources
Show direct source rows

Builds Beta

Build for survivability, secondary range/accuracy, main-battery reload, fire resistance, and damage control.

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Cohort position

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Where Vuk sits among Tier VII BBs (47 ships). Notable standouts are shown first; the rest of the cohort-ranked stats are in the expand below. Acquisition variants (Black Friday, Founders Edition) are counted once with their base ship, not as separate peers.

WorstNo secondaries (4 of 47 in cohort) WorstNo AA (1 of 47 in cohort) WorstNo torpedoes (32 of 47 in cohort)

The stats below come from the base ship, Brandenburg. This ship is built on the same hull; in-game data for the variant itself is not available.

All values are ship base stats with modifications and upgrade changes denoted inline.

Repair 3Fighter
Survivability
Hit Points59,700
Displacement47,520 t
Armor range19–350 mm
Plate armor thicknesses19, 32, 38, 45, 50, 60, 80, 100, 110, 120, 145, 150, 180, 220, 340, 350 mm
Armor material/layer entries62
Fire resistance36.6%
Fire duration60 s
Torp Reduction23%
Main Battery
ModuleArtillery: 305 mm/56 SK C/39
Mounts / barrels4 mounts / 12 barrels
Reload time26.5 s
Firing range17.1 km
Turret traverse6 °/s
Shell Grouping (σ)
ƒShell grouping (sigma); shown in-game as Shell Grouping.
1.8
Max Horiz Disp
ƒHorizontal dispersion ellipse width at max range. (R/30·(idealRadius−minRadius)/idealDistance + minRadius)·30 = (17080/30·(12−2.2)/1000 + 2.2)·30 = 233.4 m
233.4 m
Max Vert Disp
ƒVertical dispersion ellipse height at max range = max horizontal × radiusOnMax = 233.4 × 0.6 = 140 m
140 m
Med Horiz Disp
ƒ50%-hit horizontal radius = max horizontal × GetHalfHitsRatio(σ) = 233.4 × 0.344 (σ=1.8) = 80.3 m
80.3 m
Med Vert Disp
ƒ50%-hit vertical radius = max vertical × GetHalfHitsRatio(σ) = 140 × 0.344 (σ=1.8) = 48.2 m
48.2 m
Turret turn time
ƒ180 degrees / 6 deg/s traverse speed = 30 s.
30 s
Base shells/min
ƒ12 broadside guns x 60 / 26.5 s base reload = 27.2.
27.2
HE shells
HE Damage3,600
HE Velocity865 m/s
Fire Chance27%
HE penetration
ƒ76 mm ≈ 305 mm caliber / 4 (improved HE penetration: German BBs, Yamato-class, and a handful of others).
76 mm
HE full-salvo alpha
ƒ3,600 HE damage x 12 broadside guns = 43,200.
43,200
Base HE DPM
ƒ43,200 HE full-salvo alpha x 60 / 26.5 s base reload = 97,811.
97,811
Installed HE DPM
ƒ43,200 HE full-salvo alpha x 60 / 23.9 s installed reload (Main Battery Mod. 3 = -10%) = 108,452.
108,452
Base fires/min
ƒ12 HE shells x 60 / 26.5 s reload x 27% fire chance = 7.34.
7.34
AP shells
AP Damage9,400
AP Velocity865 m/s
Min Ricochet45 deg
Guaranteed Ricochet60 deg
Fuse Timer0.01 s
Fuse Threshold51 mm
AP overmatch
ƒfloor(305 mm caliber / 14.3) = 21 mm (AP auto-penetrates plating this thick or less).
21 mm
AP Pen Close
ƒCanonical community AP formula (jcw780/wows_shell), evaluated at muzzle velocity: 1e-7 × Krupp × mass^0.69 × caliber_m^-1.07 × v0^1.38 = 1e-7 × 2450 × 415^0.69 × 0.305^-1.07 × 865^1.38 = 631.7 mm. Matches the in-game spec card.
631.7 mm
AP Pen Far
ƒSame formula at the ship's max firing range (21.4 km), where the shell has slowed to 490.9 m/s: 1e-7 × 2450 × 415^0.69 × 0.305^-1.07 × 490.9^1.38 = 289.1 mm.
289.1 mm
AP full-salvo alpha
ƒ9,400 AP damage x 12 broadside guns = 112,800.
112,800
Base AP DPM
ƒ112,800 AP full-salvo alpha x 60 / 26.5 s base reload = 255,396.
255,396
Installed AP DPM
ƒ112,800 AP full-salvo alpha x 60 / 23.9 s installed reload (Main Battery Mod. 3 = -10%) = 283,180.
283,180
AP AOE Radius
ƒAP shell over-penetration splash radius; scales with shell mass. Wickes 102mm = 3, standard 152mm CL ~ 20, Iowa 406mm ~ 270, Yamato 460mm = 400, Incomparable 650mm = 550 (max). Larger value = bigger splash damage area when AP over-pens.
90
Torpedoes
ModuleTorpedoes: 533 mm Vierling
Launchers / tubes2 launchers × 4 tubes = 8 tubes
Reload time90 s
Projectile speed64 kt
Range6 km
Maximum simulated damage≈ 12,700
1x torpedo alpha38,100
Torpedo detectability1.3 km
Flooding chance227%
Torpedo launcher traverse25 °/s
Torp Turn7.2 s
Torp Arming198 m
Per-side salvo damage
ƒper-side salvo x per-torpedo simulated damage.
50,800
AA Defense
AA mount points18
Close-range AA DPS
ƒSum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (165×3.5×0.7) + (63×3.5×0.75) = 570. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.
570
Maximum AA range
ƒLongest-reaching aura across AA-only + dual-purpose auras.
4.5 km
AA Explosions2
Flak burst damage120
Flak inner ring (km)2.5 km
Flak mechanics (modeling in progress)11 unverified fields pending verification
30 mm Flak 3818×4 30mm
105 mm L/65 Dop. L. C/37 (DP)10×2 105mm
Far aura
DPS
ƒIncludes 63 continuous AA damage from dual-purpose secondaries firing as AA in this range band.
63
Range0-4.5 km
Near aura
DPS165
Range0-3 km
Total DPS in Aura
ƒFar 63 + Near 165 = 228
228
S
Secondary Battery
Mounts16
Firing range7.6 km
Shell Grouping (σ)1
Secondary dispersion type
ƒMax dispersion = range (km) × 57 + 30. Each dispersion type sets its own slope; this is not a percentage applied to a standard baseline.
Standard
Max secondary dispersion @ 7.6 km
ƒ7.6 km × 57 + 30 = 463.2 m.
463.2 m
105 mm L/65 Dop. L. C/37 (×10)
Caliber105 mm
Reload time3.35 s
HE Damage1,200
Muzzle Velocity900 m/s
Fire Chance5%
Armor Pen20 mm
Min Ricochet91°
Max Ricochet60°
Show 2 more gun families
150 mm L/55 SK C/28 (×4)
Caliber150 mm
Reload time7.5 s
HE Damage1,700
Muzzle Velocity875 m/s
Fire Chance8%
Armor Pen38 mm
Min Ricochet91°
Max Ricochet60°
150 mm L/55 SK C/28 (×2)
Caliber150 mm
Reload time7.5 s
HE Damage1,700
Muzzle Velocity875 m/s
Fire Chance8%
Armor Pen38 mm
Min Ricochet91°
Max Ricochet60°
Maneuverability
Engine moduleEngine: 180,000 hp
Engine power180,000 hp
Maximum speed32.5 kt
Turning circle radius820 m
Engine power multiplier speed threshold7 kt
Traverse-to-turn ratio5.1× slow
Concealment
Detectability by sea15.41 km
Detectability by air12.33 km
Smoke firing penalty12.01 km
Detect after firing main guns15.41 km
Detect Fire Sea17.41 km
Detect Fire Air15.33 km
Guaranteed Detect2 km
Consumables
Damage Control Party∞ charges · 80 s reload · 15 s active
Repair Party3 charges · 80 s reload · 28 s active · 0.5% heal per second · 14% of max HP total heal
Choose one
Catapult Fighter4 charges · 60 s reload · 55 s active · 5.56 km patrol radius · 1 squadron size
Observation Seaplane4 charges · 200 s reload · 30 s active · 1 squadron size · +10% main-battery range bonus
Secondary Battery Booster3 charges · 160 s reload · 30 s active · +100% damage boost · +50% reload boost

See all derived stats

Show

Numbers the spec table cannot show directly: alpha-strike math, DPM, dispersion, AP penetration. Click the formula chip on any row to reveal how it is calculated.

Main battery formulas

Shell Grouping (σ)1.8
Shell grouping (sigma); shown in-game as Shell Grouping.
Max Horiz Disp233.4 m
Horizontal dispersion ellipse width at max range. (R/30·(idealRadius−minRadius)/idealDistance + minRadius)·30 = (17080/30·(12−2.2)/1000 + 2.2)·30 = 233.4 m
Max Vert Disp140 m
Vertical dispersion ellipse height at max range = max horizontal × radiusOnMax = 233.4 × 0.6 = 140 m
Med Horiz Disp80.3 m
50%-hit horizontal radius = max horizontal × GetHalfHitsRatio(σ) = 233.4 × 0.344 (σ=1.8) = 80.3 m
Med Vert Disp48.2 m
50%-hit vertical radius = max vertical × GetHalfHitsRatio(σ) = 140 × 0.344 (σ=1.8) = 48.2 m
AP Pen Close631.7 mm
Canonical community AP formula (jcw780/wows_shell), evaluated at muzzle velocity: 1e-7 × Krupp × mass^0.69 × caliber_m^-1.07 × v0^1.38 = 1e-7 × 2450 × 415^0.69 × 0.305^-1.07 × 865^1.38 = 631.7 mm. Matches the in-game spec card.
AP Pen Far289.1 mm
Same formula at the ship's max firing range (21.4 km), where the shell has slowed to 490.9 m/s: 1e-7 × 2450 × 415^0.69 × 0.305^-1.07 × 490.9^1.38 = 289.1 mm.
HE penetration76 mm
76 mm ≈ 305 mm caliber / 4 (improved HE penetration: German BBs, Yamato-class, and a handful of others).
Improved HE PenYes
This ship's HE shells use a 1/4 (~0.25) caliber-to-pen ratio instead of the standard 1/6 (~0.167) - 0.249 in this case. Lets HE pen ~76mm armor instead of ~50mm. Hits every German cruiser (150mm CL, 203mm CA) and BB (350mm+), British heavy cruisers / Lion / Nelson, a handful of other premiums.
AP overmatch21 mm
floor(305 mm caliber / 14.3) = 21 mm (AP auto-penetrates plating this thick or less).
AP AOE Radius90
AP shell over-penetration splash radius; scales with shell mass. Wickes 102mm = 3, standard 152mm CL ~ 20, Iowa 406mm ~ 270, Yamato 460mm = 400, Incomparable 650mm = 550 (max). Larger value = bigger splash damage area when AP over-pens.
Broadside guns used for alpha12
All 12 barrels bear on the broadside.
Turret turn time30 s
180 degrees / 6 deg/s traverse speed = 30 s.
HE full-salvo alpha43,200
3,600 HE damage x 12 broadside guns = 43,200.
AP full-salvo alpha112,800
9,400 AP damage x 12 broadside guns = 112,800.
Base HE DPM97,811
43,200 HE full-salvo alpha x 60 / 26.5 s base reload = 97,811.
Base AP DPM255,396
112,800 AP full-salvo alpha x 60 / 26.5 s base reload = 255,396.
Installed HE DPM108,452
43,200 HE full-salvo alpha x 60 / 23.9 s installed reload (Main Battery Mod. 3 = -10%) = 108,452.
Installed AP DPM283,180
112,800 AP full-salvo alpha x 60 / 23.9 s installed reload (Main Battery Mod. 3 = -10%) = 283,180.
Base shells/min27.2
12 broadside guns x 60 / 26.5 s base reload = 27.2.
Installed shells/min30.1
12 broadside guns x 60 / 23.9 s installed Artillery reload = 30.1.
Base fires/min7.34
12 HE shells x 60 / 26.5 s reload x 27% fire chance = 7.34.
Installed fires/min8.13
12 HE shells x 60 / 23.9 s installed reload x 27% fire chance = 8.13.

Torpedoes

Torpedo detectability1.3 km
Estimated torpedo reaction time7.8 s
detectability / (speed kt x 2.6 community game-speed factor).
Torpedo speed64 kt
Travel time to max range36.1 s
range / (speed kt x 2.6 community game-speed factor).
Tube count8
2 launchers x 4 tubes.
Per-side salvo4 torpedoes
tube count / 2 (symmetric port/starboard launcher layout; common on cruisers and battleships with deck torpedoes).
Full-salvo damage101,600
tube count x per-torpedo simulated damage (all torpedoes hitting).
Per-side salvo damage50,800
per-side salvo x per-torpedo simulated damage.

AA defense

Close-range AA DPS570
Sum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (165×3.5×0.7) + (63×3.5×0.75) = 570. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.
Maximum AA range4.5 km
Longest-reaching aura across AA-only + dual-purpose auras.
AA threat index1957
SUM over AA auras of (aura DPS x aura range km). A plane crossing the AA bubble is exposed to each aura for a time proportional to that aura's range, so long-reach DPS is worth more than the same DPS in a short bubble. Units: DPS*km; used to rank overall AA threat across the cohort.
Near aura range3 km

Secondary battery dispersion

Secondary dispersion typeStandard
Max dispersion = range (km) × 57 + 30. Each dispersion type sets its own slope; this is not a percentage applied to a standard baseline.
Max secondary dispersion @ 7.6 km463.2 m
7.6 km × 57 + 30 = 463.2 m.

Secondary battery firepower

Secondary DPM (per side)296,525
Sum across all secondary families of (per-side barrels × 60 / reload_s × alpha), where per-side barrels = mounts × barrels-per-mount / 2 (the guns that bear on one broadside target). Per-family: 10×2 105 mm (10/side) × 60/3.35 × 1200 = 214,925 + 4×2 150 mm (4/side) × 60/7.5 × 1700 = 54,400 + 2×2 150 mm (2/side) × 60/7.5 × 1700 = 27,200. Assumes every shell hits (real hit rate is lower; the Brawl matchup tool on the Compare page folds in dispersion + target armor).
Max HE alpha1700
Maximum HE damage per shell across secondary HE families. Best on this ship: 1700 from the 150 mm family.
Max HE fire chance8%
Maximum per-shell fire chance across secondary HE families (before target fire resistance is applied). Best on this ship: 8% from the 150 mm family.
Max HE pen38 mm
Maximum HE armor penetration across secondary HE families (caliber × 1/6 for most nations; 1/4 for German/UK BBs). Shells whose pen falls under a plate's armor thickness shatter for 0 hull damage though fire chance still applies. Best on this ship: 38 mm from the 150 mm family.

Balance History

Balance updates affecting Vuk. Cards are condensed; use each source link for full context.

Nerf ×3Buff ×1Main Battery ×1Concealment ×2
2026-02-20

Pirates Ahead! New Commanders, Ships, and Skins

  • Nation changes from Germany to Europe, and tier changes from Brandenburg's listed Tier VIII page to Tier VII for Vuk in Legends data.
  • Torpedo range increased from 6 to 8 km; speed increased from 64 to 86 knots; detectability increased from 1.3 to 1.6 km; damage reduced from 13,700 to 11,667.
  • Main battery firing range increased from 17.08 to 17.6 km; shell grouping increased by 5.5% (from 1.8 to 1.9 sigma); reload increased from 26.5 to 28 s.
  • Ship speed reduced from 32.5 to 31.0 knots.
  • Detectability range by sea increased from 15.41 to 15.87 km; by air from 12.33 to 12.7 km; sea smoke-firing detectability from 12.01 to 12.37 km; air firing detectability from 6.1 to 6.28 km.
  • Enhanced Secondary Targeting moved to Slot 4.
Read the full official post
Exteriors

Skins & permanent camouflages

Every custom exterior Vuk can equip, from in-game data.

  • Vuk default exterior
    DefaultThe ship’s standard exterior
  • Decorative
    Brandenburg PirateDecorative

Primary official WG sources

GamingDiver has indexed official WG mentions for this ship, but none are focused enough to show as a primary source card here. Low-context list, crate, comparison, or passing mentions are intentionally filtered out.

Source status No high-context source card yet Filtered for precision