Vuk
Beta- Anchor a flank at 14-17 km where flanking ships have to cross your torpedo arcs to push
- Avoid: Drifting broadside to set up a torpedo launch
Vuk Community Stats
Log in to GamingDiver and upload your data to see Community Data for Vuk: community win rate, damage, survival, spotting, and your own comparison.
Vuk Community Stats
Playstyle
Overview
Brandenburg is a Tier VII German torpedo-equipped battleship: she carries deck torpedoes reaching 6 km on a hull most BBs lack. The torps are a brawl-range threat that forces approaching ships to peel off or eat a wave; the main battery is the primary damage source, the torps are the trap. HE pen sits at the 1/4 caliber ratio instead of the standard 1/6, so HE spam is a real damage option here - pens roughly 1.5x more armor than a same-caliber peer's HE round.
Positioning
Anchor a flank at 14-17 km where flanking ships have to cross your torpedo arcs to push. The torpedoes are a deterrent that closes off whole lanes (under 6 km threat); use that pressure to force enemies into your main battery, then dump torps as a finisher when they commit. Bow on between salvos to keep the citadel angled.
Potato Avoidance
Drifting broadside to set up a torpedo launch
The torpedoes are a trap that closes a lane, not a primary weapon; turn out of a launch if the angle exposes the citadel, and use the threat alone to force lane choices. A dead torpedo BB never drops a torp.
Signature Traits
No stat falls into the cohort's bottom decile across T7 BBs. Stable baseline in every category, no glaring weakness to play around.
How to get Vuk
Vuk is a premium event variant and not available to unlock in the Tech Tree. Acquisition path: Containers. Container chances are shown as the listed odds of receiving this exact ship, dividing grouped ship-pool odds across the resolved ships and including nested container paths when a crate can drop another crate.
Best listed chance for this ship
-
Pirate Chest '26
0.4%
One of the pirate ships
Event containers · Pirate Chest '26 · 1 of 5 ships
Official WG availability sources
- Official WoWS Legends container odds Containers Official container drop rows linked below include direct and nested effective ship odds.
- Pirates Ahead! New Commanders, Ships, and Skins Event/store source Start: 2026-02-20 · End: open/unknown end Official ship/event post that can indicate store, collaboration, event, return, or limited availability.
Show direct source rows
- Pirate Chest '26 0.4% · One of the pirate ships
Builds Beta
Build for survivability, secondary range/accuracy, main-battery reload, fire resistance, and damage control.
Have a build you swear by? Open it in the Build Tool and hit Save build to share it here.
Cohort position
Hide
▾
Where Vuk sits among Tier VII BBs (47 ships). Notable standouts are shown first; the rest of the cohort-ranked stats are in the expand below. Acquisition variants (Black Friday, Founders Edition) are counted once with their base ship, not as separate peers.
The stats below come from the base ship, Brandenburg. This ship is built on the same hull; in-game data for the variant itself is not available.
Stats & specs
Customize in the Build Tool →Shell ballistics chartMore tools in the WoWS Legends Data LabAll values are ship base stats with modifications and upgrade changes denoted inline.
ƒ
Shell grouping (sigma); shown in-game as Shell Grouping.ƒ
Horizontal dispersion ellipse width at max range. (R/30·(idealRadius−minRadius)/idealDistance + minRadius)·30 = (17080/30·(12−2.2)/1000 + 2.2)·30 = 233.4 mƒ
Vertical dispersion ellipse height at max range = max horizontal × radiusOnMax = 233.4 × 0.6 = 140 mƒ
50%-hit horizontal radius = max horizontal × GetHalfHitsRatio(σ) = 233.4 × 0.344 (σ=1.8) = 80.3 mƒ
50%-hit vertical radius = max vertical × GetHalfHitsRatio(σ) = 140 × 0.344 (σ=1.8) = 48.2 mƒ
180 degrees / 6 deg/s traverse speed = 30 s.ƒ
12 broadside guns x 60 / 26.5 s base reload = 27.2.HE shells
ƒ
76 mm ≈ 305 mm caliber / 4 (improved HE penetration: German BBs, Yamato-class, and a handful of others).ƒ
3,600 HE damage x 12 broadside guns = 43,200.ƒ
43,200 HE full-salvo alpha x 60 / 26.5 s base reload = 97,811.ƒ
43,200 HE full-salvo alpha x 60 / 23.9 s installed reload (Main Battery Mod. 3 = -10%) = 108,452.ƒ
12 HE shells x 60 / 26.5 s reload x 27% fire chance = 7.34.AP shells
ƒ
floor(305 mm caliber / 14.3) = 21 mm (AP auto-penetrates plating this thick or less).ƒ
Canonical community AP formula (jcw780/wows_shell), evaluated at muzzle velocity: 1e-7 × Krupp × mass^0.69 × caliber_m^-1.07 × v0^1.38 = 1e-7 × 2450 × 415^0.69 × 0.305^-1.07 × 865^1.38 = 631.7 mm. Matches the in-game spec card.ƒ
Same formula at the ship's max firing range (21.4 km), where the shell has slowed to 490.9 m/s: 1e-7 × 2450 × 415^0.69 × 0.305^-1.07 × 490.9^1.38 = 289.1 mm.ƒ
9,400 AP damage x 12 broadside guns = 112,800.ƒ
112,800 AP full-salvo alpha x 60 / 26.5 s base reload = 255,396.ƒ
112,800 AP full-salvo alpha x 60 / 23.9 s installed reload (Main Battery Mod. 3 = -10%) = 283,180.ƒ
AP shell over-penetration splash radius; scales with shell mass. Wickes 102mm = 3, standard 152mm CL ~ 20, Iowa 406mm ~ 270, Yamato 460mm = 400, Incomparable 650mm = 550 (max). Larger value = bigger splash damage area when AP over-pens.ƒ
per-side salvo x per-torpedo simulated damage.ƒ
Sum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (165×3.5×0.7) + (63×3.5×0.75) = 570. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.ƒ
Longest-reaching aura across AA-only + dual-purpose auras.ƒ
Includes 63 continuous AA damage from dual-purpose secondaries firing as AA in this range band.ƒ
Far 63 + Near 165 = 228ƒ
Max dispersion = range (km) × 57 + 30. Each dispersion type sets its own slope; this is not a percentage applied to a standard baseline.ƒ
7.6 km × 57 + 30 = 463.2 m.Show 2 more gun families
Damage Control Party∞ charges · 80 s reload · 15 s active
Repair Party3 charges · 80 s reload · 28 s active · 0.5% heal per second · 14% of max HP total heal
Catapult Fighter4 charges · 60 s reload · 55 s active · 5.56 km patrol radius · 1 squadron size
Observation Seaplane4 charges · 200 s reload · 30 s active · 1 squadron size · +10% main-battery range bonus
Secondary Battery Booster3 charges · 160 s reload · 30 s active · +100% damage boost · +50% reload boost
See all derived stats
Show
▾
Numbers the spec table cannot show directly: alpha-strike math, DPM, dispersion, AP penetration. Click the formula chip on any row to reveal how it is calculated.
Main battery formulas
Shell grouping (sigma); shown in-game as Shell Grouping.Horizontal dispersion ellipse width at max range. (R/30·(idealRadius−minRadius)/idealDistance + minRadius)·30 = (17080/30·(12−2.2)/1000 + 2.2)·30 = 233.4 mVertical dispersion ellipse height at max range = max horizontal × radiusOnMax = 233.4 × 0.6 = 140 m50%-hit horizontal radius = max horizontal × GetHalfHitsRatio(σ) = 233.4 × 0.344 (σ=1.8) = 80.3 m50%-hit vertical radius = max vertical × GetHalfHitsRatio(σ) = 140 × 0.344 (σ=1.8) = 48.2 mCanonical community AP formula (jcw780/wows_shell), evaluated at muzzle velocity: 1e-7 × Krupp × mass^0.69 × caliber_m^-1.07 × v0^1.38 = 1e-7 × 2450 × 415^0.69 × 0.305^-1.07 × 865^1.38 = 631.7 mm. Matches the in-game spec card.Same formula at the ship's max firing range (21.4 km), where the shell has slowed to 490.9 m/s: 1e-7 × 2450 × 415^0.69 × 0.305^-1.07 × 490.9^1.38 = 289.1 mm.76 mm ≈ 305 mm caliber / 4 (improved HE penetration: German BBs, Yamato-class, and a handful of others).This ship's HE shells use a 1/4 (~0.25) caliber-to-pen ratio instead of the standard 1/6 (~0.167) - 0.249 in this case. Lets HE pen ~76mm armor instead of ~50mm. Hits every German cruiser (150mm CL, 203mm CA) and BB (350mm+), British heavy cruisers / Lion / Nelson, a handful of other premiums.floor(305 mm caliber / 14.3) = 21 mm (AP auto-penetrates plating this thick or less).AP shell over-penetration splash radius; scales with shell mass. Wickes 102mm = 3, standard 152mm CL ~ 20, Iowa 406mm ~ 270, Yamato 460mm = 400, Incomparable 650mm = 550 (max). Larger value = bigger splash damage area when AP over-pens.All 12 barrels bear on the broadside.180 degrees / 6 deg/s traverse speed = 30 s.3,600 HE damage x 12 broadside guns = 43,200.9,400 AP damage x 12 broadside guns = 112,800.43,200 HE full-salvo alpha x 60 / 26.5 s base reload = 97,811.112,800 AP full-salvo alpha x 60 / 26.5 s base reload = 255,396.43,200 HE full-salvo alpha x 60 / 23.9 s installed reload (Main Battery Mod. 3 = -10%) = 108,452.112,800 AP full-salvo alpha x 60 / 23.9 s installed reload (Main Battery Mod. 3 = -10%) = 283,180.12 broadside guns x 60 / 26.5 s base reload = 27.2.12 broadside guns x 60 / 23.9 s installed Artillery reload = 30.1.12 HE shells x 60 / 26.5 s reload x 27% fire chance = 7.34.12 HE shells x 60 / 23.9 s installed reload x 27% fire chance = 8.13.Torpedoes
detectability / (speed kt x 2.6 community game-speed factor).range / (speed kt x 2.6 community game-speed factor).2 launchers x 4 tubes.tube count / 2 (symmetric port/starboard launcher layout; common on cruisers and battleships with deck torpedoes).tube count x per-torpedo simulated damage (all torpedoes hitting).per-side salvo x per-torpedo simulated damage.AA defense
Sum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (165×3.5×0.7) + (63×3.5×0.75) = 570. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.Longest-reaching aura across AA-only + dual-purpose auras.SUM over AA auras of (aura DPS x aura range km). A plane crossing the AA bubble is exposed to each aura for a time proportional to that aura's range, so long-reach DPS is worth more than the same DPS in a short bubble. Units: DPS*km; used to rank overall AA threat across the cohort.Secondary battery dispersion
Max dispersion = range (km) × 57 + 30. Each dispersion type sets its own slope; this is not a percentage applied to a standard baseline.7.6 km × 57 + 30 = 463.2 m.Secondary battery firepower
Sum across all secondary families of (per-side barrels × 60 / reload_s × alpha), where per-side barrels = mounts × barrels-per-mount / 2 (the guns that bear on one broadside target). Per-family: 10×2 105 mm (10/side) × 60/3.35 × 1200 = 214,925 + 4×2 150 mm (4/side) × 60/7.5 × 1700 = 54,400 + 2×2 150 mm (2/side) × 60/7.5 × 1700 = 27,200. Assumes every shell hits (real hit rate is lower; the Brawl matchup tool on the Compare page folds in dispersion + target armor).Maximum HE damage per shell across secondary HE families. Best on this ship: 1700 from the 150 mm family.Maximum per-shell fire chance across secondary HE families (before target fire resistance is applied). Best on this ship: 8% from the 150 mm family.Maximum HE armor penetration across secondary HE families (caliber × 1/6 for most nations; 1/4 for German/UK BBs). Shells whose pen falls under a plate's armor thickness shatter for 0 hull damage though fire chance still applies. Best on this ship: 38 mm from the 150 mm family.Balance History
Balance updates affecting Vuk. Cards are condensed; use each source link for full context.
Pirates Ahead! New Commanders, Ships, and Skins
- Nation changes from Germany to Europe, and tier changes from Brandenburg's listed Tier VIII page to Tier VII for Vuk in Legends data.
- Torpedo range increased from 6 to 8 km; speed increased from 64 to 86 knots; detectability increased from 1.3 to 1.6 km; damage reduced from 13,700 to 11,667.
- Main battery firing range increased from 17.08 to 17.6 km; shell grouping increased by 5.5% (from 1.8 to 1.9 sigma); reload increased from 26.5 to 28 s.
- Ship speed reduced from 32.5 to 31.0 knots.
- Detectability range by sea increased from 15.41 to 15.87 km; by air from 12.33 to 12.7 km; sea smoke-firing detectability from 12.01 to 12.37 km; air firing detectability from 6.1 to 6.28 km.
- Enhanced Secondary Targeting moved to Slot 4.
Skins & permanent camouflages
Every custom exterior Vuk can equip, from in-game data.
DefaultThe ship’s standard exterior- DecorativeBrandenburg PirateDecorative
Primary official WG sources
GamingDiver has indexed official WG mentions for this ship, but none are focused enough to show as a primary source card here. Low-context list, crate, comparison, or passing mentions are intentionally filtered out.
