Flandre
Beta- Anchor a flank at 14-17 km with bow toward the closest threat, then use the speed advantage at 33.5 kn…
- Avoid: Using the 33.5-kn speed to push rather than to rotate
Flandre Community Stats
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Flandre Community Stats
Playstyle
Overview
Flandre is a Tier VII French fast battleship at 33.5 kn with Engine Boost on the consumable slot. Mobility lets her rotate flanks battleship-fast and pick fights where her guns get the first salvo. Standout traits: best high HP pool in T7 BBs (75,400 HP).
Positioning
Anchor a flank at 14-17 km with bow toward the closest threat, then use the speed advantage at 33.5 kn to rotate to the cap that needs a second battleship rather than the one your team already has. Mobility means you can pick which fight you are in; do not waste it by holding center the whole match.
Potato Avoidance
Using the 33.5-kn speed to push rather than to rotate
The mobility advantage is about picking which cap fight you arrive at, not about leading the brawl line; a fast BB that overextends loses HP that the kit cannot trade back.
Signature Traits
75400.0 HP, top decile of T7 BBs.
44.0% torpedo damage reduction, top decile of T7 BBs.
33.5 kt, top decile of T7 BBs. Lets you rotate flanks or escape disengagements.
12.0% best HE fire chance per secondary shell (before target resistance), top decile of T7 BBs. Stacks fires faster than peers in a brawl.
237.0 m max horizontal dispersion, bottom decile of T7 BBs. Long-range salvos are noticeably wider than peers'.
40.0 mm armor deck, bottom decile of T7 BBs. Plunging fire and HE eat through.
How to get Flandre
Flandre is a Premium ship and not available to unlock in the Tech Tree. Acquisition paths: Containers, Doubloons, Global XP, and Campaign. Container chances are shown as the listed odds of receiving this exact ship, dividing grouped ship-pool odds across the resolved ships and including nested container paths when a crate can drop another crate.
- ContainersAppears in official container odds below; availability depends on the container being sold or awarded.
- Doubloons12,500 Doubloons in the Legends Store (Nov 2023).
- Global XP750,000 GXP in the Legends Store (Jul 2025).
- CampaignEarnable in the Le Lion Flamand campaign; campaign ships can later return through other limited methods.
Best listed chance for this ship
-
Super VII Crate
4%
One of the Tier VII Premium ships
Event containers · Super VII Crate · 1 of 25 ships
-
French Battleship Crate
3%
VII Flandre
Event containers · French Battleship Crate
-
Santa Level 5
0.428571%
Tier VII Premium ship
Event containers · Santa Level 5 · 1 of 35 ships
Show all 17 containers (14 more)
-
Spectral Vault 5.0
0.375%
Tier VII Premium ship
Event containers · Spectral Vault 5.0 · 1 of 40 ships
-
Mega Santa '23
0.172414%
Tier VII Premium ship
Event containers · Mega Santa '23 · 1 of 29 ships
-
Santa Level 4
0.157143%
Tier VII Premium ship
Event containers · Santa Level 4 · 2 paths combined · 1 of 35 ships
Show 2 paths
- Santa Level 40.114286%
- Santa Level 4 → Santa Level 50.042857%
-
Spectral Vault 4.0
0.15625%
Tier VII Premium ship
Event containers · Spectral Vault 4.0 · 2 paths combined · 1 of 40 ships
Show 2 paths
- Spectral Vault 4.00.1%
- Spectral Vault 4.0 → Spectral Vault 5.00.05625%
-
Santa Level 3
0.102143%
Tier VII Premium ship
Event containers · Santa Level 3 · 4 paths combined · 1 of 35 ships
Show 4 paths
- Santa Level 30.057143%
- Santa Level 3 → Santa Level 50.021429%
- Santa Level 3 → Santa Level 40.017143%
- Santa Level 3 → Santa Level 4 → Santa Level 50.006429%
-
Spectral Vault 3.0
0.078437%
Tier VII Premium ship
Event containers · Spectral Vault 3.0 · 4 paths combined · 1 of 40 ships
Show 4 paths
- Spectral Vault 3.00.05%
- Spectral Vault 3.0 → Spectral Vault 5.00.01125%
- Spectral Vault 3.0 → Spectral Vault 4.00.011%
- Spectral Vault 3.0 → Spectral Vault 4.0 → Spectral Vault 5.00.006188%
-
Mystic Lantern
0.074419%
Tier VII Premium ship
Event containers · Mystic Lantern · 1 of 43 ships
-
Super Santa '23
0.051724%
Tier VII Premium ship
Event containers · Super Santa '23 · 1 of 29 ships
-
Santa Level 2
0.026036%
Tier VII Premium ship
Event containers · Santa Level 2 · 7 paths combined · 1 of 35 ships
Show 7 paths
- Santa Level 2 → Santa Level 30.008571%
- Santa Level 2 → Santa Level 40.005714%
- Santa Level 2 → Santa Level 3 → Santa Level 50.003214%
- Santa Level 20.002857%
- Santa Level 2 → Santa Level 3 → Santa Level 40.002571%
- Santa Level 2 → Santa Level 4 → Santa Level 50.002143%
- Santa Level 2 → Santa Level 3 → Santa Level 4 → Santa Level 50.000964%
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Champion's Box
0.020429%
Tier VII Premium ship
Event containers · Champion's Box · 4 paths combined · 1 of 35 ships
Show 4 paths
- Champion's Box → Santa Level 30.011429%
- Champion's Box → Santa Level 3 → Santa Level 50.004286%
- Champion's Box → Santa Level 3 → Santa Level 40.003429%
- Champion's Box → Santa Level 3 → Santa Level 4 → Santa Level 50.001286%
-
Spectral Vault 2.0
0.013469%
Tier VII Premium ship
Event containers · Spectral Vault 2.0 · 7 paths combined · 1 of 40 ships
Show 7 paths
- Spectral Vault 2.0 → Spectral Vault 3.00.005%
- Spectral Vault 2.00.0025%
- Spectral Vault 2.0 → Spectral Vault 4.00.002%
- Spectral Vault 2.0 → Spectral Vault 3.0 → Spectral Vault 5.00.001125%
- Spectral Vault 2.0 → Spectral Vault 4.0 → Spectral Vault 5.00.001125%
- Spectral Vault 2.0 → Spectral Vault 3.0 → Spectral Vault 4.00.0011%
- Spectral Vault 2.0 → Spectral Vault 3.0 → Spectral Vault 4.0 → Spectral Vault 5.00.000619%
-
Santa Level 1
0.007834%
Tier VII Premium ship
Event containers · Santa Level 1 · 9 paths combined · 1 of 35 ships
Show 9 paths
- Santa Level 1 → Santa Level 30.002857%
- Santa Level 1 → Santa Level 2 → Santa Level 30.001286%
- Santa Level 1 → Santa Level 3 → Santa Level 50.001071%
- Santa Level 1 → Santa Level 2 → Santa Level 40.000857%
- Santa Level 1 → Santa Level 2 → Santa Level 3 → Santa Level 50.000482%
- Santa Level 1 → Santa Level 20.000429%
- Santa Level 1 → Santa Level 2 → Santa Level 3 → Santa Level 40.000386%
- Santa Level 1 → Santa Level 2 → Santa Level 4 → Santa Level 50.000321%
- Santa Level 1 → Santa Level 2 → Santa Level 3 → Santa Level 4 → Santa Level 50.000145%
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Ultimate Crate
0.005172%
Tier VII Premium ship
Event containers · Ultimate Crate → Super Santa '23 · 1 of 29 ships
-
Spectral Vault 1.0
0.001997%
Tier VII Premium ship
Event containers · Spectral Vault 1.0 · 11 paths combined · 1 of 40 ships
Show 11 paths
- Spectral Vault 1.0 → Spectral Vault 3.00.0005%
- Spectral Vault 1.0 → Spectral Vault 2.0 → Spectral Vault 3.00.00045%
- Spectral Vault 1.0 → Spectral Vault 2.00.000225%
- Spectral Vault 1.0 → Spectral Vault 2.0 → Spectral Vault 4.00.00018%
- Spectral Vault 1.0 → Spectral Vault 3.0 → Spectral Vault 5.00.000112%
- Spectral Vault 1.0 → Spectral Vault 3.0 → Spectral Vault 4.00.00011%
- Spectral Vault 1.0 → Spectral Vault 2.0 → Spectral Vault 4.0 → Spectral Vault 5.00.000101%
- Spectral Vault 1.0 → Spectral Vault 2.0 → Spectral Vault 3.0 → Spectral Vault 5.00.000101%
- Spectral Vault 1.0 → Spectral Vault 2.0 → Spectral Vault 3.0 → Spectral Vault 4.00.000099%
- Spectral Vault 1.0 → Spectral Vault 3.0 → Spectral Vault 4.0 → Spectral Vault 5.00.000062%
- Spectral Vault 1.0 → Spectral Vault 2.0 → Spectral Vault 3.0 → Spectral Vault 4.0 → Spectral Vault 5.00.000056%
Official WG availability sources
- "Le Lion Flamand" Campaign Breakdown Campaign Start: 2022-04-11 · End: 2022-05-15 Official campaign breakdown naming this ship as a campaign/reward-context ship; explicit source windows are used when present, otherwise the end date is inferred from the next indexed campaign breakdown when available.
- Official WoWS Legends container odds Containers Official container drop rows linked below include direct and nested effective ship odds.
- Through the Spy Glass: Flandre Ship feature / release Start: 2022-04-12 · End: open/unknown end Official Through the Spy Glass feature for this ship; useful as a release/availability source, but not a guaranteed current-store listing.
- Vive la France: Bastille Day in Legends 750,000 Global XP 2025-07-14 Tier VII default; exact price not in source
- Supply Shipment: Black Waters Rise 12,500 Doubloons 2023-11-13 Tier VII default; exact price not in source
Show direct source rows
- French Battleship Crate 3% · VII Flandre
- Mega Santa '23 0.172414% · Tier VII Premium ship
- Mystic Lantern 0.074419% · Tier VII Premium ship
- Santa Level 2 0.002857% · Tier VII Premium ship
- Santa Level 3 0.057143% · Tier VII Premium ship
Builds Beta
Émile Guépratte is the official all-rounder direction, emphasizing speed, survivability, turret handling, reload, and fire management. Build around Engine Boost tempo, main-battery consistency, and secondary value only when the map supports it.
Have a build you swear by? Open it in the Build Tool and hit Save build to share it here.
Cohort position
Hide
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Where Flandre sits among Tier VII BBs (39 ships). Notable standouts are shown first; the rest of the cohort-ranked stats are in the expand below. Acquisition variants (Black Friday, Founders Edition) are counted once with their base ship, not as separate peers.
See 23 mid-pack stats
Not standouts for Flandre -- here's where she sits on every other ranked stat in the cohort. Stats tagged NORM are tied across more than half the cohort, so the value is the cohort default rather than a standout.
Stats & specs
Customize in the Build Tool →Shell ballistics chartMore tools in the WoWS Legends Data LabAll values are ship base stats with modifications and upgrade changes denoted inline.
patched
- baseline30.5In-game data
- 2023-05-1132Ministry of Balance Reports: Ship Trimming Main Battery Reload Time reduced from 33 to 32 s.
- 2023-11-0230.5MINISTRY OF BALANCE REPORTS: A FLURRY OF CHANGES Main Battery reload time decreased from 32 to 30.5 seconds.
ƒ
Shell grouping (sigma); shown in-game as Shell Grouping.ƒ
Horizontal dispersion ellipse width at max range. (R/30·(idealRadius−minRadius)/idealDistance + minRadius)·30 = (17450/30·(12−2.2)/1000 + 2.2)·30 = 237 mƒ
Vertical dispersion ellipse height at max range = max horizontal × radiusOnMax = 237 × 0.6 = 142.2 mƒ
50%-hit horizontal radius = max horizontal × GetHalfHitsRatio(σ) = 237 × 0.344 (σ=1.8) = 81.5 mƒ
50%-hit vertical radius = max vertical × GetHalfHitsRatio(σ) = 142.2 × 0.344 (σ=1.8) = 48.9 mƒ
180 degrees / 5 deg/s traverse speed = 36 s.ƒ
9 broadside guns x 60 / 30.5 s base reload = 17.7.HE shells
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63 mm ≈ 380 mm caliber / 6 (standard HE penetration ratio).ƒ
5,400 HE damage x 9 broadside guns = 48,600.ƒ
48,600 HE full-salvo alpha x 60 / 30.5 s base reload = 95,607.ƒ
48,600 HE full-salvo alpha x 60 / 27.4 s installed reload (Main Battery Mod. 3 = -10%) = 106,423.ƒ
9 HE shells x 60 / 30.5 s reload x 36% fire chance = 6.37.AP shells
ƒ
floor(380 mm caliber / 14.3) = 26 mm (AP auto-penetrates plating this thick or less).ƒ
Canonical community AP formula (jcw780/wows_shell), evaluated at muzzle velocity: 1e-7 × Krupp × mass^0.69 × caliber_m^-1.07 × v0^1.38 = 1e-7 × 2347 × 885^0.69 × 0.38^-1.07 × 830^1.38 = 761.8 mm. Matches the in-game spec card.ƒ
Same formula at the ship's max firing range (21.8 km), where the shell has slowed to 543.4 m/s: 1e-7 × 2347 × 885^0.69 × 0.38^-1.07 × 543.4^1.38 = 424.6 mm.ƒ
11,900 AP damage x 9 broadside guns = 107,100.ƒ
107,100 AP full-salvo alpha x 60 / 30.5 s base reload = 210,689.ƒ
107,100 AP full-salvo alpha x 60 / 27.4 s installed reload (Main Battery Mod. 3 = -10%) = 234,526.ƒ
AP shell over-penetration splash radius; scales with shell mass. Wickes 102mm = 3, standard 152mm CL ~ 20, Iowa 406mm ~ 270, Yamato 460mm = 400, Incomparable 650mm = 550 (max). Larger value = bigger splash damage area when AP over-pens.ƒ
Sum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (33×3.5×0.75) + (22×3.5×0.7) + (80×3.5×0.75) = 351. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.ƒ
Longest-reaching aura across AA-only + dual-purpose auras.ƒ
Includes 80 continuous AA damage from dual-purpose secondaries firing as AA in this range band.ƒ
Far 80 + Medium 33 = 113ƒ
Far 80 + Medium 33 + Near 22 = 135ƒ
Max dispersion = range (km) × 37.5 + 30. Each dispersion type sets its own slope; this is not a percentage applied to a standard baseline.ƒ
6.8 km × 37.5 + 30 = 285 m.Show 1 more gun family
Damage Control Party∞ charges · 80 s reload · 15 s active
Repair Party3 charges · 80 s reload · 28 s active · 0.5% heal per second · 14% of max HP total heal
Secondary Battery Booster3 charges · 160 s reload · 30 s active · +100% damage boost · +50% reload boost
Engine Boost2 charges · 180 s reload · 180 s active · +8% speed bonus
See all derived stats
Show
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Numbers the spec table cannot show directly: alpha-strike math, DPM, dispersion, AP penetration. Click the formula chip on any row to reveal how it is calculated.
Main battery formulas
Shell grouping (sigma); shown in-game as Shell Grouping.Horizontal dispersion ellipse width at max range. (R/30·(idealRadius−minRadius)/idealDistance + minRadius)·30 = (17450/30·(12−2.2)/1000 + 2.2)·30 = 237 mVertical dispersion ellipse height at max range = max horizontal × radiusOnMax = 237 × 0.6 = 142.2 m50%-hit horizontal radius = max horizontal × GetHalfHitsRatio(σ) = 237 × 0.344 (σ=1.8) = 81.5 m50%-hit vertical radius = max vertical × GetHalfHitsRatio(σ) = 142.2 × 0.344 (σ=1.8) = 48.9 mCanonical community AP formula (jcw780/wows_shell), evaluated at muzzle velocity: 1e-7 × Krupp × mass^0.69 × caliber_m^-1.07 × v0^1.38 = 1e-7 × 2347 × 885^0.69 × 0.38^-1.07 × 830^1.38 = 761.8 mm. Matches the in-game spec card.Same formula at the ship's max firing range (21.8 km), where the shell has slowed to 543.4 m/s: 1e-7 × 2347 × 885^0.69 × 0.38^-1.07 × 543.4^1.38 = 424.6 mm.63 mm ≈ 380 mm caliber / 6 (standard HE penetration ratio).floor(380 mm caliber / 14.3) = 26 mm (AP auto-penetrates plating this thick or less).AP shell over-penetration splash radius; scales with shell mass. Wickes 102mm = 3, standard 152mm CL ~ 20, Iowa 406mm ~ 270, Yamato 460mm = 400, Incomparable 650mm = 550 (max). Larger value = bigger splash damage area when AP over-pens.All 9 barrels bear on the broadside.180 degrees / 5 deg/s traverse speed = 36 s.5,400 HE damage x 9 broadside guns = 48,600.11,900 AP damage x 9 broadside guns = 107,100.48,600 HE full-salvo alpha x 60 / 30.5 s base reload = 95,607.107,100 AP full-salvo alpha x 60 / 30.5 s base reload = 210,689.48,600 HE full-salvo alpha x 60 / 27.4 s installed reload (Main Battery Mod. 3 = -10%) = 106,423.107,100 AP full-salvo alpha x 60 / 27.4 s installed reload (Main Battery Mod. 3 = -10%) = 234,526.9 broadside guns x 60 / 30.5 s base reload = 17.7.9 broadside guns x 60 / 27.4 s installed Artillery reload = 19.7.9 HE shells x 60 / 30.5 s reload x 36% fire chance = 6.37.9 HE shells x 60 / 27.4 s installed reload x 36% fire chance = 7.09.AA defense
Sum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (33×3.5×0.75) + (22×3.5×0.7) + (80×3.5×0.75) = 351. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.Longest-reaching aura across AA-only + dual-purpose auras.SUM over AA auras of (aura DPS x aura range km). A plane crossing the AA bubble is exposed to each aura for a time proportional to that aura's range, so long-reach DPS is worth more than the same DPS in a short bubble. Units: DPS*km; used to rank overall AA threat across the cohort.Secondary battery dispersion
Max dispersion = range (km) × 37.5 + 30. Each dispersion type sets its own slope; this is not a percentage applied to a standard baseline.6.8 km × 37.5 + 30 = 285 m.Secondary battery firepower
Sum across all secondary families of (per-side barrels × 60 / reload_s × alpha), where per-side barrels = mounts × barrels-per-mount / 2 (the guns that bear on one broadside target). Per-family: 14×2 100 mm (14/side) × 60/3 × 1400 = 392,000 + 3×3 152 mm (4.5/side) × 60/12 × 2200 = 49,500. Assumes every shell hits (real hit rate is lower; the Brawl matchup tool on the Compare page folds in dispersion + target armor).Maximum HE damage per shell across secondary HE families. Best on this ship: 2200 from the 152 mm family.Maximum per-shell fire chance across secondary HE families (before target fire resistance is applied). Best on this ship: 12% from the 152 mm family.Maximum HE armor penetration across secondary HE families (caliber × 1/6 for most nations; 1/4 for German/UK BBs). Shells whose pen falls under a plate's armor thickness shatter for 0 hull damage though fire chance still applies. Best on this ship: 25 mm from the 152 mm family.Armor
Hull HP 75,400, distributed across 5 hull zones, each with its own plate thicknesses, saturation cap, and pen thresholds. HP caps are the exact in-game values, not estimated.
| Section | Plates | HP cap | Threats | Tactic |
|---|---|---|---|---|
| Bow | 32 mm primary (range 32–50 mm) | 4,000 (5% of HP) | Overmatched by 460mm+ (Aki, Musashi)Angle bounces 410mm32 mm: HE pens from 203mm+ | Bow-tank fits behind this exterior plate. Saturation is FAST here; the cap is often only a few thousand HP. |
| Hull (midship) | 85 mm primary (range 20–370 mm) | 56,600 (75% of HP) | No common caliber overmatches85 mm: standard HE shatters; improved HE (DE / FR BB) pens from 356mm+ | Largest HP pool. Citadel sits behind these plates; thinner deck and side plating absorb the rest. |
| Stern | 32 mm primary (range 32–150 mm) | 3,900 (5% of HP) | Overmatched by 460mm+ (Aki, Musashi)Angle bounces 410mm32 mm: HE pens from 203mm+ | Mirror of bow. Same fast saturation. |
| Citadel | 405 mm primary (range 20–405 mm) | ≈ 165,500 (effectively no cap) | Citadel pen ×0.10 damageOver-pen: ×0.10 damage | Effectively no cap; citadel pool sits at ~165k HP on every ship. Damage is gated by pen/over-pen multipliers instead (×0.10 direct pen, ×0.10 over-pen). |
| Superstructure | 19 mm primary (range 19–430 mm) | 3,800 (5% of HP) | Any HE ≥16 mm pens at full damage | Any HE ≥16 mm pens at full damage. HE-spam target, and the section saturates fast (often only a few thousand HP). |
| Turret (module, per magazine) | separate HP pool, does not drain ship HP | 37,700 magazine HP | Magazine detonation1–30% chance · below ~75% HP | Per-turret powder-magazine HP. Detonation chance scales from 1% (no mag damage) to 30% (full mag damage); this range is the in-game value. Detonation can't roll while the ship is above ~75% HP (the standard detonation-protection threshold, not a per-ship stat). Smaller magazines saturate to the 30% ceiling faster. |
| Secondary mount (152 mm mount) | separate HP pool, does not drain ship HP | 800 per-mount HP | Destroyed at 0 HP | Per-mount HP for the heaviest secondary on this ship. A mount destroyed at 0 HP is out for the rest of the battle; DCP does not repair destroyed mounts. Smaller (lighter-caliber) secondaries typically share the same HP value. |
| AA mount (40 mm mount) | separate HP pool, does not drain ship HP | 200 per-mount HP | Destroyed at 0 HP | Per-mount HP for the heaviest AA on this ship. An AA mount destroyed at 0 HP stops shooting down planes for the rest of the battle; DCP does not repair destroyed mounts. HE shells specifically target AA mounts since the small-caliber HP pool falls fast. |
| Rudder (module) | separate HP pool, does not drain ship HP | 22,600 module HP | Incapacitated at 0 HP | When module HP reaches 0 the rudder locks at its current angle until DCP repairs it. Repair via Damage Control Party. |
Saturation cap = HP a section can absorb before further damage to it is reduced (the "bow-tank" effect). Citadel pool is ~165k on every ship (effectively no cap); damage is gated by pen/over-pen multipliers instead. Superstructure saturates fast but HE always pens regardless of the plate thickness. Rudder (and other module HPs) are a separate pool from ship HP: damaging a module doesn't drain ship HP. Incapacitated modules like the rudder and engine are restored by DCP, but secondary and AA mounts destroyed at 0 HP stay out for the rest of the battle.
Shell ballistics chart
AP penetration, impact velocity, flight time and impact angle vs range. Click to load the interactive chart.
Balance History
Balance updates affecting Flandre. Cards are condensed; use each source link for full context.
MINISTRY OF BALANCE REPORTS: A FLURRY OF CHANGES
- Main Battery reload time decreased from 32 to 30.5 seconds.
- Secondary Battery dispersion improved by 32.5%.
- (This brings her secondary accuracy almost to the same level as German alternative battleships like Zieten).
- Secondary Battery 100 mm gun fire chance increased from 5% to 7%.
- Secondary Battery Modification 3 for Cruisers.
- High tier cruisers with the ability to mount fourth slot modifications now have access to the Secondary Battery Mod. 3 if they have secondary battery guns.
Ministry of Balance Reports: Ship Trimming
- Flandre was and is still fairly unpopular as far as Tier VII battleships are concerned, so we're buffing her damage output and survivability in various ways:
- Main Battery Reload Time reduced from 33 to 32 s.
- Secondary Battery Range increased from 5 to 6.8 km.
- Rudder Shift Time reduced from 16.6 to 15.1 s.
- Concealment improved from 15.5 to 15.2 km.
- Concealment when firing in smoke improved from 14.1 to 13.9 km.
- Concealment from aircraft improved from 12.4 to 12.1 km.
- Chances of flooding have been increased.
Skins & permanent camouflages
Every custom exterior Flandre can equip, from in-game data.
DefaultThe ship’s standard exterior
Flandre RepubDecorative
Primary official WG sources
Filtered to official World of Warships: Legends pages where this ship is a focus, reward, line member, or high-context variant mention.
