AL Richelieu
Beta- Use speed and forward firepower to take flanking lanes, angle sharply, and keep guns cycling from range…
- Reposition rather than brawling when the flank stalls
- Avoid: Do not charge just because the guns face forward
AL Richelieu Community Stats
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AL Richelieu Community Stats
Playstyle
Overview
AL Richelieu is a French battleship variant pushed toward long-range HE/fire and accurate artillery pressure, with official notes improving reload, shell grouping, range, HE penetration/damage, and fire chance. Play her as a mobile long-range pressure battleship that creates tempo from forward guns.
Positioning
Use speed and forward firepower to take flanking lanes, angle sharply, and keep guns cycling from ranges where accuracy and HE pressure matter. Reposition rather than brawling when the flank stalls.
Potato Avoidance
Charge just because the guns face forward
AL Richelieu’s official identity leans artillery consistency and long-range HE pressure; throwing the hull into crossfire wastes that strength.
How to get AL Richelieu
AL Richelieu is a Premium ship and not available to unlock in the Tech Tree. Acquisition paths: Containers and Campaign. Container chances are shown as the listed odds of receiving this exact ship, dividing grouped ship-pool odds across the resolved ships and including nested container paths when a crate can drop another crate.
- ContainersAppears in official container odds below; availability depends on the container being sold or awarded.
- CampaignEarnable in the Le Lion Flamand campaign; campaign ships can later return through other limited methods.
Best listed chance for this ship
-
Azur Lane VI Crate
1.666667%
Azur Lane Premium Ship
Collaboration containers · Azur Lane VI Crate · 1 of 3 ships
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Azur Lane Crate: Ultimate III
0.5%
Azur Lane Premium Ship
Collaboration containers · Azur Lane Crate: Ultimate III · 1 of 12 ships
Official WG availability sources
- "Le Lion Flamand" Campaign Breakdown Campaign Start: 2022-04-11 · End: 2022-05-15 Official campaign breakdown naming this ship as a campaign/reward-context ship; explicit source windows are used when present, otherwise the end date is inferred from the next indexed campaign breakdown when available.
- Official WoWS Legends container odds Containers Official container drop rows linked below include direct and nested effective ship odds.
- Through the Spy Glass: Flandre Ship feature / release Start: 2022-04-12 · End: open/unknown end Official Through the Spy Glass feature for this ship; useful as a release/availability source, but not a guaranteed current-store listing.
Show direct source rows
- Azur Lane Crate: Ultimate III 0.5% · Azur Lane Premium Ship
- Azur Lane VI Crate 1.666667% · Azur Lane Premium Ship
Builds Beta
Build for shell grouping, reload, range, speed, and fire-setting pressure. Commander choices should enhance main-battery consistency and incoming-fire mitigation.
Have a build you swear by? Open it in the Build Tool and hit Save build to share it here.
Most stats below come from the base ship, Richelieu. Rows where this variant differs are marked with a badge; hover the badge to see the base value.
Stats & specs
Customize in the Build Tool →Shell ballistics chartMore tools in the WoWS Legends Data LabAll values are ship base stats with modifications and upgrade changes denoted inline.
ƒ
Shell grouping (sigma); shown in-game as Shell Grouping.ƒ
Horizontal dispersion ellipse width at max range. (R/30·(idealRadius−minRadius)/idealDistance + minRadius)·30 = (15959/30·(12−2.2)/1000 + 2.2)·30 = 222.4 mƒ
Vertical dispersion ellipse height at max range = max horizontal × radiusOnMax = 222.4 × 0.6 = 133.4 mƒ
50%-hit horizontal radius = max horizontal × GetHalfHitsRatio(σ) = 222.4 × 0.331 (σ=1.9) = 73.7 mƒ
50%-hit vertical radius = max vertical × GetHalfHitsRatio(σ) = 133.4 × 0.331 (σ=1.9) = 44.2 mƒ
180 degrees / 5 deg/s traverse speed = 36 s.ƒ
8 broadside guns x 60 / 26.6 s base reload = 18HE shells
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63 mm ≈ 380 mm caliber / 6 (standard HE penetration ratio).ƒ
5,400 HE damage x 8 broadside guns = 43,200.ƒ
43,200 HE full-salvo alpha x 60 / 26.6 s base reload = 97,443ƒ
43,200 HE full-salvo alpha x 60 / 23.94 s installed reload (Main Battery Mod. 3 = -10%) = 108,271ƒ
8 HE shells x 60 / 26.6 s reload x 36% fire chance = 6.49AP shells
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floor(380 mm caliber / 14.3) = 26 mm (AP auto-penetrates plating this thick or less).ƒ
Canonical community AP formula (jcw780/wows_shell), evaluated at muzzle velocity: 1e-7 × Krupp × mass^0.69 × caliber_m^-1.07 × v0^1.38 = 1e-7 × 2347 × 885^0.69 × 0.38^-1.07 × 830^1.38 = 761.8 mm. Matches the in-game spec card.ƒ
Same formula at the ship's max firing range (21.9 km), where the shell has slowed to 542.5 m/s: 1e-7 × 2347 × 885^0.69 × 0.38^-1.07 × 542.5^1.38 = 423.6 mm.ƒ
11,900 AP damage x 8 broadside guns = 95,200.ƒ
95,200 AP full-salvo alpha x 60 / 26.6 s base reload = 214,737ƒ
95,200 AP full-salvo alpha x 60 / 23.94 s installed reload (Main Battery Mod. 3 = -10%) = 238,597ƒ
AP shell over-penetration splash radius; scales with shell mass. Wickes 102mm = 3, standard 152mm CL ~ 20, Iowa 406mm ~ 270, Yamato 460mm = 400, Incomparable 650mm = 550 (max). Larger value = bigger splash damage area when AP over-pens.ƒ
Sum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (107×3.5×0.75) + (100×3.5×0.7) + (17×3.5×0.75) = 570. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.ƒ
Longest-reaching aura across AA-only + dual-purpose auras.ƒ
Includes 17 continuous AA damage from dual-purpose secondaries firing as AA in this range band.ƒ
Far 17 + Medium 107 = 124ƒ
Far 17 + Medium 107 + Near 100 = 224ƒ
Max dispersion = range (km) × 57 + 30. Each dispersion type sets its own slope; this is not a percentage applied to a standard baseline.ƒ
5 km × 57 + 30 = 315 m.- Enhanced Secondary Targeting replaced by Defensive AA Fire
- Observation Seaplane and Catapult Fighter consumables removed
Damage Control Party∞ charges · 80 s reload · 15 s active
Repair Party3 charges · 80 s reload · 28 s active · 0.5% heal per second · 14% of max HP total heal
Catapult Fighter4 charges · 60 s reload · 55 s active · 5.56 km patrol radius · 1 squadron size
Observation Seaplane4 charges · 200 s reload · 30 s active · 1 squadron size · +10% main-battery range bonus
Secondary Battery Booster3 charges · 160 s reload · 30 s active · +100% damage boost · +50% reload boost
Engine Boost2 charges · 180 s reload · 180 s active · +8% speed bonus
See all derived stats
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Numbers the spec table cannot show directly: alpha-strike math, DPM, dispersion, AP penetration. Click the formula chip on any row to reveal how it is calculated.
Main battery formulas
Shell grouping (sigma); shown in-game as Shell Grouping.Horizontal dispersion ellipse width at max range. (R/30·(idealRadius−minRadius)/idealDistance + minRadius)·30 = (15959/30·(12−2.2)/1000 + 2.2)·30 = 222.4 mVertical dispersion ellipse height at max range = max horizontal × radiusOnMax = 222.4 × 0.6 = 133.4 m50%-hit horizontal radius = max horizontal × GetHalfHitsRatio(σ) = 222.4 × 0.331 (σ=1.9) = 73.7 m50%-hit vertical radius = max vertical × GetHalfHitsRatio(σ) = 133.4 × 0.331 (σ=1.9) = 44.2 mStandard BB dispersion. Used as the baseline for cross-family comparisons.Canonical community AP formula (jcw780/wows_shell), evaluated at muzzle velocity: 1e-7 × Krupp × mass^0.69 × caliber_m^-1.07 × v0^1.38 = 1e-7 × 2347 × 885^0.69 × 0.38^-1.07 × 830^1.38 = 761.8 mm. Matches the in-game spec card.Same formula at the ship's max firing range (21.9 km), where the shell has slowed to 542.5 m/s: 1e-7 × 2347 × 885^0.69 × 0.38^-1.07 × 542.5^1.38 = 423.6 mm.63 mm ≈ 380 mm caliber / 6 (standard HE penetration ratio).floor(380 mm caliber / 14.3) = 26 mm (AP auto-penetrates plating this thick or less).AP shell over-penetration splash radius; scales with shell mass. Wickes 102mm = 3, standard 152mm CL ~ 20, Iowa 406mm ~ 270, Yamato 460mm = 400, Incomparable 650mm = 550 (max). Larger value = bigger splash damage area when AP over-pens.All 8 barrels bear on the broadside.180 degrees / 5 deg/s traverse speed = 36 s.5,400 HE damage x 8 broadside guns = 43,200.11,900 AP damage x 8 broadside guns = 95,200.43,200 HE full-salvo alpha x 60 / 26.6 s base reload = 97,44395,200 AP full-salvo alpha x 60 / 26.6 s base reload = 214,73743,200 HE full-salvo alpha x 60 / 23.94 s installed reload (Main Battery Mod. 3 = -10%) = 108,27195,200 AP full-salvo alpha x 60 / 23.94 s installed reload (Main Battery Mod. 3 = -10%) = 238,5978 broadside guns x 60 / 26.6 s base reload = 188 broadside guns x 60 / 23.94 s installed Artillery reload = 208 HE shells x 60 / 26.6 s reload x 36% fire chance = 6.498 HE shells x 60 / 23.94 s installed reload x 36% fire chance = 7.22AA defense
Sum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (107×3.5×0.75) + (100×3.5×0.7) + (17×3.5×0.75) = 570. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.Longest-reaching aura across AA-only + dual-purpose auras.SUM over AA auras of (aura DPS x aura range km). A plane crossing the AA bubble is exposed to each aura for a time proportional to that aura's range, so long-reach DPS is worth more than the same DPS in a short bubble. Units: DPS*km; used to rank overall AA threat across the cohort.Secondary battery dispersion
Max dispersion = range (km) × 57 + 30. Each dispersion type sets its own slope; this is not a percentage applied to a standard baseline.5 km × 57 + 30 = 315 m.Secondary battery firepower
Sum across all secondary families of (per-side barrels × 60 / reload_s × alpha), where per-side barrels = mounts × barrels-per-mount / 2 (the guns that bear on one broadside target). Per-family: 5×3 152 mm (7.5/side) × 60/12 × 2200 = 82,500. Assumes every shell hits (real hit rate is lower; the Brawl matchup tool on the Compare page folds in dispersion + target armor).Maximum HE damage per shell across secondary HE families. Best on this ship: 2200 from the 152 mm family.Maximum per-shell fire chance across secondary HE families (before target fire resistance is applied). Best on this ship: 12% from the 152 mm family.Maximum HE armor penetration across secondary HE families (caliber × 1/6 for most nations; 1/4 for German/UK BBs). Shells whose pen falls under a plate's armor thickness shatter for 0 hull damage though fire chance still applies. Best on this ship: 25 mm from the 152 mm family.Balance History
Balance updates affecting AL Richelieu. Cards are condensed; use each source link for full context.
September Update: The Valor Armada
- Main battery reload time reduced from 30 to 28.5 s.
- HE shell damage increased from 5,800 to 6,300.
- HE shell fire.
- chance increased from 38 to 40%.
Skins & permanent camouflages
Every custom exterior AL Richelieu can equip, from in-game data.
DefaultThe ship’s standard exterior- Azur LaneAzur RichelieuAzur Lane
Primary official WG sources
Filtered to official World of Warships: Legends pages where this ship is a focus, reward, line member, or high-context variant mention.
