AL New Jersey
Beta- Take firing lanes over 10 km where dispersion and shell-damage bonuses matter, then punish broadsides a…
- Avoid: Do not push so close that the long-range damage plan disappears
Variant of Iowa
AL New Jersey is an Iowa-based Azur Lane variant. It is not a cosmetic reskin: it gains main-battery range, accuracy and shell velocity but loses hit points, torpedo protection, reload speed and top speed.
Show all differences
Artillery
- Main battery range 18.0 km (was 17.7 km)
- Sigma 1.9 (was 1.8)
- AP shell velocity 820 m/s (was 762 m/s)
- HE shell velocity 850 m/s (was 820 m/s)
- Main battery reload 31 s (was 30 s)
Survivability
- Hit points 67,000 (was 70,000)
- Torpedo protection 25 mm (was 38 mm on Iowa)
Maneuverability
- Top speed 30 kt (was 33 kt)
AL New Jersey Community Stats
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AL New Jersey Community Stats
Playstyle
Overview
AL New Jersey is an American battleship commander/ship concept focused on long-range shell damage, citadel damage, and tightened dispersion. Play her as a fast accurate crossfire battleship.
Positioning
Take firing lanes over 10 km where dispersion and shell-damage bonuses matter, then punish broadsides and citadels.
Potato Avoidance
Push so close that the long-range damage plan disappears
Do not push so close that the long-range damage plan disappears.
How to get AL New Jersey
AL New Jersey is a Premium ship and not available to unlock in the Tech Tree. Acquisition path: Containers. Container chances are shown as the listed odds of receiving this exact ship, dividing grouped ship-pool odds across the resolved ships and including nested container paths when a crate can drop another crate.
Best listed chance for this ship
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Azur Lane Crate: Ultimate
0.857143%
Azur Lane Premium Ship
Collaboration containers · Azur Lane Crate: Ultimate · 1 of 7 ships
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Azur Lane Crate: Ultimate II
0.666667%
Azur Lane Premium Ship
Collaboration containers · Azur Lane Crate: Ultimate II · 1 of 9 ships
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Azur Lane Crate: Ultimate III
0.5%
Azur Lane Premium Ship
Collaboration containers · Azur Lane Crate: Ultimate III · 1 of 12 ships
Official WG availability sources
- Official WoWS Legends container odds Containers Official container drop rows linked below include direct and nested effective ship odds.
Show direct source rows
- Azur Lane Crate: Ultimate 0.857143% · Azur Lane Premium Ship
- Azur Lane Crate: Ultimate II 0.666667% · Azur Lane Premium Ship
- Azur Lane Crate: Ultimate III 0.5% · Azur Lane Premium Ship
Builds Beta
Build for accuracy, reload/range, citadel-damage opportunities, survivability, and concealment.
Have a build you swear by? Open it in the Build Tool and hit Save build to share it here.
Most stats below come from the base ship, Iowa. Rows where this variant differs are marked with a badge; hover the badge to see the base value.
Stats & specs
Customize in the Build Tool →Shell ballistics chartMore tools in the WoWS Legends Data LabAll values are ship base stats with modifications and upgrade changes denoted inline.
ƒ
Shell grouping (sigma); shown in-game as Shell Grouping.ƒ
Horizontal dispersion ellipse width at max range. (R/30·(idealRadius−minRadius)/idealDistance + minRadius)·30 = (16089/30·(12−2)/1000 + 2)·30 = 220.9 mƒ
Vertical dispersion ellipse height at max range = max horizontal × radiusOnMax = 220.9 × 0.6 = 132.5 mƒ
50%-hit horizontal radius = max horizontal × GetHalfHitsRatio(σ) = 220.9 × 0.344 (σ=1.8) = 76 mƒ
50%-hit vertical radius = max vertical × GetHalfHitsRatio(σ) = 132.5 × 0.344 (σ=1.8) = 45.6 mƒ
180 degrees / 4 deg/s traverse speed = 45 s.ƒ
9 broadside guns x 60 / 31 s base reload = 17HE shells
ƒ
68 mm ≈ 406 mm caliber / 6 (standard HE penetration ratio).ƒ
5,700 HE damage x 9 broadside guns = 51,300.ƒ
51,300 HE full-salvo alpha x 60 / 31 s base reload = 99,290ƒ
51,300 HE full-salvo alpha x 60 / 27.9 s installed reload (Main Battery Mod. 3 = -10%) = 110,323ƒ
9 HE shells x 60 / 31 s reload x 36% fire chance = 6.27AP shells
ƒ
floor(406 mm caliber / 14.3) = 28 mm (AP auto-penetrates plating this thick or less).ƒ
Canonical community AP formula (jcw780/wows_shell), evaluated at muzzle velocity: 1e-7 × Krupp × mass^0.69 × caliber_m^-1.07 × v0^1.38 = 1e-7 × 2520 × 1225^0.69 × 0.406^-1.07 × 762^1.38 = 847.6 mm. Matches the in-game spec card.ƒ
Same formula at the ship's max firing range (22.1 km), where the shell has slowed to 496.2 m/s: 1e-7 × 2520 × 1225^0.69 × 0.406^-1.07 × 496.2^1.38 = 468.9 mm.ƒ
13,100 AP damage x 9 broadside guns = 117,900.ƒ
117,900 AP full-salvo alpha x 60 / 31 s base reload = 228,194ƒ
117,900 AP full-salvo alpha x 60 / 27.9 s installed reload (Main Battery Mod. 3 = -10%) = 253,548ƒ
AP shell over-penetration splash radius; scales with shell mass. Wickes 102mm = 3, standard 152mm CL ~ 20, Iowa 406mm ~ 270, Yamato 460mm = 400, Incomparable 650mm = 550 (max). Larger value = bigger splash damage area when AP over-pens.ƒ
Longest-reaching family on the in-game AA card. Decoded AirDefense aura max range is 3.5 km; dual-purpose mount auras extend it.ƒ
Includes 50 continuous AA damage from dual-purpose secondaries firing as AA in this range band.ƒ
Far 50 + Medium 139 = 189ƒ
Far 50 + Medium 139 + Near 108 = 297ƒ
Max dispersion = range (km) × 57 + 30. Each dispersion type sets its own slope; this is not a percentage applied to a standard baseline.ƒ
5 km × 57 + 30 = 315 m.
Damage Control Party∞ charges · 80 s reload · 20 s active
Repair Party3 charges · 80 s reload · 28 s active · 0.5% heal per second · 14% of max HP total heal
Catapult Fighter3 charges · 60 s reload · 55 s active · 5.56 km patrol radius · 1 squadron size
Observation Seaplane3 charges · 200 s reload · 30 s active · 1 squadron size · +10% main-battery range bonus
Secondary Battery Booster3 charges · 160 s reload · 30 s active · +100% damage boost · +50% reload boost
See all derived stats
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Numbers the spec table cannot show directly: alpha-strike math, DPM, dispersion, AP penetration. Click the formula chip on any row to reveal how it is calculated.
Main battery formulas
Shell grouping (sigma); shown in-game as Shell Grouping.Horizontal dispersion ellipse width at max range. (R/30·(idealRadius−minRadius)/idealDistance + minRadius)·30 = (16089/30·(12−2)/1000 + 2)·30 = 220.9 mVertical dispersion ellipse height at max range = max horizontal × radiusOnMax = 220.9 × 0.6 = 132.5 m50%-hit horizontal radius = max horizontal × GetHalfHitsRatio(σ) = 220.9 × 0.344 (σ=1.8) = 76 m50%-hit vertical radius = max vertical × GetHalfHitsRatio(σ) = 132.5 × 0.344 (σ=1.8) = 45.6 m2.5% overall improvement compared to EU BB Disp.Canonical community AP formula (jcw780/wows_shell), evaluated at muzzle velocity: 1e-7 × Krupp × mass^0.69 × caliber_m^-1.07 × v0^1.38 = 1e-7 × 2520 × 1225^0.69 × 0.406^-1.07 × 762^1.38 = 847.6 mm. Matches the in-game spec card.Same formula at the ship's max firing range (22.1 km), where the shell has slowed to 496.2 m/s: 1e-7 × 2520 × 1225^0.69 × 0.406^-1.07 × 496.2^1.38 = 468.9 mm.68 mm ≈ 406 mm caliber / 6 (standard HE penetration ratio).floor(406 mm caliber / 14.3) = 28 mm (AP auto-penetrates plating this thick or less).AP shell over-penetration splash radius; scales with shell mass. Wickes 102mm = 3, standard 152mm CL ~ 20, Iowa 406mm ~ 270, Yamato 460mm = 400, Incomparable 650mm = 550 (max). Larger value = bigger splash damage area when AP over-pens.All 9 barrels bear on the broadside.180 degrees / 4 deg/s traverse speed = 45 s.5,700 HE damage x 9 broadside guns = 51,300.13,100 AP damage x 9 broadside guns = 117,900.51,300 HE full-salvo alpha x 60 / 31 s base reload = 99,290117,900 AP full-salvo alpha x 60 / 31 s base reload = 228,19451,300 HE full-salvo alpha x 60 / 27.9 s installed reload (Main Battery Mod. 3 = -10%) = 110,323117,900 AP full-salvo alpha x 60 / 27.9 s installed reload (Main Battery Mod. 3 = -10%) = 253,5489 broadside guns x 60 / 31 s base reload = 179 broadside guns x 60 / 27.9 s installed Artillery reload = 199 HE shells x 60 / 31 s reload x 36% fire chance = 6.279 HE shells x 60 / 27.9 s installed reload x 36% fire chance = 6.97AA defense
Only families that reach 5 km contribute at the outer edge of the AA bubble. In-game families: 127mm 10x2 -> 131 DPS @ 5 km; 40mm ?x? -> 278 DPS @ 3.5 km; 20mm ?x? -> 265 DPS @ 2 km.Longest-reaching family on the in-game AA card. Decoded AirDefense aura max range is 3.5 km; dual-purpose mount auras extend it.Cumulative AA DPS at each family range threshold. Inner ranges stack the outer families, so a target closing the distance hits stronger AA bubbles as it crosses each band.Sum of every family's average DPS, achievable only inside the closest-range family (2 km).SUM over AA auras of (aura DPS x aura range km). A plane crossing the AA bubble is exposed to each aura for a time proportional to that aura's range, so long-reach DPS is worth more than the same DPS in a short bubble. Units: DPS*km; used to rank overall AA threat across the cohort.Secondary battery dispersion
Max dispersion = range (km) × 57 + 30. Each dispersion type sets its own slope; this is not a percentage applied to a standard baseline.5 km × 57 + 30 = 315 m.Secondary battery firepower
Sum across all secondary families of (per-side barrels × 60 / reload_s × alpha), where per-side barrels = mounts × barrels-per-mount / 2 (the guns that bear on one broadside target). Per-family: 10×2 127 mm (10/side) × 60/6 × 1800 = 180,000. Assumes every shell hits (real hit rate is lower; the Brawl matchup tool on the Compare page folds in dispersion + target armor).Maximum HE damage per shell across secondary HE families. Best on this ship: 1800 from the 127 mm family.Maximum per-shell fire chance across secondary HE families (before target fire resistance is applied). Best on this ship: 5% from the 127 mm family.Maximum HE armor penetration across secondary HE families (caliber × 1/6 for most nations; 1/4 for German/UK BBs). Shells whose pen falls under a plate's armor thickness shatter for 0 hull damage though fire chance still applies. Best on this ship: 21 mm from the 127 mm family.Skins & permanent camouflages
Every custom exterior AL New Jersey can equip, from in-game data.
DefaultThe ship’s standard exterior
Primary official WG sources
Filtered to official World of Warships: Legends pages where this ship is a focus, reward, line member, or high-context variant mention.
