Duca d'Aosta B
Beta- Play wide lanes and angled retreats where you can create crossfires, disengage before focus stacks up…
- Avoid: Do not get trapped bow-in or linger broadside after firing; Italian cruisers need room to maneuver and…
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Duca d'Aosta B Community Stats
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Duca d'Aosta B Community Stats
Record History
Playstyle
Overview
Duca DAosta is a Tier V Italian premium cruiser best treated as an Italian cruiser for flanking, kiting, and punishing exposed targets while relying on mobility and concealment instead of static tanking. Its value comes from choosing safe firing lanes, punishing exposed targets, and using mobility or cover before battleship focus locks on.
Positioning
Play wide lanes and angled retreats where you can create crossfires, disengage before focus stacks up, and reappear from awkward angles. Choose cover, kiting lanes, or flank angles that let the main battery work while torpedoes remain a close-range deterrent rather than the whole plan.
Potato Avoidance
Get trapped bow-in or linger broadside after firing
Italian cruisers need room to maneuver and control the trade. The common throw is overcommitting before the minimap is settled, then losing the ship’s best tools before they can matter late.
Signature Traits
1000.0 m/s AP muzzle velocity, best of T5 CAs. Flatter trajectory, less lead, harder to dodge.
36.5 kt, top decile of T5 CAs. Lets you rotate flanks or escape disengagements.
12.0 km torpedo range, top decile of T5 CAs.
10.39 km surface detect, top decile of T5 CAs. Stays dark longer.
7.0% fire chance per HE shell, bottom decile of T5 CAs. AP carries more weight.
14.12 km main battery reach, bottom decile of T5 CAs. Outranged by peers; close distance or lean on terrain.
How to get Duca d'Aosta B
Duca d'Aosta B is a Premium ship and not available to unlock in the Tech Tree. Acquisition path: Containers. Container chances are shown as the listed odds of receiving this exact ship, dividing grouped ship-pool odds across the resolved ships and including nested container paths when a crate can drop another crate.
Best listed chance for this ship
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Black Friday '22 Crate
4%
V Duca d'Aosta B
Event containers · Black Friday '22 Crate · 1 of 2 ships
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Champion's Box
0.8%
V Duca d'Aosta B
Event containers · Champion's Box → Black Friday '22 Crate · 1 of 2 ships
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Black Friday Ultimate Crate
0.6664%
V Duca d'Aosta B
Event containers · Black Friday Ultimate Crate → Black Friday '22 Crate · 1 of 2 ships
Show all 5 containers (2 more)
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Ultimate Crate
0.4%
V Duca d'Aosta B
Event containers · Ultimate Crate → Black Friday '22 Crate · 1 of 2 ships
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Piñata Chest
0.16%
Tier V or VI Premium ship
Event containers · Piñata Chest · 1 of 25 ships
Official WG availability sources
- Official WoWS Legends container odds Containers Official container drop rows linked below include direct and nested effective ship odds.
Show direct source rows
- Black Friday '22 Crate 4% · V Duca d'Aosta B
- Piñata Chest 0.16% · Tier V or VI Premium ship
Builds Beta
AL Zara, Francesco Mimbelli, and Luigi Sansonetti are useful Italian cruiser commander directions. Inspirations usually support accuracy, reload, concealment, agility, or survivability so the ship can keep influencing fights without giving up easy citadels.
Have a build you swear by? Open it in the Build Tool and hit Save build to share it here.
Cohort position
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Where Duca d'Aosta B sits among Tier V CAs (30 ships). Notable standouts are shown first; the rest of the cohort-ranked stats are in the expand below. Acquisition variants (Black Friday, Founders Edition) are counted once with their base ship, not as separate peers.
See 20 mid-pack stats
Not standouts for Duca d'Aosta B -- here's where she sits on every other ranked stat in the cohort. Stats tagged NORM are tied across more than half the cohort, so the value is the cohort default rather than a standout.
Stats & specs
Customize in the Build Tool →Shell ballistics chartƒ
Shell grouping (sigma); shown in-game as Shell Grouping.ƒ
Horizontal dispersion ellipse width at max range, from the verified WoWS dispersion model:ƒ
Vertical dispersion ellipse height at max range:ƒ
50%-hit horizontal radius:ƒ
50%-hit vertical radius:ƒ
180 degrees / 7 deg/s traverse speed = 25.7 s.ƒ
8 broadside guns x 60 / 7.5 s base reload = 64.HE shells
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25 mm ≈ 152 mm caliber / 6 (standard HE penetration ratio).ƒ
2,100 HE damage x 8 broadside guns = 16,800.ƒ
16,800 HE full-salvo alpha x 60 / 7.5 s base reload = 134,400.ƒ
8 HE shells x 60 / 7.5 s reload x 7% fire chance = 4.48.AP shells
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floor(152 mm caliber / 14.3) = 10 mm (AP auto-penetrates plating this thick or less).ƒ
Canonical community AP formula (jcw780/wows_shell), evaluated at muzzle velocity: . Matches the in-game spec card.ƒ
Same formula at the ship's max firing range (17.7 km), where the shell has slowed to 332.4 m/s: .ƒ
3,200 AP damage x 8 broadside guns = 25,600.ƒ
25,600 AP full-salvo alpha x 60 / 7.5 s base reload = 204,800.ƒ
AP shell over-penetration splash radius; scales with shell mass. Wickes 102mm = 3, standard 152mm CL ~ 20, Iowa 406mm ~ 270, Yamato 460mm = 400, Incomparable 650mm = 550 (max). Larger value = bigger splash damage area when AP over-pens.ƒ
Estimate of WG's in-game value; matches the in-game port screen within ±5%. Saturation: most targets only intersect one hull section, so the sim transfers ~1/3 of the warhead alpha (2/3 when the warhead blast >= 5000 and the burst reaches a second section). For this ship: .ƒ
Time to rotate the launchers 180 deg: .ƒ
One side firing, all torpedoes hitting: per-side tubes x per-torpedo simulated damage = 3 x 12,367 = 37,101.ƒ
Sum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (32×3.5×0.9) + (13×3.5×0.85) + (9×3.5×0.9) = 168. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.ƒ
Longest-reaching aura across AA-only + dual-purpose auras.ƒ
Includes 9 continuous AA damage from dual-purpose secondaries firing as AA in this range band.ƒ
Far 9 + Medium 32 = 41ƒ
Far 9 + Medium 32 + Near 13 = 54ƒ
Max dispersion = range (km) × 57 + 30. Each dispersion type sets its own slope; this is not a percentage applied to a standard baseline.ƒ
4.5 km × 57 + 30 = 286.5 m.ƒ
Time to accelerate from 0 kt to 90% of top speed (32.9 kt of 36.5). Numerical integration of the WoWS engine model with the inputs decoded for this ship: ; ; piecewise acceleration ; the engine ramps over . Euler step until . The 0.42 exponent, quadratic drag and the TimeScale 2.61 are the calibrated game constants (New York's 60/2.61 = 23.0 s spool-up matches in-game); no closed form.ƒ
Time to accelerate from 0 kt to 99% of top speed (36.1 kt of 36.5). Same integration as the 0-90% row, read where . 99% (not 100%) because exact top speed is asymptotic - thrust equals drag at , so the last fraction of a knot is never quite gained.ƒ
How many degrees the turret can swing for each degree the hull turns. Turn rate , so . Below 5 the turrets drag in a turning fight; 25+ keeps up with any rudder.ƒ
max(base sea detectability, gun-firing bloom range). Firing never pulls your detection closer than base concealment.
Damage Control Party∞ charges · 60 s reload · 5 s active
Sonar2 charges · 180 s reload · 92 s active · 4.4 km ship detect · 3.13 km torpedo detect
Defensive AA Fire3 charges · 140 s reload · 25 s active · +100% flak burst boost
Catapult Fighter3 charges · 70 s reload · 55 s active · 5.56 km patrol radius · 1 squadron size
See all derived stats
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All values are ship base stats with modifications and upgrade changes denoted inline.
Numbers the spec table cannot show directly: alpha-strike math, DPM, dispersion, AP penetration. Click the formula chip on any row to reveal how it is calculated.
Main battery formulas
Shell grouping (sigma); shown in-game as Shell Grouping.Horizontal dispersion ellipse width at max range, from the verified WoWS dispersion model: $\sigma_H = \left(\dfrac{R}{30}\cdot\dfrac{\text{idealRadius}-\text{minRadius}}{\text{idealDistance}} + \text{minRadius}\right)\cdot 30$ $= \left(\dfrac{14122}{30}\cdot\dfrac{8-1.1}{1000} + 1.1\right)\cdot 30 = 130.4\,\text{m}$Vertical dispersion ellipse height at max range: $\sigma_V = \sigma_H \cdot \text{radiusOnMax}$ $= 130.4 \cdot 0.6 = 78.3\,\text{m}$50%-hit horizontal radius: $\sigma_{H,50} = \sigma_H \cdot \text{GetHalfHitsRatio}(\sigma)$ $= 130.4 \cdot 0.32\;(\sigma = 2) = 41.7\,\text{m}$50%-hit vertical radius: $\sigma_{V,50} = \sigma_V \cdot \text{GetHalfHitsRatio}(\sigma)$ $= 78.3 \cdot 0.319\;(\sigma = 2) = 25\,\text{m}$Canonical community AP formula (jcw780/wows_shell), evaluated at muzzle velocity: $P = 10^{-7}\cdot K \cdot m^{0.69} \cdot d^{-1.07} \cdot v_0^{1.38}$ $= 10^{-7}\cdot 2142 \cdot 50^{0.69} \cdot 0.152^{-1.07} \cdot 1000^{1.38} = 330\,\text{mm}$. Matches the in-game spec card.Same formula at the ship's max firing range (17.7 km), where the shell has slowed to 332.4 m/s: $P = 10^{-7}\cdot 2142 \cdot 50^{0.69} \cdot 0.152^{-1.07} \cdot 332.4^{1.38} = 72.2\,\text{mm}$.25 mm ≈ 152 mm caliber / 6 (standard HE penetration ratio).floor(152 mm caliber / 14.3) = 10 mm (AP auto-penetrates plating this thick or less).AP shell over-penetration splash radius; scales with shell mass. Wickes 102mm = 3, standard 152mm CL ~ 20, Iowa 406mm ~ 270, Yamato 460mm = 400, Incomparable 650mm = 550 (max). Larger value = bigger splash damage area when AP over-pens.All 8 barrels bear on the broadside.180 degrees / 7 deg/s traverse speed = 25.7 s.2,100 HE damage x 8 broadside guns = 16,800.3,200 AP damage x 8 broadside guns = 25,600.16,800 HE full-salvo alpha x 60 / 7.5 s base reload = 134,400.25,600 AP full-salvo alpha x 60 / 7.5 s base reload = 204,800.8 broadside guns x 60 / 7.5 s base reload = 64.8 HE shells x 60 / 7.5 s reload x 7% fire chance = 4.48.Torpedoes
detectability / (speed kt x 2.6 community game-speed factor).range / (speed kt x 2.6 community game-speed factor).2 launchers x 3 tubes.tube count / 2 (symmetric port/starboard launcher layout; common on cruisers and battleships with deck torpedoes).All tubes hitting one target: tubes x per-torpedo simulated damage = 6 x 12,367 = 74,202.One side firing, all torpedoes hitting: per-side tubes x per-torpedo simulated damage = 3 x 12,367 = 37,101.AA defense
Sum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (32×3.5×0.9) + (13×3.5×0.85) + (9×3.5×0.9) = 168. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.Longest-reaching aura across AA-only + dual-purpose auras.SUM over AA auras of (aura DPS x aura range km). A plane crossing the AA bubble is exposed to each aura for a time proportional to that aura's range, so long-reach DPS is worth more than the same DPS in a short bubble. Units: DPS*km; used to rank overall AA threat across the cohort.Secondary battery dispersion
Max dispersion = range (km) × 57 + 30. Each dispersion type sets its own slope; this is not a percentage applied to a standard baseline.4.5 km × 57 + 30 = 286.5 m.Secondary battery firepower
Sum across all secondary families of (per-side barrels × 60 / reload_s × alpha), where per-side barrels = mounts × barrels-per-mount / 2 (the guns that bear on one broadside target). Per-family: 3×2 100 mm (3/side) × 60/6 × 1500 = 45,000. Assumes every shell hits (real hit rate is lower; the Brawl matchup tool on the Compare page folds in dispersion + target armor).Maximum HE damage per shell across secondary HE families. Best on this ship: 1500 from the 100 mm family.Maximum per-shell fire chance across secondary HE families (before target fire resistance is applied). Best on this ship: 6% from the 100 mm family.Maximum HE armor penetration across secondary HE families (caliber × 1/6 for most nations; 1/4 for German/UK BBs). Shells whose pen falls under a plate's armor thickness shatter for 0 hull damage though fire chance still applies. Best on this ship: 17 mm from the 100 mm family.Acceleration and Ballistics Chart
Balance History
Balance updates affecting Duca d'Aosta B. Cards are condensed; use each source link for full context.
Halloween Update: New Friends, Old Foes
- Upgraded main battery reload time increased from 7.5 to 8 s.
Skins & permanent camouflages
Every custom exterior Duca d'Aosta B can equip, from in-game data.
DefaultThe ship’s standard exterior
Primary official WG sources
Filtered to official World of Warships: Legends pages where this ship is a focus, reward, line member, or high-context variant mention.
