Huanghe
Beta- Sit 12-15 km from a contested cap where an island shadows you from the opposite battleship line
- Avoid: Open-water broadside trading
Huanghe Community Stats
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Huanghe Community Stats
Playstyle
Overview
Huanghe is a Tier V Pan-Asian light cruiser with Sonar as her vision tool. Hydro lets her contest islands and smoke without exposing the hull to vision cycles, which shapes how she pressures caps. Standout traits: best AA reach in T5 CAs (5 km).
Positioning
Sit 12-15 km from a contested cap where an island shadows you from the opposite battleship line. Hydro (4.4 km on ships, 3.1 km on torpedoes) lights up DDs and incoming torpedoes inside its bubble, so you can push the cap edge from cover without taking the spotting cycle; prefer cover positions over open-water flanks.
Potato Avoidance
Open-water broadside trading
Her 152mm shells citadel cruisers on the wrong frame, and her 24,100-HP hull does not recover from a punished salvo. Pick rotations and angles deliberately; the chip-damage role pays better than the trade-blow role on a cruiser of this profile. A second mistake to avoid: these torpedoes ignore the Destroyer class - they pass under DDs and cannot hit them. Aim torpedo drops ONLY at battleships, carriers, and most cruisers; every torp fired at a DD is wasted output.
Signature Traits
Torps IGNORE the Destroyer class (deep-water mechanic); they pass under DDs and cannot hit them. Aim ONLY at battleships, carriers, and most cruisers; every torp fired at a DD is wasted, shared by 2/28 T5 CAs.
5.0 km AA reach, best of T5 CAs.
950.0 m/s HE muzzle velocity, top decile of T5 CAs. Flatter trajectory, easier to land at range.
0.9 km torpedo detect, top decile of T5 CAs. Harder to dodge.
Smoke on a cruiser is rare. Fight from concealment, then disengage.
24100.0 HP, bottom decile of T5 CAs. Trade hits sparingly.
How to get Huanghe
Huanghe is a Premium ship and not available to unlock in the Tech Tree. Acquisition paths: Containers, Doubloons, and Early Access. Container chances are shown as the listed odds of receiving this exact ship, dividing grouped ship-pool odds across the resolved ships and including nested container paths when a crate can drop another crate.
- ContainersAppears in official container odds below; availability depends on the container being sold or awarded.
- Doubloons5,000 Doubloons in the Legends Store (Sep 2024).
- Early AccessOfficial WG line/source notes indicate a temporary Early Access window before normal acquisition.
Best listed chance for this ship
-
Super V Crate
4.166667%
One of the Tier V Premium ships
Event containers · Super V Crate · 1 of 24 ships
-
Anniversary '23 Pan-Asian Crate
1%
V Huanghe
Event containers · Anniversary '23 Pan-Asian Crate
-
Pan-Asian Cruiser Big Crate
0.5%
V Huanghe
Early access containers · Pan-Asian Cruiser Big Crate
Show all 19 containers (16 more)
-
Spectral Vault 4.0
0.26087%
Tier V Premium ship
Event containers · Spectral Vault 4.0 · 1 of 23 ships
-
Santa Level 4
0.25%
Tier V Premium ship
Event containers · Santa Level 4 · 1 of 24 ships
-
Super Santa '23
0.242273%
Tier V Premium ship
Event containers · Super Santa '23 · 1 of 22 ships
-
Santa Level 3
0.239583%
Tier V Premium ship
Event containers · Santa Level 3 · 2 paths combined · 1 of 24 ships
Show 2 paths
- Santa Level 30.202083%
- Santa Level 3 → Santa Level 40.0375%
-
Spectral Vault 3.0
0.239565%
Tier V Premium ship
Event containers · Spectral Vault 3.0 · 2 paths combined · 1 of 23 ships
Show 2 paths
- Spectral Vault 3.00.21087%
- Spectral Vault 3.0 → Spectral Vault 4.00.028696%
-
Mystic Lantern
0.2%
Tier V Premium ship
Event containers · Mystic Lantern · 1 of 25 ships
-
Mega Santa '23
0.143955%
Tier V Premium ship
Event containers · Mega Santa '23 · 1 of 22 ships
-
Santa Level 2
0.106771%
Tier V Premium ship
Event containers · Santa Level 2 · 4 paths combined · 1 of 24 ships
Show 4 paths
- Santa Level 20.058333%
- Santa Level 2 → Santa Level 30.030312%
- Santa Level 2 → Santa Level 40.0125%
- Santa Level 2 → Santa Level 3 → Santa Level 40.005625%
-
Spectral Vault 2.0
0.090043%
Tier V Premium ship
Event containers · Spectral Vault 2.0 · 4 paths combined · 1 of 23 ships
Show 4 paths
- Spectral Vault 2.00.06087%
- Spectral Vault 2.0 → Spectral Vault 3.00.021087%
- Spectral Vault 2.0 → Spectral Vault 4.00.005217%
- Spectral Vault 2.0 → Spectral Vault 3.0 → Spectral Vault 4.00.00287%
-
Champion's Box
0.047917%
Tier V Premium ship
Event containers · Champion's Box · 2 paths combined · 1 of 24 ships
Show 2 paths
- Champion's Box → Santa Level 30.040417%
- Champion's Box → Santa Level 3 → Santa Level 40.0075%
-
Santa Level 1
0.03437%
Tier V Premium ship
Event containers · Santa Level 1 · 6 paths combined · 1 of 24 ships
Show 6 paths
- Santa Level 1 → Santa Level 30.010104%
- Santa Level 1 → Santa Level 20.00875%
- Santa Level 10.00825%
- Santa Level 1 → Santa Level 2 → Santa Level 30.004547%
- Santa Level 1 → Santa Level 2 → Santa Level 40.001875%
- Santa Level 1 → Santa Level 2 → Santa Level 3 → Santa Level 40.000844%
-
Ultimate Crate
0.024227%
Tier V Premium ship
Event containers · Ultimate Crate → Super Santa '23 · 1 of 22 ships
-
Spectral Vault 1.0
0.019108%
Tier V Premium ship
Event containers · Spectral Vault 1.0 · 7 paths combined · 1 of 23 ships
Show 7 paths
- Spectral Vault 1.00.008609%
- Spectral Vault 1.0 → Spectral Vault 2.00.005478%
- Spectral Vault 1.0 → Spectral Vault 3.00.002109%
- Spectral Vault 1.0 → Spectral Vault 2.0 → Spectral Vault 3.00.001898%
- Spectral Vault 1.0 → Spectral Vault 2.0 → Spectral Vault 4.00.00047%
- Spectral Vault 1.0 → Spectral Vault 3.0 → Spectral Vault 4.00.000287%
- Spectral Vault 1.0 → Spectral Vault 2.0 → Spectral Vault 3.0 → Spectral Vault 4.00.000258%
-
Mystic Box
0.012%
Tier V Premium ship
Event containers · Mystic Box · 1 of 25 ships
-
Pan-Asian Cruiser Crate
0.01%
V Huanghe
Early access containers · Pan-Asian Cruiser Crate
-
Secret Santa '23
0.0009%
Tier V Premium ship
Event containers · Secret Santa '23 · 1 of 22 ships
Official WG availability sources
- Rabbit and Dragons: Lunar New Year and Early Access Pan-Asian Cruisers Early Access / event Start: 2023-01-31 · End: 2023-03-01 Official early-access or tech-tree-line article. Tech-tree ships are temporary crate drops during Early Access, then move to the Tech Tree.
- Official WoWS Legends container odds Containers Official container drop rows linked below include direct and nested effective ship odds.
- The Return of Treasure Hunt Event/store source Start: 2022-08-05 · End: open/unknown end Official ship/event post that can indicate store, collaboration, event, return, or limited availability.
- Ships and Mooncakes: It's Mid-Autumn Festival! 5,000 Doubloons 2024-09-16 Tier V default; exact price not in source
Show direct source rows
- Anniversary '23 Pan-Asian Crate 1% · V Huanghe
- Mega Santa '23 0.143955% · Tier V Premium ship
- Mystic Box 0.012% · Tier V Premium ship
- Mystic Lantern 0.2% · Tier V Premium ship
- Pan-Asian Cruiser Big Crate 0.5% · V Huanghe
Builds Beta
Build for concealment, smoke utility, torpedo reload/damage, fire chance, and survivability. Keep consumable timing tight.
Have a build you swear by? Open it in the Build Tool and hit Save build to share it here.
Cohort position
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Where Huanghe sits among Tier V CAs (28 ships). Notable standouts are shown first; the rest of the cohort-ranked stats are in the expand below. Acquisition variants (Black Friday, Founders Edition) are counted once with their base ship, not as separate peers.
See 29 mid-pack stats
Not standouts for Huanghe -- here's where she sits on every other ranked stat in the cohort. Stats tagged NORM are tied across more than half the cohort, so the value is the cohort default rather than a standout.
Stats & specs
Customize in the Build Tool →Shell ballistics chartMore tools in the WoWS Legends Data LabAll values are ship base stats with modifications and upgrade changes denoted inline.
ƒ
Shell grouping (sigma); shown in-game as Shell Grouping.ƒ
Horizontal dispersion ellipse width at max range. (R/30·(idealRadius−minRadius)/idealDistance + minRadius)·30 = (14323/30·(8−1.1)/1000 + 1.1)·30 = 131.8 mƒ
Vertical dispersion ellipse height at max range = max horizontal × radiusOnMax = 131.8 × 0.6 = 79.1 mƒ
50%-hit horizontal radius = max horizontal × GetHalfHitsRatio(σ) = 131.8 × 0.319 (σ=2) = 42.1 mƒ
50%-hit vertical radius = max vertical × GetHalfHitsRatio(σ) = 79.1 × 0.32 (σ=2) = 25.3 mƒ
180 degrees / 7 deg/s traverse speed = 25.7 s.ƒ
6 broadside guns x 60 / 7 s base reload = 51.4.HE shells
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25 mm ≈ 152 mm caliber / 6 (standard HE penetration ratio).ƒ
2,200 HE damage x 6 broadside guns = 13,200.ƒ
13,200 HE full-salvo alpha x 60 / 7 s base reload = 113,143.ƒ
6 HE shells x 60 / 7 s reload x 12% fire chance = 6.17.AP shells
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floor(152 mm caliber / 14.3) = 10 mm (AP auto-penetrates plating this thick or less).ƒ
Canonical community AP formula (jcw780/wows_shell), evaluated at muzzle velocity: 1e-7 × Krupp × mass^0.69 × caliber_m^-1.07 × v0^1.38 = 1e-7 × 2216 × 55^0.69 × 0.152^-1.07 × 950^1.38 = 339.7 mm. Matches the in-game spec card.ƒ
Same formula at the ship's max firing range (17.9 km), where the shell has slowed to 348.6 m/s: 1e-7 × 2216 × 55^0.69 × 0.152^-1.07 × 348.6^1.38 = 85.2 mm.ƒ
3,300 AP damage x 6 broadside guns = 19,800.ƒ
19,800 AP full-salvo alpha x 60 / 7 s base reload = 169,714.ƒ
AP shell over-penetration splash radius; scales with shell mass. Wickes 102mm = 3, standard 152mm CL ~ 20, Iowa 406mm ~ 270, Yamato 460mm = 400, Incomparable 650mm = 550 (max). Larger value = bigger splash damage area when AP over-pens.ƒ
per-side salvo x per-torpedo simulated damage.ƒ
Sum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (40×3.5×0.9) + (19×3.5×0.85) + (30×3.5×0.9) = 277. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.ƒ
Longest-reaching aura across AA-only + dual-purpose auras.ƒ
Includes 30 continuous AA damage from dual-purpose secondaries firing as AA in this range band.ƒ
Far 30 + Medium 40 = 70ƒ
Far 30 + Medium 40 + Near 19 = 89ƒ
Max dispersion = range (km) × 57 + 30. Each dispersion type sets its own slope; this is not a percentage applied to a standard baseline.ƒ
5 km × 57 + 30 = 315 m.
Damage Control Party∞ charges · 60 s reload · 5 s active
Sonar2 charges · 180 s reload · 92 s active · 4.4 km ship detect · 3.13 km torpedo detect
Torpedo Reload Booster2 charges · 360 s reload · 8 s active · Rapid torpedo reload
Defensive AA Fire3 charges · 140 s reload · 25 s active · +100% flak burst boost
Smoke Generator2 charges · 240 s reload · 15 s emit / 10 s cloud active
See all derived stats
Show
▾
Numbers the spec table cannot show directly: alpha-strike math, DPM, dispersion, AP penetration. Click the formula chip on any row to reveal how it is calculated.
Main battery formulas
Shell grouping (sigma); shown in-game as Shell Grouping.Horizontal dispersion ellipse width at max range. (R/30·(idealRadius−minRadius)/idealDistance + minRadius)·30 = (14323/30·(8−1.1)/1000 + 1.1)·30 = 131.8 mVertical dispersion ellipse height at max range = max horizontal × radiusOnMax = 131.8 × 0.6 = 79.1 m50%-hit horizontal radius = max horizontal × GetHalfHitsRatio(σ) = 131.8 × 0.319 (σ=2) = 42.1 m50%-hit vertical radius = max vertical × GetHalfHitsRatio(σ) = 79.1 × 0.32 (σ=2) = 25.3 mCanonical community AP formula (jcw780/wows_shell), evaluated at muzzle velocity: 1e-7 × Krupp × mass^0.69 × caliber_m^-1.07 × v0^1.38 = 1e-7 × 2216 × 55^0.69 × 0.152^-1.07 × 950^1.38 = 339.7 mm. Matches the in-game spec card.Same formula at the ship's max firing range (17.9 km), where the shell has slowed to 348.6 m/s: 1e-7 × 2216 × 55^0.69 × 0.152^-1.07 × 348.6^1.38 = 85.2 mm.25 mm ≈ 152 mm caliber / 6 (standard HE penetration ratio).floor(152 mm caliber / 14.3) = 10 mm (AP auto-penetrates plating this thick or less).AP shell over-penetration splash radius; scales with shell mass. Wickes 102mm = 3, standard 152mm CL ~ 20, Iowa 406mm ~ 270, Yamato 460mm = 400, Incomparable 650mm = 550 (max). Larger value = bigger splash damage area when AP over-pens.All 6 barrels bear on the broadside.180 degrees / 7 deg/s traverse speed = 25.7 s.2,200 HE damage x 6 broadside guns = 13,200.3,300 AP damage x 6 broadside guns = 19,800.13,200 HE full-salvo alpha x 60 / 7 s base reload = 113,143.19,800 AP full-salvo alpha x 60 / 7 s base reload = 169,714.6 broadside guns x 60 / 7 s base reload = 51.4.6 HE shells x 60 / 7 s reload x 12% fire chance = 6.17.Torpedoes
detectability / (speed kt x 2.6 community game-speed factor).range / (speed kt x 2.6 community game-speed factor).2 launchers x 3 tubes.tube count / 2 (symmetric port/starboard launcher layout; common on cruisers and battleships with deck torpedoes).tube count x per-torpedo simulated damage (all torpedoes hitting).per-side salvo x per-torpedo simulated damage.AA defense
Sum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (40×3.5×0.9) + (19×3.5×0.85) + (30×3.5×0.9) = 277. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.Longest-reaching aura across AA-only + dual-purpose auras.SUM over AA auras of (aura DPS x aura range km). A plane crossing the AA bubble is exposed to each aura for a time proportional to that aura's range, so long-reach DPS is worth more than the same DPS in a short bubble. Units: DPS*km; used to rank overall AA threat across the cohort.Secondary battery dispersion
Max dispersion = range (km) × 57 + 30. Each dispersion type sets its own slope; this is not a percentage applied to a standard baseline.5 km × 57 + 30 = 315 m.Secondary battery firepower
Sum across all secondary families of (per-side barrels × 60 / reload_s × alpha), where per-side barrels = mounts × barrels-per-mount / 2 (the guns that bear on one broadside target). Per-family: 4×2 100 mm (4/side) × 60/4 × 1400 = 84,000. Assumes every shell hits (real hit rate is lower; the Brawl matchup tool on the Compare page folds in dispersion + target armor).Maximum HE damage per shell across secondary HE families. Best on this ship: 1400 from the 100 mm family.Maximum per-shell fire chance across secondary HE families (before target fire resistance is applied). Best on this ship: 6% from the 100 mm family.Maximum HE armor penetration across secondary HE families (caliber × 1/6 for most nations; 1/4 for German/UK BBs). Shells whose pen falls under a plate's armor thickness shatter for 0 hull damage though fire chance still applies. Best on this ship: 17 mm from the 100 mm family.Armor
Hull HP 24,100, distributed across 5 hull zones, each with its own plate thicknesses, saturation cap, and pen thresholds. HP caps are the exact in-game values, not estimated.
| Section | Plates | HP cap | Threats | Tactic |
|---|---|---|---|---|
| Bow | 30 mm primary (range 16–30 mm) | 3,700 (15% of HP) | Overmatch not possible at T VIAngle bounces 410mm30 mm: HE pens from 203mm+ | Bow-tank fits behind this exterior plate. Saturation is FAST here; the cap is often only a few thousand HP. |
| Hull (midship) | 25 mm primary (range 13–51 mm) | 18,100 (75% of HP) | Overmatched by 380mm+ (Bayern, Gneisenau)Angle bounces 356mm25 mm: HE pens from 150mm+ | Largest HP pool. Citadel sits behind these plates; thinner deck and side plating absorb the rest. |
| Stern | 30 mm primary (range 16–30 mm) | 1,100 (5% of HP) | Overmatch not possible at T VIAngle bounces 410mm30 mm: HE pens from 203mm+ | Mirror of bow. Same fast saturation. |
| Citadel | 76 mm primary (range 16–76 mm) | ≈ 165,500 (effectively no cap) | Citadel pen ×0.10 damageOver-pen: ×0.10 damage | Effectively no cap; citadel pool sits at ~165k HP on every ship. Damage is gated by pen/over-pen multipliers instead (×0.10 direct pen, ×0.10 over-pen). |
| Superstructure | 9 mm primary (range 9–70 mm) | 1,300 (5% of HP) | Any HE ≥16 mm pens at full damage | Any HE ≥16 mm pens at full damage. HE-spam target, and the section saturates fast (often only a few thousand HP). |
| Turret (module, per magazine) | separate HP pool, does not drain ship HP | 12,100 magazine HP | Magazine detonation1–30% chance · below ~75% HP | Per-turret powder-magazine HP. Detonation chance scales from 1% (no mag damage) to 30% (full mag damage); this range is the in-game value. Detonation can't roll while the ship is above ~75% HP (the standard detonation-protection threshold, not a per-ship stat). Smaller magazines saturate to the 30% ceiling faster. |
| Secondary mount (100 mm mount) | separate HP pool, does not drain ship HP | 800 per-mount HP | Destroyed at 0 HP | Per-mount HP for the heaviest secondary on this ship. A mount destroyed at 0 HP is out for the rest of the battle; DCP does not repair destroyed mounts. Smaller (lighter-caliber) secondaries typically share the same HP value. |
| AA mount (37 mm mount) | separate HP pool, does not drain ship HP | 200 per-mount HP | Destroyed at 0 HP | Per-mount HP for the heaviest AA on this ship. An AA mount destroyed at 0 HP stops shooting down planes for the rest of the battle; DCP does not repair destroyed mounts. HE shells specifically target AA mounts since the small-caliber HP pool falls fast. |
| Rudder (module) | separate HP pool, does not drain ship HP | 7,200 module HP | Incapacitated at 0 HP | When module HP reaches 0 the rudder locks at its current angle until DCP repairs it. Repair via Damage Control Party. |
Saturation cap = HP a section can absorb before further damage to it is reduced (the "bow-tank" effect). Citadel pool is ~165k on every ship (effectively no cap); damage is gated by pen/over-pen multipliers instead. Superstructure saturates fast but HE always pens regardless of the plate thickness. Rudder (and other module HPs) are a separate pool from ship HP: damaging a module doesn't drain ship HP. Incapacitated modules like the rudder and engine are restored by DCP, but secondary and AA mounts destroyed at 0 HP stay out for the rest of the battle.
Shell ballistics chart
AP penetration, impact velocity, flight time and impact angle vs range. Click to load the interactive chart.
Skins & permanent camouflages
Every custom exterior Huanghe can equip, from in-game data.
DefaultThe ship’s standard exterior- DecorativeHuang He NyDecorative
Primary official WG sources
Filtered to official World of Warships: Legends pages where this ship is a focus, reward, line member, or high-context variant mention.
