Francesco Ferruccio
Beta- Sit 12-15 km from a contested cap where an island shadows you from the opposite battleship line
- Avoid: Holding torpedoes for a perfect drop
Francesco Ferruccio Community Stats
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Francesco Ferruccio Community Stats
Playstyle
Overview
Francesco Ferruccio is a Tier VI Italian light cruiser with Sonar as her vision tool. Hydro lets her contest islands and smoke without exposing the hull to vision cycles, which shapes how she pressures caps. Standout traits: best flat HE shells in T6 CAs (995) and best top speed in T6 CAs (36.5 kt).
Positioning
Sit 12-15 km from a contested cap where an island shadows you from the opposite battleship line. Hydro (6.7 km on ships, 4.5 km on torpedoes) lights up DDs and incoming torpedoes inside its bubble, so you can push the cap edge from cover without taking the spotting cycle; prefer cover positions over open-water flanks.
Potato Avoidance
Holding torpedoes for a perfect drop
The torps are a threat tool: putting them into a lane forces rotations even when they miss. Drops on probable lanes are worth more than waiting for a guaranteed broadside that never appears.
Signature Traits
995.0 m/s HE muzzle velocity, best of T6 CAs. Flatter trajectory, easier to land at range.
36.5 kt, best of T6 CAs. Lets you rotate flanks or escape disengagements.
11.82 hp per ton, best of T6 CAs. Engine punch outclasses the hull's mass, so the ship retains speed through sustained turns better than peers.
6.67 km Sonar ship-detection range, best of T6 CAs. Lights DDs and torpedoes inside the bubble.
120.0 s torpedo reload, bottom decile of T6 CAs. Long wait between drops.
52.0 mm citadel belt, bottom decile of T6 CAs. Citadels through angle are possible.
How to get Francesco Ferruccio
Francesco Ferruccio is a Premium ship and not available to unlock in the Tech Tree. Acquisition path: Containers. Container chances are shown as the listed odds of receiving this exact ship, dividing grouped ship-pool odds across the resolved ships and including nested container paths when a crate can drop another crate.
Best listed chance for this ship
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Spectral Vault 5.0
0.588235%
Superprize: Premium Ship
Event containers · Spectral Vault 5.0 · 1 of 17 ships
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Chest of Rarities
0.5%
Tier V or VI Premium ship
Event containers · Chest of Rarities · 1 of 8 ships
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Spectral Vault 4.0
0.147059%
Superprize: Premium Ship
Event containers · Spectral Vault 4.0 · 2 paths combined · 1 of 17 ships
Show 2 paths
- Spectral Vault 4.0 → Spectral Vault 5.00.088235%
- Spectral Vault 4.00.058824%
Show all 9 containers (6 more)
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Mystic Lantern
0.102273%
Tier VI Premium ship
Event containers · Mystic Lantern · 1 of 44 ships
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Piñata Chest
0.05%
Tier V or VI Premium ship
Event containers · Piñata Chest → Chest of Rarities · 1 of 8 ships
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Spectral Vault 3.0
0.036765%
Superprize: Premium Ship
Event containers · Spectral Vault 3.0 · 4 paths combined · 1 of 17 ships
Show 4 paths
- Spectral Vault 3.0 → Spectral Vault 5.00.017647%
- Spectral Vault 3.0 → Spectral Vault 4.0 → Spectral Vault 5.00.009706%
- Spectral Vault 3.0 → Spectral Vault 4.00.006471%
- Spectral Vault 3.00.002941%
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Spectral Vault 2.0
0.006618%
Superprize: Premium Ship
Event containers · Spectral Vault 2.0 · 6 paths combined · 1 of 17 ships
Show 6 paths
- Spectral Vault 2.0 → Spectral Vault 3.0 → Spectral Vault 5.00.001765%
- Spectral Vault 2.0 → Spectral Vault 4.0 → Spectral Vault 5.00.001765%
- Spectral Vault 2.0 → Spectral Vault 4.00.001176%
- Spectral Vault 2.0 → Spectral Vault 3.0 → Spectral Vault 4.0 → Spectral Vault 5.00.000971%
- Spectral Vault 2.0 → Spectral Vault 3.0 → Spectral Vault 4.00.000647%
- Spectral Vault 2.0 → Spectral Vault 3.00.000294%
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Mystic Box
0.002273%
Tier VI Premium ship
Event containers · Mystic Box · 1 of 44 ships
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Spectral Vault 1.0
0.000963%
Superprize: Premium Ship
Event containers · Spectral Vault 1.0 · 10 paths combined · 1 of 17 ships
Show 10 paths
- Spectral Vault 1.0 → Spectral Vault 3.0 → Spectral Vault 5.00.000176%
- Spectral Vault 1.0 → Spectral Vault 2.0 → Spectral Vault 4.0 → Spectral Vault 5.00.000159%
- Spectral Vault 1.0 → Spectral Vault 2.0 → Spectral Vault 3.0 → Spectral Vault 5.00.000159%
- Spectral Vault 1.0 → Spectral Vault 2.0 → Spectral Vault 4.00.000106%
- Spectral Vault 1.0 → Spectral Vault 3.0 → Spectral Vault 4.0 → Spectral Vault 5.00.000097%
- Spectral Vault 1.0 → Spectral Vault 2.0 → Spectral Vault 3.0 → Spectral Vault 4.0 → Spectral Vault 5.00.000087%
- Spectral Vault 1.0 → Spectral Vault 3.0 → Spectral Vault 4.00.000065%
- Spectral Vault 1.0 → Spectral Vault 2.0 → Spectral Vault 3.0 → Spectral Vault 4.00.000058%
- Spectral Vault 1.0 → Spectral Vault 3.00.000029%
- Spectral Vault 1.0 → Spectral Vault 2.0 → Spectral Vault 3.00.000026%
Official WG availability sources
- Official WoWS Legends container odds Containers Official container drop rows linked below include direct and nested effective ship odds.
- Through the Spy Glass: Francesco Ferruccio Ship feature / release Start: 2024-05-15 · End: open/unknown end Official Through the Spy Glass feature for this ship; useful as a release/availability source, but not a guaranteed current-store listing.
Show direct source rows
- Chest of Rarities 0.5% · Tier V or VI Premium ship
- Mystic Box 0.002273% · Tier VI Premium ship
- Mystic Lantern 0.102273% · Tier VI Premium ship
- Spectral Vault 3.0 0.002941% · Superprize: Premium Ship
- Spectral Vault 4.0 0.058824% · Superprize: Premium Ship
Builds Beta
Francesco Mimbelli is the official recommended commander direction, using Time to Make a Move for reload. Build for reload, fire chance, speed, rudder, concealment, and torpedo utility so the ship keeps pressure while staying hard to pin down.
Have a build you swear by? Open it in the Build Tool and hit Save build to share it here.
Cohort position
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Where Francesco Ferruccio sits among Tier VI CAs (32 ships). Notable standouts are shown first; the rest of the cohort-ranked stats are in the expand below. Acquisition variants (Black Friday, Founders Edition) are counted once with their base ship, not as separate peers.
See 12 mid-pack stats
Not standouts for Francesco Ferruccio -- here's where she sits on every other ranked stat in the cohort. Stats tagged NORM are tied across more than half the cohort, so the value is the cohort default rather than a standout.
Stats & specs
Customize in the Build Tool →Shell ballistics chartMore tools in the WoWS Legends Data LabAll values are ship base stats with modifications and upgrade changes denoted inline.
ƒ
Shell grouping (sigma); shown in-game as Shell Grouping.ƒ
Horizontal dispersion ellipse width at max range. (R/30·(idealRadius−minRadius)/idealDistance + minRadius)·30 = (14475/30·(8−1.1)/1000 + 1.1)·30 = 132.9 mƒ
Vertical dispersion ellipse height at max range = max horizontal × radiusOnMax = 132.9 × 0.6 = 79.7 mƒ
50%-hit horizontal radius = max horizontal × GetHalfHitsRatio(σ) = 132.9 × 0.32 (σ=2) = 42.5 mƒ
50%-hit vertical radius = max vertical × GetHalfHitsRatio(σ) = 79.7 × 0.32 (σ=2) = 25.5 mƒ
180 degrees / 12 deg/s traverse speed = 15 s.ƒ
8 broadside guns x 60 / 10 s base reload = 48.HE shells
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25 mm ≈ 152 mm caliber / 6 (standard HE penetration ratio).ƒ
2,100 HE damage x 8 broadside guns = 16,800.ƒ
16,800 HE full-salvo alpha x 60 / 10 s base reload = 100,800.ƒ
8 HE shells x 60 / 10 s reload x 7% fire chance = 3.36.SAP shells
AP shells
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floor(152 mm caliber / 14.3) = 10 mm (AP auto-penetrates plating this thick or less).ƒ
per-side salvo x per-torpedo simulated damage.ƒ
Sum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (28×3.5×0.9) + (12×3.5×0.85) + (32×3.5×0.9) = 225. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.ƒ
Longest-reaching aura across AA-only + dual-purpose auras.ƒ
Includes 32 continuous AA damage from dual-purpose secondaries firing as AA in this range band.ƒ
Far 32 + Medium 28 = 60ƒ
Far 32 + Medium 28 + Near 12 = 72ƒ
Max dispersion = range (km) × 57 + 30. Each dispersion type sets its own slope; this is not a percentage applied to a standard baseline.ƒ
4.5 km × 57 + 30 = 286.5 m.
Damage Control Party∞ charges · 60 s reload · 5 s active
Exhaust Smoke Generator2 charges · 180 s reload · 20 s emit / 35 s cloud active
Defensive AA Fire3 charges · 140 s reload · 25 s active · +100% flak burst boost
Catapult Fighter3 charges · 70 s reload · 55 s active · 5.56 km patrol radius · 1 squadron size
Sonar2 charges · 180 s reload · 60 s active · 6.67 km ship detect · 4.5 km torpedo detect
Main Battery Reload Booster2 charges · 120 s reload · 15 s active · +50% reload boost
See all derived stats
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Numbers the spec table cannot show directly: alpha-strike math, DPM, dispersion, AP penetration. Click the formula chip on any row to reveal how it is calculated.
Main battery formulas
Shell grouping (sigma); shown in-game as Shell Grouping.Horizontal dispersion ellipse width at max range. (R/30·(idealRadius−minRadius)/idealDistance + minRadius)·30 = (14475/30·(8−1.1)/1000 + 1.1)·30 = 132.9 mVertical dispersion ellipse height at max range = max horizontal × radiusOnMax = 132.9 × 0.6 = 79.7 m50%-hit horizontal radius = max horizontal × GetHalfHitsRatio(σ) = 132.9 × 0.32 (σ=2) = 42.5 m50%-hit vertical radius = max vertical × GetHalfHitsRatio(σ) = 79.7 × 0.32 (σ=2) = 25.5 m25 mm ≈ 152 mm caliber / 6 (standard HE penetration ratio).floor(152 mm caliber / 14.3) = 10 mm (AP auto-penetrates plating this thick or less).All 8 barrels bear on the broadside.180 degrees / 12 deg/s traverse speed = 15 s.2,100 HE damage x 8 broadside guns = 16,800.16,800 HE full-salvo alpha x 60 / 10 s base reload = 100,800.8 broadside guns x 60 / 10 s base reload = 48.8 HE shells x 60 / 10 s reload x 7% fire chance = 3.36.Torpedoes
detectability / (speed kt x 2.6 community game-speed factor).range / (speed kt x 2.6 community game-speed factor).2 launchers x 4 tubes.tube count / 2 (symmetric port/starboard launcher layout; common on cruisers and battleships with deck torpedoes).tube count x per-torpedo simulated damage (all torpedoes hitting).per-side salvo x per-torpedo simulated damage.AA defense
Sum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (28×3.5×0.9) + (12×3.5×0.85) + (32×3.5×0.9) = 225. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.Longest-reaching aura across AA-only + dual-purpose auras.SUM over AA auras of (aura DPS x aura range km). A plane crossing the AA bubble is exposed to each aura for a time proportional to that aura's range, so long-reach DPS is worth more than the same DPS in a short bubble. Units: DPS*km; used to rank overall AA threat across the cohort.Secondary battery dispersion
Max dispersion = range (km) × 57 + 30. Each dispersion type sets its own slope; this is not a percentage applied to a standard baseline.4.5 km × 57 + 30 = 286.5 m.Secondary battery firepower
Sum across all secondary families of (per-side barrels × 60 / reload_s × alpha), where per-side barrels = mounts × barrels-per-mount / 2 (the guns that bear on one broadside target). Per-family: 8×1 90 mm (4/side) × 60/4 × 1300 = 78,000. Assumes every shell hits (real hit rate is lower; the Brawl matchup tool on the Compare page folds in dispersion + target armor).Maximum HE damage per shell across secondary HE families. Best on this ship: 1300 from the 90 mm family.Maximum per-shell fire chance across secondary HE families (before target fire resistance is applied). Best on this ship: 5% from the 90 mm family.Maximum HE armor penetration across secondary HE families (caliber × 1/6 for most nations; 1/4 for German/UK BBs). Shells whose pen falls under a plate's armor thickness shatter for 0 hull damage though fire chance still applies. Best on this ship: 15 mm from the 90 mm family.Armor
Hull HP 28,400, distributed across 5 hull zones, each with its own plate thicknesses, saturation cap, and pen thresholds. HP caps are the exact in-game values, not estimated.
| Section | Plates | HP cap | Threats | Tactic |
|---|---|---|---|---|
| Bow | 30 mm primary (range 16–30 mm) | 2,100 (7% of HP) | Overmatch not possible at T VIIAngle bounces 410mm30 mm: HE pens from 203mm+ | Bow-tank fits behind this exterior plate. Saturation is FAST here; the cap is often only a few thousand HP. |
| Hull (midship) | 16 mm primary (range 9–53 mm) | 21,300 (75% of HP) | Overmatched by 283mm+ (Graf Spee, Scharnhorst)Angle bounces 203mm16 mm: HE pens from 127mm+ | Largest HP pool. Citadel sits behind these plates; thinner deck and side plating absorb the rest. |
| Stern | 30 mm primary (range 16–30 mm) | 1,200 (4% of HP) | Overmatch not possible at T VIIAngle bounces 410mm30 mm: HE pens from 203mm+ | Mirror of bow. Same fast saturation. |
| Citadel | 52 mm primary (range 7–52 mm) | ≈ 165,500 (effectively no cap) | Citadel pen ×0.33 damageOver-pen: ×0.10 damage | Effectively no cap; citadel pool sits at ~165k HP on every ship. Damage is gated by pen/over-pen multipliers instead (×0.33 direct pen, ×0.10 over-pen). |
| Superstructure | 16 mm primary (range 16–90 mm) | 1,400 (5% of HP) | Any HE ≥16 mm pens at full damage | Any HE ≥16 mm pens at full damage. HE-spam target, and the section saturates fast (often only a few thousand HP). |
| Turret (module, per magazine) | separate HP pool, does not drain ship HP | 14,200 magazine HP | Magazine detonation1–30% chance · below ~75% HP | Per-turret powder-magazine HP. Detonation chance scales from 1% (no mag damage) to 30% (full mag damage); this range is the in-game value. Detonation can't roll while the ship is above ~75% HP (the standard detonation-protection threshold, not a per-ship stat). Smaller magazines saturate to the 30% ceiling faster. |
| Secondary mount (90 mm mount) | separate HP pool, does not drain ship HP | 800 per-mount HP | Destroyed at 0 HP | Per-mount HP for the heaviest secondary on this ship. A mount destroyed at 0 HP is out for the rest of the battle; DCP does not repair destroyed mounts. Smaller (lighter-caliber) secondaries typically share the same HP value. |
| AA mount (37 mm mount) | separate HP pool, does not drain ship HP | 200 per-mount HP | Destroyed at 0 HP | Per-mount HP for the heaviest AA on this ship. An AA mount destroyed at 0 HP stops shooting down planes for the rest of the battle; DCP does not repair destroyed mounts. HE shells specifically target AA mounts since the small-caliber HP pool falls fast. |
| Rudder (module) | separate HP pool, does not drain ship HP | 8,500 module HP | Incapacitated at 0 HP | When module HP reaches 0 the rudder locks at its current angle until DCP repairs it. Repair via Damage Control Party. |
Saturation cap = HP a section can absorb before further damage to it is reduced (the "bow-tank" effect). Citadel pool is ~165k on every ship (effectively no cap); damage is gated by pen/over-pen multipliers instead. Superstructure saturates fast but HE always pens regardless of the plate thickness. Rudder (and other module HPs) are a separate pool from ship HP: damaging a module doesn't drain ship HP. Incapacitated modules like the rudder and engine are restored by DCP, but secondary and AA mounts destroyed at 0 HP stay out for the rest of the battle.
Shell ballistics chart
AP penetration, impact velocity, flight time and impact angle vs range. Click to load the interactive chart.
Balance History
Balance updates affecting Francesco Ferruccio. Cards are condensed; use each source link for full context.
Ministry of Balance: Viva la Marina!
- Main battery reload time reduced from 11 to 10 s.
- Added Sonar to slot 3 as an alternative to Fighter.
- Added Main Battery Reload Booster to slot 4.
Skins & permanent camouflages
Every custom exterior Francesco Ferruccio can equip, from in-game data.
DefaultThe ship’s standard exterior
Primary official WG sources
Filtered to official World of Warships: Legends pages where this ship is a focus, reward, line member, or high-context variant mention.
