Méndez Núñez
Beta- Hold under 10 km with islands tight enough to break vision on demand
- Avoid: Open-water broadside trading
Méndez Núñez Community Stats
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Méndez Núñez Community Stats
Playstyle
Overview
Méndez Núñez is the Tier II Spanish AA-specialist light cruiser with 149 AA DPS at 4.5 km. Match value is air denial as much as direct damage; she anchors the team's AA umbrella so peer ships rotate into the air-defended cell rather than away from it. Standout traits: best stern plate in T2 CAs (25 mm).
Positioning
Hold under 10 km with islands tight enough to break vision on demand. The HE pressure rewards a steady firing arc more than rotation play; pick a corner of the map you can hold and work fires from there.
Potato Avoidance
Open-water broadside trading
Her 120mm shells citadel cruisers on the wrong frame, and her 20,800-HP hull does not recover from a punished salvo. Pick rotations and angles deliberately; the chip-damage role pays better than the trade-blow role on a cruiser of this profile.
Signature Traits
12.0°/s turret traverse, best of T2 CAs. Tracks fast-rotating targets peers can't keep up with.
25.0 mm stern, best of T2 CAs.
149.0 AA DPS, top decile of T2 CAs (median 15.0).
4.5 km AA reach, top decile of T2 CAs.
16.2 s reload, bottom decile of T2 CAs. Salvos punish more, but cycle is slower than peers.
111.9 m max horizontal dispersion, bottom decile of T2 CAs. Long-range salvos are noticeably wider than peers'.
How to get Méndez Núñez
Méndez Núñez is a Premium ship and not available to unlock in the Tech Tree. Acquisition path: Early Access.
Official WG availability sources
- Spanish Wave: Early Access Cruisers, Calendar, and Collection Early Access / event Start: 2025-09-05 · End: 2025-10-01 Official early-access or tech-tree-line article. Tech-tree ships are temporary crate drops during Early Access, then move to the Tech Tree.
Builds Beta
Build for reload, range, speed/rudder, HE pressure, and survivability.
Have a build you swear by? Open it in the Build Tool and hit Save build to share it here.
Cohort position
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Where Méndez Núñez sits among Tier II CAs (19 ships). Notable standouts are shown first; the rest of the cohort-ranked stats are in the expand below. Acquisition variants (Black Friday, Founders Edition) are counted once with their base ship, not as separate peers.
See 9 mid-pack stats
Not standouts for Méndez Núñez -- here's where she sits on every other ranked stat in the cohort.
Stats & specs
Customize in the Build Tool →Shell ballistics chartMore tools in the WoWS Legends Data LabAll values are ship base stats with modifications and upgrade changes denoted inline.
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Shell grouping (sigma); shown in-game as Shell Grouping.ƒ
Horizontal dispersion ellipse width at max range. (R/30·(idealRadius−minRadius)/idealDistance + minRadius)·30 = (11435/30·(8−1.1)/1000 + 1.1)·30 = 111.9 mƒ
Vertical dispersion ellipse height at max range = max horizontal × radiusOnMax = 111.9 × 0.6 = 67.1 mƒ
50%-hit horizontal radius = max horizontal × GetHalfHitsRatio(σ) = 111.9 × 0.32 (σ=2) = 35.8 mƒ
50%-hit vertical radius = max vertical × GetHalfHitsRatio(σ) = 67.1 × 0.32 (σ=2) = 21.5 mƒ
180 degrees / 12 deg/s traverse speed = 15 s.ƒ
6 broadside guns x 60 / 18 s base reload = 20.HE shells
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20 mm ≈ 120 mm caliber / 6 (standard HE penetration ratio).ƒ
1,350 HE damage x 6 broadside guns = 8,100.ƒ
8,100 HE full-salvo alpha x 60 / 18 s base reload = 27,000.ƒ
6 HE shells x 60 / 18 s reload x 8% fire chance = 1.6.AP shells
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floor(120 mm caliber / 14.3) = 8 mm (AP auto-penetrates plating this thick or less).ƒ
Sum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (8×3.5×0.9) + (11×3.5×0.85) + (29×3.5×0.9) = 149. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.ƒ
Longest-reaching aura across AA-only + dual-purpose auras.ƒ
Includes 29 continuous AA damage from dual-purpose main battery firing as AA in this range band.ƒ
Far 29 + Medium 8 = 37ƒ
Far 29 + Medium 8 + Near 11 = 48
Damage Control Party∞ charges · 60 s reload · 5 s active
See all derived stats
Show
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Numbers the spec table cannot show directly: alpha-strike math, DPM, dispersion, AP penetration. Click the formula chip on any row to reveal how it is calculated.
Main battery formulas
Shell grouping (sigma); shown in-game as Shell Grouping.Horizontal dispersion ellipse width at max range. (R/30·(idealRadius−minRadius)/idealDistance + minRadius)·30 = (11435/30·(8−1.1)/1000 + 1.1)·30 = 111.9 mVertical dispersion ellipse height at max range = max horizontal × radiusOnMax = 111.9 × 0.6 = 67.1 m50%-hit horizontal radius = max horizontal × GetHalfHitsRatio(σ) = 111.9 × 0.32 (σ=2) = 35.8 m50%-hit vertical radius = max vertical × GetHalfHitsRatio(σ) = 67.1 × 0.32 (σ=2) = 21.5 m20 mm ≈ 120 mm caliber / 6 (standard HE penetration ratio).floor(120 mm caliber / 14.3) = 8 mm (AP auto-penetrates plating this thick or less).Barrels that can bear on one beam (6 of 8); casemate/wing mounts only fire one side.180 degrees / 12 deg/s traverse speed = 15 s.1,350 HE damage x 6 broadside guns = 8,100.8,100 HE full-salvo alpha x 60 / 18 s base reload = 27,000.6 broadside guns x 60 / 18 s base reload = 20.6 HE shells x 60 / 18 s reload x 8% fire chance = 1.6.3 shells in rack x 6 broadside guns x 1,350 HE damage. Total damage the ship can deliver off the rack before reverting to base reload.(3 shells - 1) x 1.5 s rack reload. Wall-clock duration from the first rack salvo to the last; the next salvo after that uses the base reload.AA defense
Sum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (8×3.5×0.9) + (11×3.5×0.85) + (29×3.5×0.9) = 149. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.Longest-reaching aura across AA-only + dual-purpose auras.SUM over AA auras of (aura DPS x aura range km). A plane crossing the AA bubble is exposed to each aura for a time proportional to that aura's range, so long-reach DPS is worth more than the same DPS in a short bubble. Units: DPS*km; used to rank overall AA threat across the cohort.Armor
Hull HP 20,800, distributed across 5 hull zones, each with its own plate thicknesses, saturation cap, and pen thresholds. HP caps are the exact in-game values, not estimated.
| Section | Plates | HP cap | Threats | Tactic |
|---|---|---|---|---|
| Bow | 25 mm primary (range 6–75 mm) | 2,600 (12% of HP) | Overmatch not possible at T IIIAngle bounces 356mm25 mm: HE pens from 150mm+ | Bow-tank fits behind this exterior plate. Saturation is FAST here; the cap is often only a few thousand HP. |
| Hull (midship) | 25 mm | 15,600 (75% of HP) | Overmatch not possible at T IIIAngle bounces 356mm25 mm: HE pens from 150mm+ | Largest HP pool. Citadel sits behind these plates; thinner deck and side plating absorb the rest. |
| Stern | 25 mm primary (range 10–75 mm) | 1,500 (7% of HP) | Overmatch not possible at T IIIAngle bounces 356mm25 mm: HE pens from 150mm+ | Mirror of bow. Same fast saturation. |
| Citadel | 75 mm primary (range 6–75 mm) | ≈ 165,500 (effectively no cap) | Citadel pen ×0.10 damageOver-pen: ×0.10 damage | Effectively no cap; citadel pool sits at ~165k HP on every ship. Damage is gated by pen/over-pen multipliers instead (×0.10 direct pen, ×0.10 over-pen). |
| Superstructure | 6 mm | 2,200 (11% of HP) | Any HE ≥16 mm pens at full damage | Any HE ≥16 mm pens at full damage. HE-spam target, and the section saturates fast (often only a few thousand HP). |
| Turret (module, per magazine) | separate HP pool, does not drain ship HP | 10,400 magazine HP | Magazine detonation1–30% chance · below ~75% HP | Per-turret powder-magazine HP. Detonation chance scales from 1% (no mag damage) to 30% (full mag damage); this range is the in-game value. Detonation can't roll while the ship is above ~75% HP (the standard detonation-protection threshold, not a per-ship stat). Smaller magazines saturate to the 30% ceiling faster. |
| AA mount (37 mm mount) | separate HP pool, does not drain ship HP | 200 per-mount HP | Destroyed at 0 HP | Per-mount HP for the heaviest AA on this ship. An AA mount destroyed at 0 HP stops shooting down planes for the rest of the battle; DCP does not repair destroyed mounts. HE shells specifically target AA mounts since the small-caliber HP pool falls fast. |
| Rudder (module) | separate HP pool, does not drain ship HP | 6,200 module HP | Incapacitated at 0 HP | When module HP reaches 0 the rudder locks at its current angle until DCP repairs it. Repair via Damage Control Party. |
Saturation cap = HP a section can absorb before further damage to it is reduced (the "bow-tank" effect). Citadel pool is ~165k on every ship (effectively no cap); damage is gated by pen/over-pen multipliers instead. Superstructure saturates fast but HE always pens regardless of the plate thickness. Rudder (and other module HPs) are a separate pool from ship HP: damaging a module doesn't drain ship HP. Incapacitated modules like the rudder and engine are restored by DCP, but secondary and AA mounts destroyed at 0 HP stay out for the rest of the battle.
Shell ballistics chart
AP penetration, impact velocity, flight time and impact angle vs range. Click to load the interactive chart.
Skins & permanent camouflages
Every custom exterior Méndez Núñez can equip, from in-game data.
DefaultThe ship’s standard exterior
Primary official WG sources
Filtered to official World of Warships: Legends pages where this ship is a focus, reward, line member, or high-context variant mention.
