Charleston M
Beta- Play near caps, islands, and mid-range lanes where your utility and AP can matter while cover protects…
- Avoid: Do not sit broadside or stationary after being spotted; American cruisers are powerful support ships bu…
Charleston M Community Stats
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Charleston M Community Stats
Playstyle
Overview
Charleston M is a Tier II American premium cruiser best treated as an American cruiser for objective support, radar or utility pressure, and punishing broadside targets with reliable guns. Its value comes from choosing safe firing lanes, punishing exposed targets, and using mobility or cover before battleship focus locks on.
Positioning
Play near caps, islands, and mid-range lanes where your utility and AP can matter while cover protects you from battleship focus. Choose cover, kiting lanes, or flank angles that keep the main battery active while preserving room to disengage before focus fire stacks.
Potato Avoidance
Sit broadside or stationary after being spotted; American cruisers are…
The common throw is overcommitting before the minimap is settled, then losing the ship’s best tools before they can matter late.
How to get Charleston M
Charleston M is a Premium ship and not available to unlock in the Tech Tree. Acquisition path: Premium/Event.
Builds Beta
AL Baltimore, AL Montpelier, and Captain Janeway are useful American cruiser commander directions. Inspirations usually support accuracy, reload, concealment, agility, or survivability so the ship can keep influencing fights without giving up easy citadels.
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The stats below come from the base ship, Charleston. This ship is built on the same hull; in-game data for the variant itself is not available.
Stats & specs
Customize in the Build Tool →Shell ballistics chartMore tools in the WoWS Legends Data LabAll values are ship base stats with modifications and upgrade changes denoted inline.
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Shell grouping (sigma); shown in-game as Shell Grouping.ƒ
Horizontal dispersion ellipse width at max range. (R/30·(idealRadius−minRadius)/idealDistance + minRadius)·30 = (10093/30·(8−1.1)/1000 + 1.1)·30 = 102.6 mƒ
Vertical dispersion ellipse height at max range = max horizontal × radiusOnMax = 102.6 × 0.6 = 61.6 mƒ
50%-hit horizontal radius = max horizontal × GetHalfHitsRatio(σ) = 102.6 × 0.344 (σ=1.8) = 35.3 mƒ
50%-hit vertical radius = max vertical × GetHalfHitsRatio(σ) = 61.6 × 0.344 (σ=1.8) = 21.2 mƒ
180 degrees / 8 deg/s traverse speed = 22.5 s.ƒ
8 broadside guns x 60 / 9 s base reload = 53.3.HE shells
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25 mm ≈ 152 mm caliber / 6 (standard HE penetration ratio).ƒ
2,100 HE damage x 8 broadside guns = 16,800.ƒ
16,800 HE full-salvo alpha x 60 / 9 s base reload = 112,000.ƒ
8 HE shells x 60 / 9 s reload x 7% fire chance = 3.73.AP shells
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floor(152 mm caliber / 14.3) = 10 mm (AP auto-penetrates plating this thick or less).ƒ
Canonical community AP formula (jcw780/wows_shell), evaluated at muzzle velocity: 1e-7 × Krupp × mass^0.69 × caliber_m^-1.07 × v0^1.38 = 1e-7 × 1830 × 47.7^0.69 × 0.152^-1.07 × 853^1.38 = 219.2 mm. Matches the in-game spec card.ƒ
Same formula at the ship's max firing range (12.6 km), where the shell has slowed to 294.1 m/s: 1e-7 × 1830 × 47.7^0.69 × 0.152^-1.07 × 294.1^1.38 = 50.4 mm.ƒ
3,000 AP damage x 8 broadside guns = 24,000.ƒ
24,000 AP full-salvo alpha x 60 / 9 s base reload = 160,000.ƒ
AP shell over-penetration splash radius; scales with shell mass. Wickes 102mm = 3, standard 152mm CL ~ 20, Iowa 406mm ~ 270, Yamato 460mm = 400, Incomparable 650mm = 550 (max). Larger value = bigger splash damage area when AP over-pens.ƒ
Sum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (7×3.5×0.85) = 21. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.ƒ
Longest-reaching aura across AA-only + dual-purpose auras.ƒ
Max dispersion = range (km) × 57 + 30. Each dispersion type sets its own slope; this is not a percentage applied to a standard baseline.ƒ
2.5 km × 57 + 30 = 172.5 m.
Damage Control Party∞ charges · 60 s reload · 5 s active
See all derived stats
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Numbers the spec table cannot show directly: alpha-strike math, DPM, dispersion, AP penetration. Click the formula chip on any row to reveal how it is calculated.
Main battery formulas
Shell grouping (sigma); shown in-game as Shell Grouping.Horizontal dispersion ellipse width at max range. (R/30·(idealRadius−minRadius)/idealDistance + minRadius)·30 = (10093/30·(8−1.1)/1000 + 1.1)·30 = 102.6 mVertical dispersion ellipse height at max range = max horizontal × radiusOnMax = 102.6 × 0.6 = 61.6 m50%-hit horizontal radius = max horizontal × GetHalfHitsRatio(σ) = 102.6 × 0.344 (σ=1.8) = 35.3 m50%-hit vertical radius = max vertical × GetHalfHitsRatio(σ) = 61.6 × 0.344 (σ=1.8) = 21.2 mCanonical community AP formula (jcw780/wows_shell), evaluated at muzzle velocity: 1e-7 × Krupp × mass^0.69 × caliber_m^-1.07 × v0^1.38 = 1e-7 × 1830 × 47.7^0.69 × 0.152^-1.07 × 853^1.38 = 219.2 mm. Matches the in-game spec card.Same formula at the ship's max firing range (12.6 km), where the shell has slowed to 294.1 m/s: 1e-7 × 1830 × 47.7^0.69 × 0.152^-1.07 × 294.1^1.38 = 50.4 mm.25 mm ≈ 152 mm caliber / 6 (standard HE penetration ratio).floor(152 mm caliber / 14.3) = 10 mm (AP auto-penetrates plating this thick or less).AP shell over-penetration splash radius; scales with shell mass. Wickes 102mm = 3, standard 152mm CL ~ 20, Iowa 406mm ~ 270, Yamato 460mm = 400, Incomparable 650mm = 550 (max). Larger value = bigger splash damage area when AP over-pens.Barrels that can bear on one beam (8 of 14); casemate/wing mounts only fire one side.180 degrees / 8 deg/s traverse speed = 22.5 s.2,100 HE damage x 8 broadside guns = 16,800.3,000 AP damage x 8 broadside guns = 24,000.16,800 HE full-salvo alpha x 60 / 9 s base reload = 112,000.24,000 AP full-salvo alpha x 60 / 9 s base reload = 160,000.8 broadside guns x 60 / 9 s base reload = 53.3.8 HE shells x 60 / 9 s reload x 7% fire chance = 3.73.AA defense
Sum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (7×3.5×0.85) = 21. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.Longest-reaching aura across AA-only + dual-purpose auras.SUM over AA auras of (aura DPS x aura range km). A plane crossing the AA bubble is exposed to each aura for a time proportional to that aura's range, so long-reach DPS is worth more than the same DPS in a short bubble. Units: DPS*km; used to rank overall AA threat across the cohort.Secondary battery dispersion
Max dispersion = range (km) × 57 + 30. Each dispersion type sets its own slope; this is not a percentage applied to a standard baseline.2.5 km × 57 + 30 = 172.5 m.Secondary battery firepower
Sum across all secondary families of (per-side barrels × 60 / reload_s × alpha), where per-side barrels = mounts × barrels-per-mount / 2 (the guns that bear on one broadside target). Per-family: 18×1 76.2 mm (9/side) × 60/5 × 1100 = 118,800. Assumes every shell hits (real hit rate is lower; the Brawl matchup tool on the Compare page folds in dispersion + target armor).Maximum HE damage per shell across secondary HE families. Best on this ship: 1100 from the 76.2 mm family.Maximum per-shell fire chance across secondary HE families (before target fire resistance is applied). Best on this ship: 4% from the 76.2 mm family.Maximum HE armor penetration across secondary HE families (caliber × 1/6 for most nations; 1/4 for German/UK BBs). Shells whose pen falls under a plate's armor thickness shatter for 0 hull damage though fire chance still applies. Best on this ship: 13 mm from the 76.2 mm family.Skins & permanent camouflages
Every custom exterior Charleston M can equip, from in-game data.
DefaultThe ship’s standard exterior
Primary official WG sources
Filtered to official World of Warships: Legends pages where this ship is a focus, reward, line member, or high-context variant mention.
