Harbin
Beta- Hold 12-15 km with islands tight enough to break vision on demand
- Avoid: Open-water broadside trading
Harbin Community Stats
Log in to GamingDiver and upload your data to see Community Data for Harbin: community win rate, damage, survival, spotting, and your own comparison.
Harbin Community Stats
Playstyle
Overview
Harbin is a Tier VII Pan-Asian light cruiser with 130mm guns at 14.5 km, 4.4-second reload. Her damage profile is HE fires and sustained DPM rather than picking AP citadels.
Positioning
Hold 12-15 km with islands tight enough to break vision on demand. The HE pressure rewards a steady firing arc more than rotation play; pick a corner of the map you can hold and work fires from there.
Potato Avoidance
Open-water broadside trading
Her 130mm shells citadel cruisers on the wrong frame, and her 29,500-HP hull does not recover from a punished salvo. Pick rotations and angles deliberately; the chip-damage role pays better than the trade-blow role on a cruiser of this profile. A second mistake to avoid: these torpedoes ignore the Destroyer class - they pass under DDs and cannot hit them. Aim torpedo drops ONLY at battleships, carriers, and most cruisers; every torp fired at a DD is wasted output.
Signature Traits
Torps IGNORE the Destroyer class (deep-water mechanic); they pass under DDs and cannot hit them. Aim ONLY at battleships, carriers, and most cruisers; every torp fired at a DD is wasted, shared by 2/46 T7 CAs.
25.0°/s turret traverse, top decile of T7 CAs. Tracks fast-rotating targets peers can't keep up with.
4.4 s reload, top decile of T7 CAs. Top-tier salvo cycle.
123.8 m max horizontal dispersion, top decile of T7 CAs. Accurate at range.
80.0 s Repair Party reload, worst of T7 CAs. Heals come off cooldown slower than peers.
29500.0 HP, bottom decile of T7 CAs. Trade hits sparingly.
How to get Harbin
Harbin is available in the Destroyer-Cruisers branch of the Pan-Asia Tech Tree for 18,000,000 credits after researching it in the branch. Known module upgrades cost up to 4,500,000 credits. Official source cards below may also show its temporary Early Access window before it became a normal Tech Tree unlock. Container chances are shown as the listed odds of receiving this exact ship, dividing grouped ship-pool odds across the resolved ships and including nested container paths when a crate can drop another crate.
Show Pan-Asia tech-tree branch diagram
Harbin sits in the Destroyer-Cruisers branch. The highlighted path shows the local branch context inside the full Pan-Asia tree.
Best listed chance for this ship
-
Anniversary '23 Pan-Asian Crate
1%
VII Harbin
Event containers · Anniversary '23 Pan-Asian Crate
-
Pan-Asian Cruiser Big Crate
1%
VII Harbin
Early access containers · Pan-Asian Cruiser Big Crate
-
Pan-Asian Cruiser Crate
0.01%
VII Harbin
Early access containers · Pan-Asian Cruiser Crate
Official WG availability sources
- Rabbit and Dragons: Lunar New Year and Early Access Pan-Asian Cruisers Early Access Start: 2023-01-31 · End: 2023-03-01 Official early-access or tech-tree-line article. Tech-tree ships are temporary crate drops during Early Access, then move to the Tech Tree.
- Official WoWS Legends container odds Containers Official container drop rows linked below include direct and nested effective ship odds.
Show direct source rows
- Anniversary '23 Pan-Asian Crate 1% · VII Harbin
- Pan-Asian Cruiser Big Crate 1% · VII Harbin
- Pan-Asian Cruiser Crate 0.01% · VII Harbin
Builds Beta
Use a Pan cruiser commander focused on reload, range, agility, and survivability. Inspirations that improve dispersion, rudder/steering, concealment, or damage consistency fit the safe mid-range cruiser plan.
Have a build you swear by? Open it in the Build Tool and hit Save build to share it here.
Cohort position
Hide
▾
Where Harbin sits among Tier VII CAs (46 ships). Notable standouts are shown first; the rest of the cohort-ranked stats are in the expand below. Acquisition variants (Black Friday, Founders Edition) are counted once with their base ship, not as separate peers.
See 13 mid-pack stats
Not standouts for Harbin -- here's where she sits on every other ranked stat in the cohort. Stats tagged NORM are tied across more than half the cohort, so the value is the cohort default rather than a standout.
Stats & specs
Customize in the Build Tool →Shell ballistics chartMore tools in the WoWS Legends Data LabAll values are ship base stats with modifications and upgrade changes denoted inline.
ƒ
Shell grouping (sigma); shown in-game as Shell Grouping.ƒ
Horizontal dispersion ellipse width at max range. (R/30·(idealRadius−minRadius)/idealDistance + minRadius)·30 = (13160/30·(8−1.1)/1000 + 1.1)·30 = 123.8 mƒ
Vertical dispersion ellipse height at max range = max horizontal × radiusOnMax = 123.8 × 0.6 = 74.3 mƒ
50%-hit horizontal radius = max horizontal × GetHalfHitsRatio(σ) = 123.8 × 0.313 (σ=2.05) = 38.8 mƒ
50%-hit vertical radius = max vertical × GetHalfHitsRatio(σ) = 74.3 × 0.314 (σ=2.05) = 23.3 mƒ
180 degrees / 25 deg/s traverse speed = 7.2 s.ƒ
10 broadside guns x 60 / 4.9 s base reload = 122.4.HE shells
ƒ
22 mm ≈ 130 mm caliber / 6 (standard HE penetration ratio).ƒ
1,900 HE damage x 10 broadside guns = 19,000.ƒ
19,000 HE full-salvo alpha x 60 / 4.9 s base reload = 232,653.ƒ
19,000 HE full-salvo alpha x 60 / 4.4 s installed reload (Main Battery Mod. 3 = -10%) = 259,091.ƒ
10 HE shells x 60 / 4.9 s reload x 7% fire chance = 8.57.AP shells
ƒ
floor(130 mm caliber / 14.3) = 9 mm (AP auto-penetrates plating this thick or less).ƒ
Canonical community AP formula (jcw780/wows_shell), evaluated at muzzle velocity: 1e-7 × Krupp × mass^0.69 × caliber_m^-1.07 × v0^1.38 = 1e-7 × 1700 × 33.5^0.69 × 0.13^-1.07 × 870^1.38 = 193.8 mm. Matches the in-game spec card.ƒ
Same formula at the ship's max firing range (18.1 km), where the shell has slowed to 316.3 m/s: 1e-7 × 1700 × 33.5^0.69 × 0.13^-1.07 × 316.3^1.38 = 48 mm.ƒ
2,500 AP damage x 10 broadside guns = 25,000.ƒ
25,000 AP full-salvo alpha x 60 / 4.9 s base reload = 306,122.ƒ
25,000 AP full-salvo alpha x 60 / 4.4 s installed reload (Main Battery Mod. 3 = -10%) = 340,909.ƒ
AP shell over-penetration splash radius; scales with shell mass. Wickes 102mm = 3, standard 152mm CL ~ 20, Iowa 406mm ~ 270, Yamato 460mm = 400, Incomparable 650mm = 550 (max). Larger value = bigger splash damage area when AP over-pens.ƒ
per-side salvo x per-torpedo simulated damage.ƒ
Sum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (73×3.5×0.9) + (30×3.5×0.85) + (26×3.5×0.9) = 401. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.ƒ
Longest-reaching aura across AA-only + dual-purpose auras.ƒ
Includes 26 continuous AA damage from dual-purpose main battery firing as AA in this range band.ƒ
Far 26 + Medium 73 = 99ƒ
Far 26 + Medium 73 + Near 30 = 129
Damage Control Party∞ charges · 60 s reload · 5 s active
Smoke Generator3 charges · 130 s reload · 15 s emit / 70 s cloud active
Repair Party2 charges · 80 s reload · 28 s active · 0.5% heal per second · 14% of max HP total heal
Defensive AA Fire3 charges · 140 s reload · 25 s active · +100% flak burst boost
Torpedo Reload Booster1 charges · 300 s reload · 8 s active · Rapid torpedo reload
See all derived stats
Show
▾
Numbers the spec table cannot show directly: alpha-strike math, DPM, dispersion, AP penetration. Click the formula chip on any row to reveal how it is calculated.
Main battery formulas
Shell grouping (sigma); shown in-game as Shell Grouping.Horizontal dispersion ellipse width at max range. (R/30·(idealRadius−minRadius)/idealDistance + minRadius)·30 = (13160/30·(8−1.1)/1000 + 1.1)·30 = 123.8 mVertical dispersion ellipse height at max range = max horizontal × radiusOnMax = 123.8 × 0.6 = 74.3 m50%-hit horizontal radius = max horizontal × GetHalfHitsRatio(σ) = 123.8 × 0.313 (σ=2.05) = 38.8 m50%-hit vertical radius = max vertical × GetHalfHitsRatio(σ) = 74.3 × 0.314 (σ=2.05) = 23.3 mStandard cruiser dispersion baseline.Canonical community AP formula (jcw780/wows_shell), evaluated at muzzle velocity: 1e-7 × Krupp × mass^0.69 × caliber_m^-1.07 × v0^1.38 = 1e-7 × 1700 × 33.5^0.69 × 0.13^-1.07 × 870^1.38 = 193.8 mm. Matches the in-game spec card.Same formula at the ship's max firing range (18.1 km), where the shell has slowed to 316.3 m/s: 1e-7 × 1700 × 33.5^0.69 × 0.13^-1.07 × 316.3^1.38 = 48 mm.22 mm ≈ 130 mm caliber / 6 (standard HE penetration ratio).floor(130 mm caliber / 14.3) = 9 mm (AP auto-penetrates plating this thick or less).AP shell over-penetration splash radius; scales with shell mass. Wickes 102mm = 3, standard 152mm CL ~ 20, Iowa 406mm ~ 270, Yamato 460mm = 400, Incomparable 650mm = 550 (max). Larger value = bigger splash damage area when AP over-pens.All 10 barrels bear on the broadside.180 degrees / 25 deg/s traverse speed = 7.2 s.1,900 HE damage x 10 broadside guns = 19,000.2,500 AP damage x 10 broadside guns = 25,000.19,000 HE full-salvo alpha x 60 / 4.9 s base reload = 232,653.25,000 AP full-salvo alpha x 60 / 4.9 s base reload = 306,122.19,000 HE full-salvo alpha x 60 / 4.4 s installed reload (Main Battery Mod. 3 = -10%) = 259,091.25,000 AP full-salvo alpha x 60 / 4.4 s installed reload (Main Battery Mod. 3 = -10%) = 340,909.10 broadside guns x 60 / 4.9 s base reload = 122.4.10 broadside guns x 60 / 4.4 s installed Artillery reload = 136.4.10 HE shells x 60 / 4.9 s reload x 7% fire chance = 8.57.10 HE shells x 60 / 4.4 s installed reload x 7% fire chance = 9.55.Torpedoes
detectability / (speed kt x 2.6 community game-speed factor).range / (speed kt x 2.6 community game-speed factor).4 launchers x 3 tubes.tube count / 2 (symmetric port/starboard launcher layout; common on cruisers and battleships with deck torpedoes).tube count x per-torpedo simulated damage (all torpedoes hitting).per-side salvo x per-torpedo simulated damage.AA defense
Sum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (73×3.5×0.9) + (30×3.5×0.85) + (26×3.5×0.9) = 401. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.Longest-reaching aura across AA-only + dual-purpose auras.SUM over AA auras of (aura DPS x aura range km). A plane crossing the AA bubble is exposed to each aura for a time proportional to that aura's range, so long-reach DPS is worth more than the same DPS in a short bubble. Units: DPS*km; used to rank overall AA threat across the cohort.Armor
Hull HP 26,400 → 29,500 with hull upgrade, distributed across 5 hull zones, each with its own plate thicknesses, saturation cap, and pen thresholds. HP caps are the exact in-game values, not estimated.
| Section | Plates | HP cap | Threats | Tactic |
|---|---|---|---|---|
| Bow | 16 mm primary (range 16–40 mm) | 2,200 (7% of HP) | Overmatched by 283mm+ (Scharnhorst, Scharnhorst '43)Angle bounces 203mm16 mm: HE pens from 127mm+ | Bow-tank fits behind this exterior plate. Saturation is FAST here; the cap is often only a few thousand HP. |
| Hull (midship) | 16 mm primary (range 16–100 mm) | 22,100 (75% of HP) | Overmatched by 283mm+ (Scharnhorst, Scharnhorst '43)Angle bounces 203mm16 mm: HE pens from 127mm+ | Largest HP pool. Citadel sits behind these plates; thinner deck and side plating absorb the rest. |
| Stern | 30 mm primary (range 16–50 mm) | 2,000 (7% of HP) | Overmatched by 460mm+ (Aki, Musashi)Angle bounces 410mm30 mm: HE pens from 203mm+ | Mirror of bow. Same fast saturation. |
| Citadel | 100 mm primary (range 13–100 mm) | ≈ 165,500 (effectively no cap) | Citadel pen ×0.10 damageOver-pen: ×0.10 damage | Effectively no cap; citadel pool sits at ~165k HP on every ship. Damage is gated by pen/over-pen multipliers instead (×0.10 direct pen, ×0.10 over-pen). |
| Superstructure | 16 mm primary (range 16–50 mm) | 1,100 (4% of HP) | Any HE ≥16 mm pens at full damage | Any HE ≥16 mm pens at full damage. HE-spam target, and the section saturates fast (often only a few thousand HP). |
| Turret (module, per magazine) | separate HP pool, does not drain ship HP | 14,800 magazine HP | Magazine detonation1–30% chance · below ~75% HP | Per-turret powder-magazine HP. Detonation chance scales from 1% (no mag damage) to 30% (full mag damage); this range is the in-game value. Detonation can't roll while the ship is above ~75% HP (the standard detonation-protection threshold, not a per-ship stat). Smaller magazines saturate to the 30% ceiling faster. |
| AA mount (37 mm mount) | separate HP pool, does not drain ship HP | 200 per-mount HP | Destroyed at 0 HP | Per-mount HP for the heaviest AA on this ship. An AA mount destroyed at 0 HP stops shooting down planes for the rest of the battle; DCP does not repair destroyed mounts. HE shells specifically target AA mounts since the small-caliber HP pool falls fast. |
| Rudder (module) | separate HP pool, does not drain ship HP | 8,900 module HP | Incapacitated at 0 HP | When module HP reaches 0 the rudder locks at its current angle until DCP repairs it. Repair via Damage Control Party. |
Saturation cap = HP a section can absorb before further damage to it is reduced (the "bow-tank" effect). Citadel pool is ~165k on every ship (effectively no cap); damage is gated by pen/over-pen multipliers instead. Superstructure saturates fast but HE always pens regardless of the plate thickness. Rudder (and other module HPs) are a separate pool from ship HP: damaging a module doesn't drain ship HP. Incapacitated modules like the rudder and engine are restored by DCP, but secondary and AA mounts destroyed at 0 HP stay out for the rest of the battle.
Shell ballistics chart
AP penetration, impact velocity, flight time and impact angle vs range. Click to load the interactive chart.
Balance History
Balance updates affecting Harbin. Cards are condensed; use each source link for full context.
Ministry of Balance: Italian Concerto
- Main Battery reload time reduced from 5.5 to 4.9 s.
- Stock Hull HP increased from 23,800 to 26,400.
- Bow HP increased from 1,800 to 2,000.
- Casemate HP increased from 2,900 to 3,200.
- Stern HP increased from 1,600 to 1,800.
- Hull HP increased from 17,900 to 19,800.
- Magazine HP increased from 11,900 to 13,200.
- Steering Gear HP increased from 7,100 to 7,900.
- Upgraded Hull HP increased from 26,500 to 29,500.
- Bow HP increased from 2,000 to 2,200.
- +4 more official change lines in the source post.
Skins & permanent camouflages
Every custom exterior Harbin can equip, from in-game data.
DefaultThe ship’s standard exterior
Lny HarbinDecorative
Primary official WG sources
Filtered to official World of Warships: Legends pages where this ship is a focus, reward, line member, or high-context variant mention.
