AL Chapayev
Beta- Stay at range or behind cover where shell arcs and radar/utility can influence caps without exposing th…
- Choose targets where raw HE damage matters, especially if building away from fire chance
- Avoid: Do not build or play her like a short-range brawler
Variant of Chapayev
AL Chapayev is the Azur Lane variant of Chapayev with reworked shells: more HE damage and penetration, but a slower reload, lower AP damage and far lower fire chance.
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Artillery
- HE shell damage 2,850 (was 2,350)
- HE penetration 37 mm (improved)
- Main battery reload 9.2 s (was 8 s)
- AP shell damage 3,100 (was 3,400)
- HE fire chance 5% (was 12%)
AL Chapayev Community Stats
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AL Chapayev Community Stats
Playstyle
Overview
AL Chapayev is a Soviet light cruiser for long-range HE pressure and space control, with official guidance around a commander skill that boosts HE damage at a major fire-chance cost and later reload tuning. Play her as a precise damage cruiser that farms from safe angles and supports destroyer control.
Positioning
Stay at range or behind cover where shell arcs and radar/utility can influence caps without exposing the fragile hull. Choose targets where raw HE damage matters, especially if building away from fire chance.
Potato Avoidance
Build or play her like a short-range brawler
AL Chapayev needs distance, accuracy, and disciplined target choice; exposing broadside for more DPM is how she disappears.
How to get AL Chapayev
AL Chapayev is a Premium ship and not available to unlock in the Tech Tree. Acquisition path: Containers. Container chances are shown as the listed odds of receiving this exact ship, dividing grouped ship-pool odds across the resolved ships and including nested container paths when a crate can drop another crate.
Best listed chance for this ship
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Azur Lane Crate: Ultimate
0.857143%
Azur Lane Premium Ship
Collaboration containers · Azur Lane Crate: Ultimate · 1 of 7 ships
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Azur Lane Crate: Ultimate II
0.666667%
Azur Lane Premium Ship
Collaboration containers · Azur Lane Crate: Ultimate II · 1 of 9 ships
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Azur Lane Crate: Ultimate III
0.5%
Azur Lane Premium Ship
Collaboration containers · Azur Lane Crate: Ultimate III · 1 of 12 ships
Official WG availability sources
- Official WoWS Legends container odds Containers Official container drop rows linked below include direct and nested effective ship odds.
- Darkness & Light: a tale of two Halloween events Event/store source Start: 2021-10-01 · End: open/unknown end Official ship/event post that can indicate store, collaboration, event, return, or limited availability.
Show direct source rows
- Azur Lane Crate: Ultimate 0.857143% · Azur Lane Premium Ship
- Azur Lane Crate: Ultimate II 0.666667% · Azur Lane Premium Ship
- Azur Lane Crate: Ultimate III 0.5% · Azur Lane Premium Ship
Builds Beta
Build for range, reload, HE damage/fire tradeoff, concealment, and survivability. If using the unique HE-damage skill, account for the reduced fire-starting role.
Have a build you swear by? Open it in the Build Tool and hit Save build to share it here.
Most stats below come from the base ship, Chapayev. Rows where this variant differs are marked with a badge; hover the badge to see the base value.
Stats & specs
Customize in the Build Tool →Shell ballistics chartMore tools in the WoWS Legends Data LabAll values are ship base stats with modifications and upgrade changes denoted inline.
ƒ
Shell grouping (sigma); shown in-game as Shell Grouping.ƒ
Horizontal dispersion ellipse width at max range. (R/30·(idealRadius−minRadius)/idealDistance + minRadius)·30 = (14501/30·(8−1.1)/1000 + 1.1)·30 = 133.1 mƒ
Vertical dispersion ellipse height at max range = max horizontal × radiusOnMax = 133.1 × 0.6 = 79.8 mƒ
50%-hit horizontal radius = max horizontal × GetHalfHitsRatio(σ) = 133.1 × 0.319 (σ=2) = 42.5 mƒ
50%-hit vertical radius = max vertical × GetHalfHitsRatio(σ) = 79.8 × 0.32 (σ=2) = 25.5 mƒ
180 degrees / 7.2 deg/s traverse speed = 25 s.ƒ
12 broadside guns x 60 / 9.2 s base reload = 78HE shells
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25 mm ≈ 152 mm caliber / 6 (standard HE penetration ratio).ƒ
2,300 HE damage x 12 broadside guns = 27,600.ƒ
27,600 HE full-salvo alpha x 60 / 9.2 s base reload = 180,000ƒ
27,600 HE full-salvo alpha x 60 / 8.28 s installed reload (Main Battery Mod. 3 = -10%) = 200,000ƒ
12 HE shells x 60 / 9.2 s reload x 12% fire chance = 9.39AP shells
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floor(152 mm caliber / 14.3) = 10 mm (AP auto-penetrates plating this thick or less).ƒ
Canonical community AP formula (jcw780/wows_shell), evaluated at muzzle velocity: 1e-7 × Krupp × mass^0.69 × caliber_m^-1.07 × v0^1.38 = 1e-7 × 2216 × 55^0.69 × 0.152^-1.07 × 950^1.38 = 339.7 mm. Matches the in-game spec card.ƒ
Same formula at the ship's max firing range (19.9 km), where the shell has slowed to 333.8 m/s: 1e-7 × 2216 × 55^0.69 × 0.152^-1.07 × 333.8^1.38 = 80.2 mm.ƒ
3,400 AP damage x 12 broadside guns = 40,800.ƒ
40,800 AP full-salvo alpha x 60 / 9.2 s base reload = 266,087ƒ
40,800 AP full-salvo alpha x 60 / 8.28 s installed reload (Main Battery Mod. 3 = -10%) = 295,652ƒ
AP shell over-penetration splash radius; scales with shell mass. Wickes 102mm = 3, standard 152mm CL ~ 20, Iowa 406mm ~ 270, Yamato 460mm = 400, Incomparable 650mm = 550 (max). Larger value = bigger splash damage area when AP over-pens.ƒ
per-side salvo x per-torpedo simulated damage.ƒ
Sum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (68×3.5×0.9) + (17×3.5×0.9) = 268. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.ƒ
Longest-reaching aura across AA-only + dual-purpose auras.ƒ
Includes 17 continuous AA damage from dual-purpose secondaries firing as AA in this range band.ƒ
Far 17 + Medium 68 = 85ƒ
Max dispersion = range (km) × 57 + 30. Each dispersion type sets its own slope; this is not a percentage applied to a standard baseline.ƒ
5 km × 57 + 30 = 315 m.
Damage Control Party∞ charges · 60 s reload · 5 s active
Sonar2 charges · 180 s reload · 96 s active · 4.93 km ship detect · 3.47 km torpedo detect
Defensive AA Fire3 charges · 140 s reload · 25 s active · +100% flak burst boost
Surveillance Radar2 charges · 180 s reload · 20 s active · 13 km radar range
Repair Party2 charges · 55 s reload · 28 s active · 0.7% heal per second · 19.6% of max HP total heal
See all derived stats
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Numbers the spec table cannot show directly: alpha-strike math, DPM, dispersion, AP penetration. Click the formula chip on any row to reveal how it is calculated.
Main battery formulas
Shell grouping (sigma); shown in-game as Shell Grouping.Horizontal dispersion ellipse width at max range. (R/30·(idealRadius−minRadius)/idealDistance + minRadius)·30 = (14501/30·(8−1.1)/1000 + 1.1)·30 = 133.1 mVertical dispersion ellipse height at max range = max horizontal × radiusOnMax = 133.1 × 0.6 = 79.8 m50%-hit horizontal radius = max horizontal × GetHalfHitsRatio(σ) = 133.1 × 0.319 (σ=2) = 42.5 m50%-hit vertical radius = max vertical × GetHalfHitsRatio(σ) = 79.8 × 0.32 (σ=2) = 25.5 mCanonical community AP formula (jcw780/wows_shell), evaluated at muzzle velocity: 1e-7 × Krupp × mass^0.69 × caliber_m^-1.07 × v0^1.38 = 1e-7 × 2216 × 55^0.69 × 0.152^-1.07 × 950^1.38 = 339.7 mm. Matches the in-game spec card.Same formula at the ship's max firing range (19.9 km), where the shell has slowed to 333.8 m/s: 1e-7 × 2216 × 55^0.69 × 0.152^-1.07 × 333.8^1.38 = 80.2 mm.25 mm ≈ 152 mm caliber / 6 (standard HE penetration ratio).floor(152 mm caliber / 14.3) = 10 mm (AP auto-penetrates plating this thick or less).AP shell over-penetration splash radius; scales with shell mass. Wickes 102mm = 3, standard 152mm CL ~ 20, Iowa 406mm ~ 270, Yamato 460mm = 400, Incomparable 650mm = 550 (max). Larger value = bigger splash damage area when AP over-pens.All 12 barrels bear on the broadside.180 degrees / 7.2 deg/s traverse speed = 25 s.2,300 HE damage x 12 broadside guns = 27,600.3,400 AP damage x 12 broadside guns = 40,800.27,600 HE full-salvo alpha x 60 / 9.2 s base reload = 180,00040,800 AP full-salvo alpha x 60 / 9.2 s base reload = 266,08727,600 HE full-salvo alpha x 60 / 8.28 s installed reload (Main Battery Mod. 3 = -10%) = 200,00040,800 AP full-salvo alpha x 60 / 8.28 s installed reload (Main Battery Mod. 3 = -10%) = 295,65212 broadside guns x 60 / 9.2 s base reload = 7812 broadside guns x 60 / 8.28 s installed Artillery reload = 8712 HE shells x 60 / 9.2 s reload x 12% fire chance = 9.3912 HE shells x 60 / 8.28 s installed reload x 12% fire chance = 10Torpedoes
detectability / (speed kt x 2.6 community game-speed factor).range / (speed kt x 2.6 community game-speed factor).2 launchers x 3 tubes.tube count / 2 (symmetric port/starboard launcher layout; common on cruisers and battleships with deck torpedoes).tube count x per-torpedo simulated damage (all torpedoes hitting).per-side salvo x per-torpedo simulated damage.AA defense
Sum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (68×3.5×0.9) + (17×3.5×0.9) = 268. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.Longest-reaching aura across AA-only + dual-purpose auras.SUM over AA auras of (aura DPS x aura range km). A plane crossing the AA bubble is exposed to each aura for a time proportional to that aura's range, so long-reach DPS is worth more than the same DPS in a short bubble. Units: DPS*km; used to rank overall AA threat across the cohort.Secondary battery dispersion
Max dispersion = range (km) × 57 + 30. Each dispersion type sets its own slope; this is not a percentage applied to a standard baseline.5 km × 57 + 30 = 315 m.Secondary battery firepower
Sum across all secondary families of (per-side barrels × 60 / reload_s × alpha), where per-side barrels = mounts × barrels-per-mount / 2 (the guns that bear on one broadside target). Per-family: 4×2 100 mm (4/side) × 60/3.75 × 1400 = 89,600. Assumes every shell hits (real hit rate is lower; the Brawl matchup tool on the Compare page folds in dispersion + target armor).Maximum HE damage per shell across secondary HE families. Best on this ship: 1400 from the 100 mm family.Maximum per-shell fire chance across secondary HE families (before target fire resistance is applied). Best on this ship: 6% from the 100 mm family.Maximum HE armor penetration across secondary HE families (caliber × 1/6 for most nations; 1/4 for German/UK BBs). Shells whose pen falls under a plate's armor thickness shatter for 0 hull damage though fire chance still applies. Best on this ship: 17 mm from the 100 mm family.Balance History
Balance updates affecting AL Chapayev. Cards are condensed; use each source link for full context.
Ministry of Balance: Season of Change
- Main battery reload time increased from 8 to 9.2 seconds.
- Main battery AP shell damage reduced from 11,000 to 10,250.
- Main battery AP minimum penetration angle reduced from 55 to 50 degrees.
- Main battery AP maximum penetration angle reduced from 70 to 65 degrees.
- Upgraded hull total health reduced from 83,000 to 80,000.
- Upgraded hull engine HP reduced from 89,900 to 80,000.
- Upgraded hull bow HP reduced from 3,200 to 3,000.
- Upgraded hull stern HP reduced from 3,600 to 3,500.
- Upgraded hull HP reduced from 62,300 to 60,000.
- Upgraded hull steering gear HP reduced from 24,900 to 24,000.
- +2 more official change lines in the source post.
September Update: Breeze of Inspiration
- Buffs to Harold B. Farncomb: the "Careful" base trait and "Shell From the Ghost" unique skill have been improved.
- New row 4 skill for Jerzy Świrski: Fox Flair. Increases the duration of Radar to match that of Smoke Generator while the latter is active, and reduces main battery reload time by up to 10% while Radar is active.
Skins & permanent camouflages
Every custom exterior AL Chapayev can equip, from in-game data.
DefaultThe ship’s standard exterior- Azur LaneAzur ChapayevAzur Lane
Primary official WG sources
Filtered to official World of Warships: Legends pages where this ship is a focus, reward, line member, or high-context variant mention.
