Kutuzov W
Beta- Use islands, flanks, and mid-range angles where you can keep guns active without becoming the easiest t…
- Avoid: Do not sail broadside in open water or overstay after being focused; cruiser value comes from staying a…
Variant of Kutuzov
Cosmetic-only variant of Kutuzov. Identical hull, modules, and consumables; differs in appearance and acquisition only.
Kutuzov W Community Stats
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Kutuzov W Community Stats
Playstyle
Overview
Kutuzov W is a Tier VII Soviet premium cruiser best treated as a cruiser that supports objectives, creates crossfires, and punishes mistakes while avoiding sustained battleship focus. Its value comes from choosing safe firing lanes, punishing exposed targets, and using mobility or cover before battleship focus locks on.
Positioning
Use islands, flanks, and mid-range angles where you can keep guns active without becoming the easiest target on the map. Choose cover, kiting lanes, or flank angles that let the main battery work while torpedoes remain a close-range deterrent rather than the whole plan.
Potato Avoidance
Sail broadside in open water or overstay after being focused…
The common throw is overcommitting before the minimap is settled, then losing the ship’s best tools before they can matter late.
How to get Kutuzov W
Kutuzov W is a Premium ship and not available to unlock in the Tech Tree. Acquisition path: Containers. Container chances are shown as the listed odds of receiving this exact ship, dividing grouped ship-pool odds across the resolved ships and including nested container paths when a crate can drop another crate.
Best listed chance for this ship
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Santa Level 5
0.833333%
Superprize: Premium Ship
Event containers · Santa Level 5 · 1 of 12 ships
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Santa Level 4
0.25%
Superprize: Premium Ship
Event containers · Santa Level 4 · 2 paths combined · 1 of 12 ships
Show 2 paths
- Santa Level 40.166667%
- Santa Level 4 → Santa Level 50.083333%
-
Piñata Chest
0.125%
Tier V, VI, or VII Premium ship
Event containers · Piñata Chest · 1 of 24 ships
Show all 7 containers (4 more)
-
Santa Level 3
0.083333%
Superprize: Premium Ship
Event containers · Santa Level 3 · 4 paths combined · 1 of 12 ships
Show 4 paths
- Santa Level 3 → Santa Level 50.041667%
- Santa Level 3 → Santa Level 40.025%
- Santa Level 3 → Santa Level 4 → Santa Level 50.0125%
- Santa Level 30.004167%
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Santa Level 2
0.025%
Superprize: Premium Ship
Event containers · Santa Level 2 · 6 paths combined · 1 of 12 ships
Show 6 paths
- Santa Level 2 → Santa Level 40.008333%
- Santa Level 2 → Santa Level 3 → Santa Level 50.00625%
- Santa Level 2 → Santa Level 4 → Santa Level 50.004167%
- Santa Level 2 → Santa Level 3 → Santa Level 40.00375%
- Santa Level 2 → Santa Level 3 → Santa Level 4 → Santa Level 50.001875%
- Santa Level 2 → Santa Level 30.000625%
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Champion's Box
0.016667%
Superprize: Premium Ship
Event containers · Champion's Box · 4 paths combined · 1 of 12 ships
Show 4 paths
- Champion's Box → Santa Level 3 → Santa Level 50.008333%
- Champion's Box → Santa Level 3 → Santa Level 40.005%
- Champion's Box → Santa Level 3 → Santa Level 4 → Santa Level 50.0025%
- Champion's Box → Santa Level 30.000833%
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Santa Level 1
0.006042%
Superprize: Premium Ship
Event containers · Santa Level 1 · 8 paths combined · 1 of 12 ships
Show 8 paths
- Santa Level 1 → Santa Level 3 → Santa Level 50.002083%
- Santa Level 1 → Santa Level 2 → Santa Level 40.00125%
- Santa Level 1 → Santa Level 2 → Santa Level 3 → Santa Level 50.000937%
- Santa Level 1 → Santa Level 2 → Santa Level 4 → Santa Level 50.000625%
- Santa Level 1 → Santa Level 2 → Santa Level 3 → Santa Level 40.000562%
- Santa Level 1 → Santa Level 2 → Santa Level 3 → Santa Level 4 → Santa Level 50.000281%
- Santa Level 1 → Santa Level 30.000208%
- Santa Level 1 → Santa Level 2 → Santa Level 30.000094%
Official WG availability sources
- Autumn Update: In the Shadow of Leaves Patch/update availability Start: 2022-08-25 · End: open/unknown end Official update notes with ship availability, release, store, event, or tech-tree context.
- Official WoWS Legends container odds Containers Official container drop rows linked below include direct and nested effective ship odds.
Show direct source rows
- Piñata Chest 0.125% · Tier V, VI, or VII Premium ship
- Santa Level 3 0.004167% · Superprize: Premium Ship
- Santa Level 4 0.166667% · Superprize: Premium Ship
- Santa Level 5 0.833333% · Superprize: Premium Ship
Builds Beta
AL Avrora, AL Chapayev, and AL Tallinn are useful Soviet cruiser commander directions. Inspirations usually support accuracy, reload, concealment, agility, or survivability so the ship can keep influencing fights without giving up easy citadels.
Have a build you swear by? Open it in the Build Tool and hit Save build to share it here.
The stats below come from the base ship, Kutuzov. This ship is built on the same hull; in-game data for the variant itself is not available.
Stats & specs
Customize in the Build Tool →Shell ballistics chartMore tools in the WoWS Legends Data LabAll values are ship base stats with modifications and upgrade changes denoted inline.
ƒ
Shell grouping (sigma); shown in-game as Shell Grouping.ƒ
Horizontal dispersion ellipse width at max range. (R/30·(idealRadius−minRadius)/idealDistance + minRadius)·30 = (15986/30·(8−1.1)/1000 + 1.1)·30 = 143.3 mƒ
Vertical dispersion ellipse height at max range = max horizontal × radiusOnMax = 143.3 × 0.6 = 86 mƒ
50%-hit horizontal radius = max horizontal × GetHalfHitsRatio(σ) = 143.3 × 0.32 (σ=2) = 45.8 mƒ
50%-hit vertical radius = max vertical × GetHalfHitsRatio(σ) = 86 × 0.32 (σ=2) = 27.5 mƒ
180 degrees / 7.2 deg/s traverse speed = 25 s.ƒ
12 broadside guns x 60 / 8 s base reload = 90.HE shells
ƒ
25 mm ≈ 152 mm caliber / 6 (standard HE penetration ratio).ƒ
2,200 HE damage x 12 broadside guns = 26,400.ƒ
26,400 HE full-salvo alpha x 60 / 8 s base reload = 198,000.ƒ
26,400 HE full-salvo alpha x 60 / 7.2 s installed reload (Main Battery Mod. 3 = -10%) = 220,000.ƒ
12 HE shells x 60 / 8 s reload x 12% fire chance = 10.8.AP shells
ƒ
floor(152 mm caliber / 14.3) = 10 mm (AP auto-penetrates plating this thick or less).ƒ
Canonical community AP formula (jcw780/wows_shell), evaluated at muzzle velocity: 1e-7 × Krupp × mass^0.69 × caliber_m^-1.07 × v0^1.38 = 1e-7 × 2216 × 55^0.69 × 0.152^-1.07 × 950^1.38 = 339.7 mm. Matches the in-game spec card.ƒ
Same formula at the ship's max firing range (20 km), where the shell has slowed to 333.6 m/s: 1e-7 × 2216 × 55^0.69 × 0.152^-1.07 × 333.6^1.38 = 80.1 mm.ƒ
3,300 AP damage x 12 broadside guns = 39,600.ƒ
39,600 AP full-salvo alpha x 60 / 8 s base reload = 297,000.ƒ
39,600 AP full-salvo alpha x 60 / 7.2 s installed reload (Main Battery Mod. 3 = -10%) = 330,000.ƒ
AP shell over-penetration splash radius; scales with shell mass. Wickes 102mm = 3, standard 152mm CL ~ 20, Iowa 406mm ~ 270, Yamato 460mm = 400, Incomparable 650mm = 550 (max). Larger value = bigger splash damage area when AP over-pens.ƒ
per-side salvo x per-torpedo simulated damage.ƒ
Sum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (75×3.5×0.9) + (42×3.5×0.9) = 369. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.ƒ
Longest-reaching aura across AA-only + dual-purpose auras.ƒ
Includes 42 continuous AA damage from dual-purpose secondaries firing as AA in this range band.ƒ
Far 42 + Medium 75 = 117ƒ
Max dispersion = range (km) × 57 + 30. Each dispersion type sets its own slope; this is not a percentage applied to a standard baseline.ƒ
5 km × 57 + 30 = 315 m.
Damage Control Party∞ charges · 60 s reload · 5 s active
Sonar2 charges · 180 s reload · 96 s active · 4.93 km ship detect · 3.47 km torpedo detect
Defensive AA Fire3 charges · 140 s reload · 25 s active · +100% flak burst boost
Smoke Generator2 charges · 240 s reload · 15 s emit / 89 s cloud active
Repair Party2 charges · 60 s reload · 28 s active · 0.6% heal per second · 16.8% of max HP total heal
See all derived stats
Show
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Numbers the spec table cannot show directly: alpha-strike math, DPM, dispersion, AP penetration. Click the formula chip on any row to reveal how it is calculated.
Main battery formulas
Shell grouping (sigma); shown in-game as Shell Grouping.Horizontal dispersion ellipse width at max range. (R/30·(idealRadius−minRadius)/idealDistance + minRadius)·30 = (15986/30·(8−1.1)/1000 + 1.1)·30 = 143.3 mVertical dispersion ellipse height at max range = max horizontal × radiusOnMax = 143.3 × 0.6 = 86 m50%-hit horizontal radius = max horizontal × GetHalfHitsRatio(σ) = 143.3 × 0.32 (σ=2) = 45.8 m50%-hit vertical radius = max vertical × GetHalfHitsRatio(σ) = 86 × 0.32 (σ=2) = 27.5 mCanonical community AP formula (jcw780/wows_shell), evaluated at muzzle velocity: 1e-7 × Krupp × mass^0.69 × caliber_m^-1.07 × v0^1.38 = 1e-7 × 2216 × 55^0.69 × 0.152^-1.07 × 950^1.38 = 339.7 mm. Matches the in-game spec card.Same formula at the ship's max firing range (20 km), where the shell has slowed to 333.6 m/s: 1e-7 × 2216 × 55^0.69 × 0.152^-1.07 × 333.6^1.38 = 80.1 mm.25 mm ≈ 152 mm caliber / 6 (standard HE penetration ratio).floor(152 mm caliber / 14.3) = 10 mm (AP auto-penetrates plating this thick or less).AP shell over-penetration splash radius; scales with shell mass. Wickes 102mm = 3, standard 152mm CL ~ 20, Iowa 406mm ~ 270, Yamato 460mm = 400, Incomparable 650mm = 550 (max). Larger value = bigger splash damage area when AP over-pens.All 12 barrels bear on the broadside.180 degrees / 7.2 deg/s traverse speed = 25 s.2,200 HE damage x 12 broadside guns = 26,400.3,300 AP damage x 12 broadside guns = 39,600.26,400 HE full-salvo alpha x 60 / 8 s base reload = 198,000.39,600 AP full-salvo alpha x 60 / 8 s base reload = 297,000.26,400 HE full-salvo alpha x 60 / 7.2 s installed reload (Main Battery Mod. 3 = -10%) = 220,000.39,600 AP full-salvo alpha x 60 / 7.2 s installed reload (Main Battery Mod. 3 = -10%) = 330,000.12 broadside guns x 60 / 8 s base reload = 90.12 broadside guns x 60 / 7.2 s installed Artillery reload = 100.12 HE shells x 60 / 8 s reload x 12% fire chance = 10.8.12 HE shells x 60 / 7.2 s installed reload x 12% fire chance = 12.Torpedoes
detectability / (speed kt x 2.6 community game-speed factor).range / (speed kt x 2.6 community game-speed factor).2 launchers x 5 tubes.tube count / 2 (symmetric port/starboard launcher layout; common on cruisers and battleships with deck torpedoes).tube count x per-torpedo simulated damage (all torpedoes hitting).per-side salvo x per-torpedo simulated damage.AA defense
Sum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (75×3.5×0.9) + (42×3.5×0.9) = 369. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.Longest-reaching aura across AA-only + dual-purpose auras.SUM over AA auras of (aura DPS x aura range km). A plane crossing the AA bubble is exposed to each aura for a time proportional to that aura's range, so long-reach DPS is worth more than the same DPS in a short bubble. Units: DPS*km; used to rank overall AA threat across the cohort.Secondary battery dispersion
Max dispersion = range (km) × 57 + 30. Each dispersion type sets its own slope; this is not a percentage applied to a standard baseline.5 km × 57 + 30 = 315 m.Secondary battery firepower
Sum across all secondary families of (per-side barrels × 60 / reload_s × alpha), where per-side barrels = mounts × barrels-per-mount / 2 (the guns that bear on one broadside target). Per-family: 6×2 100 mm (6/side) × 60/4 × 1400 = 126,000. Assumes every shell hits (real hit rate is lower; the Brawl matchup tool on the Compare page folds in dispersion + target armor).Maximum HE damage per shell across secondary HE families. Best on this ship: 1400 from the 100 mm family.Maximum per-shell fire chance across secondary HE families (before target fire resistance is applied). Best on this ship: 6% from the 100 mm family.Maximum HE armor penetration across secondary HE families (caliber × 1/6 for most nations; 1/4 for German/UK BBs). Shells whose pen falls under a plate's armor thickness shatter for 0 hull damage though fire chance still applies. Best on this ship: 17 mm from the 100 mm family.Balance History
Balance updates affecting Kutuzov W. Cards are condensed; use each source link for full context.
Update: June 2020
- Chapayev's firepower is very pronounced, but where Kutuzov can be severely punished, her Tech Tree counterpart was able to withstand many a heavy shell thanks to her 30mm-thick extremity plating. To bring things into line and give Chapayev's opponents a better chance at survival, we're setting her plating values to 26mm. This will result in most battleships overmatching her armor at angles, but we don't think it's going to rob Chapayev of her power. Rather, it will make the gameplay more demanding from a maneuvering perspective, which is a natural strength of cruisers. At the same time, we're improving her Repair Party slightly—its cooldown has been reduced to 55 seconds, instead of 60, and the amount of HP restored has been increased by 16.67% per second.
Skins & permanent camouflages
Every custom exterior Kutuzov W can equip, from in-game data.
DefaultThe ship’s standard exterior
Primary official WG sources
Filtered to official World of Warships: Legends pages where this ship is a focus, reward, line member, or high-context variant mention.
