AL Harbin
Beta- Work from islands, smoke/cover, and kiting lanes where shell volume and torpedoes can overlap without e…
- Avoid: Do not confuse the improved HP with real durability
AL Harbin Community Stats
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AL Harbin Community Stats
Playstyle
Overview
AL Harbin is a tougher, torpedo-focused version of Harbin with improved HP, flooding/fire tools, and the Pan-Asian light-cruiser pattern of deepwater torpedoes plus utility. Play her as a fragile-but-dangerous harassment cruiser that sets fires, threatens floods, and punishes ships that ignore her angles.
Positioning
Work from islands, smoke/cover, and kiting lanes where shell volume and torpedoes can overlap without exposing the hull for long. AL Harbin should support destroyers and farm from safety, then use torpedoes when opponents are committed.
Potato Avoidance
Confuse the improved HP with real durability
AL Harbin still folds under focused fire; open-water ego trading wastes the torpedo/fire package that makes her special.
How to get AL Harbin
AL Harbin is a Premium ship and not available to unlock in the Tech Tree. Acquisition paths: Containers and Early Access. Container chances are shown as the listed odds of receiving this exact ship, dividing grouped ship-pool odds across the resolved ships and including nested container paths when a crate can drop another crate.
- ContainersAppears in official container odds below; availability depends on the container being sold or awarded.
- Early AccessOfficial WG line/source notes indicate a temporary Early Access window before normal acquisition.
Best listed chance for this ship
-
Azur Lane VI Crate
1.666667%
Azur Lane Premium Ship
Collaboration containers · Azur Lane VI Crate · 1 of 3 ships
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Azur Lane Crate: Ultimate III
0.5%
Azur Lane Premium Ship
Collaboration containers · Azur Lane Crate: Ultimate III · 1 of 12 ships
Official WG availability sources
- Rabbit and Dragons: Lunar New Year and Early Access Pan-Asian Cruisers Early Access / event Start: 2023-01-31 · End: 2023-03-01 Official early-access or tech-tree-line article. Tech-tree ships are temporary crate drops during Early Access, then move to the Tech Tree.
- Official WoWS Legends container odds Containers Official container drop rows linked below include direct and nested effective ship odds.
Show direct source rows
- Azur Lane Crate: Ultimate III 0.5% · Azur Lane Premium Ship
- Azur Lane VI Crate 1.666667% · Azur Lane Premium Ship
Builds Beta
Build for fire chance, torpedo/flooding pressure, reload, concealment, and survivability. Commander choices should reinforce torpedo damage and fire/flood uptime rather than trying to turn her into a tank.
Have a build you swear by? Open it in the Build Tool and hit Save build to share it here.
Most stats below come from the base ship, Harbin. Rows where this variant differs are marked with a badge; hover the badge to see the base value.
Stats & specs
Customize in the Build Tool →Shell ballistics chartMore tools in the WoWS Legends Data LabAll values are ship base stats with modifications and upgrade changes denoted inline.
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Shell grouping (sigma); shown in-game as Shell Grouping.ƒ
Horizontal dispersion ellipse width at max range. (R/30·(idealRadius−minRadius)/idealDistance + minRadius)·30 = (13160/30·(8−1.1)/1000 + 1.1)·30 = 123.8 mƒ
Vertical dispersion ellipse height at max range = max horizontal × radiusOnMax = 123.8 × 0.6 = 74.3 mƒ
50%-hit horizontal radius = max horizontal × GetHalfHitsRatio(σ) = 123.8 × 0.313 (σ=2.05) = 38.8 mƒ
50%-hit vertical radius = max vertical × GetHalfHitsRatio(σ) = 74.3 × 0.314 (σ=2.05) = 23.3 mƒ
180 degrees / 25 deg/s traverse speed = 7.2 s.ƒ
10 broadside guns x 60 / 4.8 s base reload = 124.95HE shells
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22 mm ≈ 130 mm caliber / 6 (standard HE penetration ratio).ƒ
1,900 HE damage x 10 broadside guns = 19,000.ƒ
19,000 HE full-salvo alpha x 60 / 4.8 s base reload = 237,500ƒ
19,000 HE full-salvo alpha x 60 / 4.3102 s installed reload (Main Battery Mod. 3 = -10%) = 264,489ƒ
10 HE shells x 60 / 4.8 s reload x 7% fire chance = 8.75AP shells
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floor(130 mm caliber / 14.3) = 9 mm (AP auto-penetrates plating this thick or less).ƒ
Canonical community AP formula (jcw780/wows_shell), evaluated at muzzle velocity: 1e-7 × Krupp × mass^0.69 × caliber_m^-1.07 × v0^1.38 = 1e-7 × 1700 × 33.5^0.69 × 0.13^-1.07 × 870^1.38 = 193.8 mm. Matches the in-game spec card.ƒ
Same formula at the ship's max firing range (18.1 km), where the shell has slowed to 316.3 m/s: 1e-7 × 1700 × 33.5^0.69 × 0.13^-1.07 × 316.3^1.38 = 48 mm.ƒ
2,500 AP damage x 10 broadside guns = 25,000.ƒ
25,000 AP full-salvo alpha x 60 / 4.8 s base reload = 312,500ƒ
25,000 AP full-salvo alpha x 60 / 4.3102 s installed reload (Main Battery Mod. 3 = -10%) = 348,011ƒ
AP shell over-penetration splash radius; scales with shell mass. Wickes 102mm = 3, standard 152mm CL ~ 20, Iowa 406mm ~ 270, Yamato 460mm = 400, Incomparable 650mm = 550 (max). Larger value = bigger splash damage area when AP over-pens.ƒ
per-side salvo x per-torpedo simulated damage.ƒ
Sum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (73×3.5×0.9) + (30×3.5×0.85) + (26×3.5×0.9) = 401. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.ƒ
Longest-reaching aura across AA-only + dual-purpose auras.ƒ
Includes 26 continuous AA damage from dual-purpose main battery firing as AA in this range band.ƒ
Far 26 + Medium 73 = 99ƒ
Far 26 + Medium 73 + Near 30 = 129- Smoke Generator reworked: 5 charges (was 3), 70 s cooldown (was 130 s), 20 s duration (was 30 s), 40 s dispersion time (was 70 s), larger radius
- Repair Party reworked: citadel repair 50% (was 10%), 60 s cooldown (was 80 s), HP regeneration +20%
Damage Control Party∞ charges · 60 s reload · 5 s active
Smoke Generator3 charges · 130 s reload · 15 s emit / 70 s cloud active
Repair Party2 charges · 80 s reload · 28 s active · 0.5% heal per second · 14% of max HP total heal
Defensive AA Fire3 charges · 140 s reload · 25 s active · +100% flak burst boost
Torpedo Reload Booster1 charges · 300 s reload · 8 s active · Rapid torpedo reload
See all derived stats
Show
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Numbers the spec table cannot show directly: alpha-strike math, DPM, dispersion, AP penetration. Click the formula chip on any row to reveal how it is calculated.
Main battery formulas
Shell grouping (sigma); shown in-game as Shell Grouping.Horizontal dispersion ellipse width at max range. (R/30·(idealRadius−minRadius)/idealDistance + minRadius)·30 = (13160/30·(8−1.1)/1000 + 1.1)·30 = 123.8 mVertical dispersion ellipse height at max range = max horizontal × radiusOnMax = 123.8 × 0.6 = 74.3 m50%-hit horizontal radius = max horizontal × GetHalfHitsRatio(σ) = 123.8 × 0.313 (σ=2.05) = 38.8 m50%-hit vertical radius = max vertical × GetHalfHitsRatio(σ) = 74.3 × 0.314 (σ=2.05) = 23.3 mStandard cruiser dispersion baseline.Canonical community AP formula (jcw780/wows_shell), evaluated at muzzle velocity: 1e-7 × Krupp × mass^0.69 × caliber_m^-1.07 × v0^1.38 = 1e-7 × 1700 × 33.5^0.69 × 0.13^-1.07 × 870^1.38 = 193.8 mm. Matches the in-game spec card.Same formula at the ship's max firing range (18.1 km), where the shell has slowed to 316.3 m/s: 1e-7 × 1700 × 33.5^0.69 × 0.13^-1.07 × 316.3^1.38 = 48 mm.22 mm ≈ 130 mm caliber / 6 (standard HE penetration ratio).floor(130 mm caliber / 14.3) = 9 mm (AP auto-penetrates plating this thick or less).AP shell over-penetration splash radius; scales with shell mass. Wickes 102mm = 3, standard 152mm CL ~ 20, Iowa 406mm ~ 270, Yamato 460mm = 400, Incomparable 650mm = 550 (max). Larger value = bigger splash damage area when AP over-pens.All 10 barrels bear on the broadside.180 degrees / 25 deg/s traverse speed = 7.2 s.1,900 HE damage x 10 broadside guns = 19,000.2,500 AP damage x 10 broadside guns = 25,000.19,000 HE full-salvo alpha x 60 / 4.8 s base reload = 237,50025,000 AP full-salvo alpha x 60 / 4.8 s base reload = 312,50019,000 HE full-salvo alpha x 60 / 4.3102 s installed reload (Main Battery Mod. 3 = -10%) = 264,48925,000 AP full-salvo alpha x 60 / 4.3102 s installed reload (Main Battery Mod. 3 = -10%) = 348,01110 broadside guns x 60 / 4.8 s base reload = 124.9510 broadside guns x 60 / 4.3102 s installed Artillery reload = 139.2410 HE shells x 60 / 4.8 s reload x 7% fire chance = 8.7510 HE shells x 60 / 4.3102 s installed reload x 7% fire chance = 9.75Torpedoes
detectability / (speed kt x 2.6 community game-speed factor).range / (speed kt x 2.6 community game-speed factor).4 launchers x 3 tubes.tube count / 2 (symmetric port/starboard launcher layout; common on cruisers and battleships with deck torpedoes).tube count x per-torpedo simulated damage (all torpedoes hitting).per-side salvo x per-torpedo simulated damage.AA defense
Sum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (73×3.5×0.9) + (30×3.5×0.85) + (26×3.5×0.9) = 401. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.Longest-reaching aura across AA-only + dual-purpose auras.SUM over AA auras of (aura DPS x aura range km). A plane crossing the AA bubble is exposed to each aura for a time proportional to that aura's range, so long-reach DPS is worth more than the same DPS in a short bubble. Units: DPS*km; used to rank overall AA threat across the cohort.Skins & permanent camouflages
Every custom exterior AL Harbin can equip, from in-game data.
DefaultThe ship’s standard exterior- Azur LaneAzur HarbinAzur Lane
Primary official WG sources
Filtered to official World of Warships: Legends pages where this ship is a focus, reward, line member, or high-context variant mention.
