Massachusetts B
Beta- Start at mid-range, preserve HP, then push when secondaries can contribute without exposing the ship to…
- Keep main guns punishing broadsides throughout
- Avoid: Do not yolo for secondaries at the opening
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Massachusetts B Community Stats
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Massachusetts B Community Stats
Record History
Playstyle
Overview
Massachusetts is a Tier VII American premium battleship whose official commander guidance emphasizes both main and secondary battery effectiveness, with stronger secondary damage focus. Play her as a durable mid-range pressure battleship.
Positioning
Start at mid-range, preserve HP, then push when secondaries can contribute without exposing the ship to full-team focus. Keep main guns punishing broadsides throughout.
Potato Avoidance
Yolo for secondaries at the opening
Massachusetts is strongest when secondary pressure supports a controlled push.
Signature Traits
20.0 s Damage Control duration, best of T7 BBs. Stays fire / flood immune longer per activation.
46.0% torpedo damage reduction, top decile of T7 BBs.
439.0 mm max plate, top decile of T7 BBs.
Improved secondary dispersion bracket (slope 27.0), top decile of T7 BBs. The bracket determines per-meter-of-range dispersion; lower slope = tighter cone.
701.0 m/s AP muzzle velocity, bottom decile of T7 BBs. Lobby trajectory, more lead, easier to dodge at range.
5.0% best HE fire chance per secondary shell, bottom quartile of T7 BBs. Lights fewer fires in a brawl than peers.
How to get Massachusetts B
Massachusetts B is a Premium ship and not available to unlock in the Tech Tree. Acquisition paths: Containers and Campaign. Container chances are shown as the listed odds of receiving this exact ship, dividing grouped ship-pool odds across the resolved ships and including nested container paths when a crate can drop another crate.
- ContainersAppears in official container odds below; availability depends on the container being sold or awarded.
- CampaignEarnable in the Big Mamie campaign; campaign ships can later return through other limited methods.
Best listed chance for this ship
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Black Friday 2021
0.5%
VII Massachusetts B
Event containers · Black Friday 2021
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Piñata Chest
0.125%
Tier V, VI, or VII Premium ship
Event containers · Piñata Chest · 1 of 24 ships
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Champion's Box
0.1%
VII Massachusetts B
Event containers · Champion's Box → Black Friday 2021
Show all 5 containers (2 more)
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Black Friday Ultimate Crate
0.0833%
VII Massachusetts B
Event containers · Black Friday Ultimate Crate → Black Friday 2021
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Ultimate Crate
0.05%
VII Massachusetts B
Event containers · Ultimate Crate → Black Friday 2021
Official WG availability sources
- Big Mamie campaign breakdown Campaign Start: 2020-12-21 · End: 2021-01-31 Official campaign breakdown naming this ship as a campaign/reward-context ship; explicit source windows are used when present, otherwise the end date is inferred from the next indexed campaign breakdown when available.
- Official WoWS Legends container odds Containers Official container drop rows linked below include direct and nested effective ship odds.
- Through the Spy Glass: Tulsa Ship feature / release Start: 2023-06-21 · End: open/unknown end Official Through the Spy Glass feature for this ship; useful as a release/availability source, but not a guaranteed current-store listing.
- Through the Spy Glass: Salem Ship feature / release Start: 2023-06-29 · End: open/unknown end Official Through the Spy Glass feature for this ship; useful as a release/availability source, but not a guaranteed current-store listing.
Show direct source rows
- Black Friday 2021 0.5% · VII Massachusetts B
- Piñata Chest 0.125% · Tier V, VI, or VII Premium ship
Builds Beta
Build for survivability, secondary range/accuracy, main-battery consistency, and fire resistance. Big Mamie-style secondary damage support fits the role.
Have a build you swear by? Open it in the Build Tool and hit Save build to share it here.
Cohort position
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Where Massachusetts B sits among Tier VII BBs (47 ships). Notable standouts are shown first; the rest of the cohort-ranked stats are in the expand below. Acquisition variants (Black Friday, Founders Edition) are counted once with their base ship, not as separate peers.
See 24 mid-pack stats
Not standouts for Massachusetts B -- here's where she sits on every other ranked stat in the cohort. Stats tagged NORM are tied across more than half the cohort, so the value is the cohort default rather than a standout.
Stats & specs
Customize in the Build Tool →Shell ballistics chartƒ
Shell grouping (sigma); shown in-game as Shell Grouping.ƒ
Horizontal dispersion ellipse width at max range, from the verified WoWS dispersion model:ƒ
Vertical dispersion ellipse height at max range:ƒ
50%-hit horizontal radius:ƒ
50%-hit vertical radius:ƒ
180 degrees / 4 deg/s traverse speed = 45 s.ƒ
9 broadside guns x 60 / 30 s base reload = 18.HE shells
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68 mm ≈ 406 mm caliber / 6 (standard HE penetration ratio).ƒ
5,700 HE damage x 9 broadside guns = 51,300.ƒ
51,300 HE full-salvo alpha x 60 / 30 s base reload = 102,600.ƒ
51,300 HE full-salvo alpha x 60 / 27 s installed reload (Main Battery Mod. 3 = -10%) = 114,000.ƒ
9 HE shells x 60 / 30 s reload x 36% fire chance = 6.48.AP shells
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floor(406 mm caliber / 14.3) = 28 mm (AP auto-penetrates plating this thick or less).ƒ
Canonical community AP formula (jcw780/wows_shell), evaluated at muzzle velocity: . Matches the in-game spec card.ƒ
Same formula at the ship's max firing range (21.2 km), where the shell has slowed to 468.4 m/s: .ƒ
13,100 AP damage x 9 broadside guns = 117,900.ƒ
117,900 AP full-salvo alpha x 60 / 30 s base reload = 235,800.ƒ
117,900 AP full-salvo alpha x 60 / 27 s installed reload (Main Battery Mod. 3 = -10%) = 262,000.ƒ
AP shell over-penetration splash radius; scales with shell mass. Wickes 102mm = 3, standard 152mm CL ~ 20, Iowa 406mm ~ 270, Yamato 460mm = 400, Incomparable 650mm = 550 (max). Larger value = bigger splash damage area when AP over-pens.ƒ
Sum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (112×3.5×0.75) + (68×3.5×0.7) + (50×3.5×0.75) = 592. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.ƒ
Longest-reaching aura across AA-only + dual-purpose auras.ƒ
Includes 50 continuous AA damage from dual-purpose secondaries firing as AA in this range band.ƒ
Far 50 + Medium 112 = 162ƒ
Far 50 + Medium 112 + Near 68 = 230ƒ
Max dispersion = range (km) × 27 + 30. Each dispersion type sets its own slope; this is not a percentage applied to a standard baseline.ƒ
7 km × 27 + 30 = 219 m.ƒ
Time to accelerate from 0 kt to 90% of top speed (24.8 kt of 27.5). Numerical integration of the WoWS engine model with the inputs decoded for this ship: ; ; piecewise acceleration ; the engine ramps over . Euler step until . The 0.42 exponent, quadratic drag and the TimeScale 2.61 are the calibrated game constants (New York's 60/2.61 = 23.0 s spool-up matches in-game); no closed form.ƒ
Time to accelerate from 0 kt to 99% of top speed (27.2 kt of 27.5). Same integration as the 0-90% row, read where . 99% (not 100%) because exact top speed is asymptotic - thrust equals drag at , so the last fraction of a knot is never quite gained.ƒ
How many degrees the turret can swing for each degree the hull turns. Turn rate , so . Below 5 the turrets drag in a turning fight; 25+ keeps up with any rudder.ƒ
max(base sea detectability, gun-firing bloom range). Firing never pulls your detection closer than base concealment.
Damage Control Party∞ charges · 80 s reload · 20 s active
Repair Party3 charges · 80 s reload · 28 s active · 0.5% heal per second · 14% of max HP total heal
Catapult Fighter4 charges · 60 s reload · 55 s active · 5.56 km patrol radius · 1 squadron size
Observation Seaplane4 charges · 200 s reload · 30 s active · 1 squadron size · +10% main-battery range bonus
Secondary Battery Booster3 charges · 160 s reload · 30 s active · +100% damage boost · +50% reload boost
See all derived stats
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All values are ship base stats with modifications and upgrade changes denoted inline.
Numbers the spec table cannot show directly: alpha-strike math, DPM, dispersion, AP penetration. Click the formula chip on any row to reveal how it is calculated.
Main battery formulas
Shell grouping (sigma); shown in-game as Shell Grouping.Horizontal dispersion ellipse width at max range, from the verified WoWS dispersion model: $\sigma_H = \left(\dfrac{R}{30}\cdot\dfrac{\text{idealRadius}-\text{minRadius}}{\text{idealDistance}} + \text{minRadius}\right)\cdot 30$ $= \left(\dfrac{17000}{30}\cdot\dfrac{12-2}{1000} + 2\right)\cdot 30 = 230\,\text{m}$Vertical dispersion ellipse height at max range: $\sigma_V = \sigma_H \cdot \text{radiusOnMax}$ $= 230 \cdot 0.6 = 138\,\text{m}$50%-hit horizontal radius: $\sigma_{H,50} = \sigma_H \cdot \text{GetHalfHitsRatio}(\sigma)$ $= 230 \cdot 0.344\;(\sigma = 1.8) = 79.1\,\text{m}$50%-hit vertical radius: $\sigma_{V,50} = \sigma_V \cdot \text{GetHalfHitsRatio}(\sigma)$ $= 138 \cdot 0.344\;(\sigma = 1.8) = 47.5\,\text{m}$Canonical community AP formula (jcw780/wows_shell), evaluated at muzzle velocity: $P = 10^{-7}\cdot K \cdot m^{0.69} \cdot d^{-1.07} \cdot v_0^{1.38}$ $= 10^{-7}\cdot 2598 \cdot 1225^{0.69} \cdot 0.406^{-1.07} \cdot 701^{1.38} = 778.8\,\text{mm}$. Matches the in-game spec card.Same formula at the ship's max firing range (21.2 km), where the shell has slowed to 468.4 m/s: $P = 10^{-7}\cdot 2598 \cdot 1225^{0.69} \cdot 0.406^{-1.07} \cdot 468.4^{1.38} = 446.5\,\text{mm}$.68 mm ≈ 406 mm caliber / 6 (standard HE penetration ratio).floor(406 mm caliber / 14.3) = 28 mm (AP auto-penetrates plating this thick or less).AP shell over-penetration splash radius; scales with shell mass. Wickes 102mm = 3, standard 152mm CL ~ 20, Iowa 406mm ~ 270, Yamato 460mm = 400, Incomparable 650mm = 550 (max). Larger value = bigger splash damage area when AP over-pens.All 9 barrels bear on the broadside.180 degrees / 4 deg/s traverse speed = 45 s.5,700 HE damage x 9 broadside guns = 51,300.13,100 AP damage x 9 broadside guns = 117,900.51,300 HE full-salvo alpha x 60 / 30 s base reload = 102,600.117,900 AP full-salvo alpha x 60 / 30 s base reload = 235,800.51,300 HE full-salvo alpha x 60 / 27 s installed reload (Main Battery Mod. 3 = -10%) = 114,000.117,900 AP full-salvo alpha x 60 / 27 s installed reload (Main Battery Mod. 3 = -10%) = 262,000.9 broadside guns x 60 / 30 s base reload = 18.9 broadside guns x 60 / 27 s installed Artillery reload = 20.9 HE shells x 60 / 30 s reload x 36% fire chance = 6.48.9 HE shells x 60 / 27 s installed reload x 36% fire chance = 7.2.AA defense
Sum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (112×3.5×0.75) + (68×3.5×0.7) + (50×3.5×0.75) = 592. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.Longest-reaching aura across AA-only + dual-purpose auras.SUM over AA auras of (aura DPS x aura range km). A plane crossing the AA bubble is exposed to each aura for a time proportional to that aura's range, so long-reach DPS is worth more than the same DPS in a short bubble. Units: DPS*km; used to rank overall AA threat across the cohort.Secondary battery dispersion
Max dispersion = range (km) × 27 + 30. Each dispersion type sets its own slope; this is not a percentage applied to a standard baseline.7 km × 27 + 30 = 219 m.Secondary battery firepower
Sum across all secondary families of (per-side barrels × 60 / reload_s × alpha), where per-side barrels = mounts × barrels-per-mount / 2 (the guns that bear on one broadside target). Per-family: 10×2 127 mm (10/side) × 60/6 × 1800 = 180,000. Assumes every shell hits (real hit rate is lower; the Brawl matchup tool on the Compare page folds in dispersion + target armor).Maximum HE damage per shell across secondary HE families. Best on this ship: 1800 from the 127 mm family.Maximum per-shell fire chance across secondary HE families (before target fire resistance is applied). Best on this ship: 5% from the 127 mm family.Maximum HE armor penetration across secondary HE families (caliber × 1/6 for most nations; 1/4 for German/UK BBs). Shells whose pen falls under a plate's armor thickness shatter for 0 hull damage though fire chance still applies. Best on this ship: 21 mm from the 127 mm family.Acceleration and Ballistics Chart
Skins & permanent camouflages
Every custom exterior Massachusetts B can equip, from in-game data.
DefaultThe ship’s standard exterior
Primary official WG sources
Filtered to official World of Warships: Legends pages where this ship is a focus, reward, line member, or high-context variant mention.
