Sims Black
Beta- Play just ahead of cruiser support, taking short trades around caps and using smoke to reset or protect…
- Avoid: Do not spend all your health in the first cap duel; American destroyers are strongest when they survive…
Variant of Sims
Cosmetic-only variant of Sims. Identical hull, modules, and consumables; differs in appearance and acquisition only.
Sims Black Community Stats
Log in to GamingDiver and upload your data to see Community Data for Sims Black: community win rate, damage, survival, spotting, and your own comparison.
Sims Black Community Stats
Playstyle
Overview
Sims Black is a Tier VI American premium destroyer best treated as a cap-contesting destroyer that uses guns, smoke, and team support to win vision fights. Its value comes from surviving long enough to keep vision active, choose favorable trades, and turn torpedo or gun pressure into objective control.
Positioning
Play just ahead of cruiser support, taking short trades around caps and using smoke to reset or protect teammates instead of farming lazily. Choose cap edges and flank lanes with an escape route, balancing spotting, gun trades, and torpedo angles without getting trapped.
Potato Avoidance
Spend all your health in the first cap duel; American…
The common throw is overcommitting before the minimap is settled, then losing the ship’s best tools before they can matter late.
How to get Sims Black
Sims Black is a Premium ship and not available to unlock in the Tech Tree. Acquisition path: Containers. Container chances are shown as the listed odds of receiving this exact ship, dividing grouped ship-pool odds across the resolved ships and including nested container paths when a crate can drop another crate.
Best listed chance for this ship
-
Black Friday '25 crate
2%
VI Sims B
Event containers · Black Friday '25 crate · 1 of 2 ships
Official WG availability sources
- Official WoWS Legends container odds Containers Official container drop rows linked below include direct and nested effective ship odds.
- Through the Spy Glass: USS Somers Ship feature / release Start: 2022-03-09 · End: open/unknown end Official Through the Spy Glass feature for this ship; useful as a release/availability source, but not a guaranteed current-store listing.
- Through the spy glass: USS Hill Ship feature / release Start: 2022-03-23 · End: open/unknown end Official Through the Spy Glass feature for this ship; useful as a release/availability source, but not a guaranteed current-store listing.
- Through the Spy Glass: Hayate Ship feature / release Start: 2022-11-07 · End: open/unknown end Official Through the Spy Glass feature for this ship; useful as a release/availability source, but not a guaranteed current-store listing.
- Through the Spy Glass: Elbing Ship feature / release Start: 2022-12-17 · End: open/unknown end Official Through the Spy Glass feature for this ship; useful as a release/availability source, but not a guaranteed current-store listing.
- Through the Spy Glass: Constellation Ship feature / release Start: 2023-05-22 · End: open/unknown end Official Through the Spy Glass feature for this ship; useful as a release/availability source, but not a guaranteed current-store listing.
- Through the Spy Glass: FR25 Ship feature / release Start: 2023-06-05 · End: open/unknown end Official Through the Spy Glass feature for this ship; useful as a release/availability source, but not a guaranteed current-store listing.
- Through the Spy Glass: Lüshun Ship feature / release Start: 2024-05-01 · End: open/unknown end Official Through the Spy Glass feature for this ship; useful as a release/availability source, but not a guaranteed current-store listing.
Show direct source rows
- Black Friday '25 crate 2% · VI Sims B
Builds Beta
Albert Gleaves, Arleigh Burke, and Bumblebee are useful American destroyer commander directions. Inspirations usually start with concealment, then add HP, torpedo reload, gun performance, or speed depending on whether you want safer scouting or harder cap fights.
Have a build you swear by? Open it in the Build Tool and hit Save build to share it here.
The stats below come from the base ship, Sims. This ship is built on the same hull; in-game data for the variant itself is not available.
Stats & specs
Customize in the Build Tool →Shell ballistics chartMore tools in the WoWS Legends Data LabAll values are ship base stats with modifications and upgrade changes denoted inline.
ƒ
Shell grouping (sigma); shown in-game as Shell Grouping.ƒ
Horizontal dispersion ellipse width at max range. (R/30·(idealRadius−minRadius)/idealDistance + minRadius)·30 = (10816/30·(8−0.5)/1000 + 0.5)·30 = 96.1 mƒ
Vertical dispersion ellipse height at max range = max horizontal × radiusOnMax = 96.1 × 0.6 = 57.7 mƒ
50%-hit horizontal radius = max horizontal × GetHalfHitsRatio(σ) = 96.1 × 0.319 (σ=2) = 30.7 mƒ
50%-hit vertical radius = max vertical × GetHalfHitsRatio(σ) = 57.7 × 0.319 (σ=2) = 18.4 mƒ
180 degrees / 34 deg/s traverse speed = 5.3 s.ƒ
4 broadside guns x 60 / 3.1 s base reload = 77.4.HE shells
ƒ
21 mm ≈ 127 mm caliber / 6 (standard HE penetration ratio).ƒ
1,800 HE damage x 4 broadside guns = 7,200.ƒ
7,200 HE full-salvo alpha x 60 / 3.1 s base reload = 139,355.ƒ
4 HE shells x 60 / 3.1 s reload x 5% fire chance = 3.87.AP shells
ƒ
floor(127 mm caliber / 14.3) = 8 mm (AP auto-penetrates plating this thick or less).ƒ
Canonical community AP formula (jcw780/wows_shell), evaluated at muzzle velocity: 1e-7 × Krupp × mass^0.69 × caliber_m^-1.07 × v0^1.38 = 1e-7 × 2598 × 25^0.69 × 0.127^-1.07 × 792^1.38 = 218 mm. Matches the in-game spec card.ƒ
Same formula at the ship's max firing range (13.5 km), where the shell has slowed to 249.1 m/s: 1e-7 × 2598 × 25^0.69 × 0.127^-1.07 × 249.1^1.38 = 44.2 mm.ƒ
2,100 AP damage x 4 broadside guns = 8,400.ƒ
8,400 AP full-salvo alpha x 60 / 3.1 s base reload = 162,581.ƒ
AP shell over-penetration splash radius; scales with shell mass. Wickes 102mm = 3, standard 152mm CL ~ 20, Iowa 406mm ~ 270, Yamato 460mm = 400, Incomparable 650mm = 550 (max). Larger value = bigger splash damage area when AP over-pens.ƒ
per-side salvo x per-torpedo simulated damage.ƒ
Sum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (5×3.5×1) + (13×3.5×0.95) + (22×3.5×1) = 138. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.ƒ
Longest-reaching aura across AA-only + dual-purpose auras.ƒ
Includes 22 continuous AA damage from dual-purpose main battery firing as AA in this range band.ƒ
Far 22 + Medium 5 = 27ƒ
Far 22 + Medium 5 + Near 13 = 40
Damage Control Party∞ charges · 40 s reload · 5 s active
Smoke Generator2 charges · 240 s reload · 15 s emit / 121 s cloud active
Engine Boost2 charges · 180 s reload · 120 s active · +8% speed bonus
See all derived stats
Show
▾
Numbers the spec table cannot show directly: alpha-strike math, DPM, dispersion, AP penetration. Click the formula chip on any row to reveal how it is calculated.
Main battery formulas
Shell grouping (sigma); shown in-game as Shell Grouping.Horizontal dispersion ellipse width at max range. (R/30·(idealRadius−minRadius)/idealDistance + minRadius)·30 = (10816/30·(8−0.5)/1000 + 0.5)·30 = 96.1 mVertical dispersion ellipse height at max range = max horizontal × radiusOnMax = 96.1 × 0.6 = 57.7 m50%-hit horizontal radius = max horizontal × GetHalfHitsRatio(σ) = 96.1 × 0.319 (σ=2) = 30.7 m50%-hit vertical radius = max vertical × GetHalfHitsRatio(σ) = 57.7 × 0.319 (σ=2) = 18.4 mCanonical community AP formula (jcw780/wows_shell), evaluated at muzzle velocity: 1e-7 × Krupp × mass^0.69 × caliber_m^-1.07 × v0^1.38 = 1e-7 × 2598 × 25^0.69 × 0.127^-1.07 × 792^1.38 = 218 mm. Matches the in-game spec card.Same formula at the ship's max firing range (13.5 km), where the shell has slowed to 249.1 m/s: 1e-7 × 2598 × 25^0.69 × 0.127^-1.07 × 249.1^1.38 = 44.2 mm.21 mm ≈ 127 mm caliber / 6 (standard HE penetration ratio).floor(127 mm caliber / 14.3) = 8 mm (AP auto-penetrates plating this thick or less).AP shell over-penetration splash radius; scales with shell mass. Wickes 102mm = 3, standard 152mm CL ~ 20, Iowa 406mm ~ 270, Yamato 460mm = 400, Incomparable 650mm = 550 (max). Larger value = bigger splash damage area when AP over-pens.All 4 barrels bear on the broadside.180 degrees / 34 deg/s traverse speed = 5.3 s.1,800 HE damage x 4 broadside guns = 7,200.2,100 AP damage x 4 broadside guns = 8,400.7,200 HE full-salvo alpha x 60 / 3.1 s base reload = 139,355.8,400 AP full-salvo alpha x 60 / 3.1 s base reload = 162,581.4 broadside guns x 60 / 3.1 s base reload = 77.4.4 HE shells x 60 / 3.1 s reload x 5% fire chance = 3.87.Torpedoes
detectability / (speed kt x 2.6 community game-speed factor).range / (speed kt x 2.6 community game-speed factor).2 launchers x 4 tubes.8 (centerline launchers train across - full salvo to either side).tube count x per-torpedo simulated damage (all torpedoes hitting).per-side salvo x per-torpedo simulated damage.AA defense
Sum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (5×3.5×1) + (13×3.5×0.95) + (22×3.5×1) = 138. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.Longest-reaching aura across AA-only + dual-purpose auras.SUM over AA auras of (aura DPS x aura range km). A plane crossing the AA bubble is exposed to each aura for a time proportional to that aura's range, so long-reach DPS is worth more than the same DPS in a short bubble. Units: DPS*km; used to rank overall AA threat across the cohort.Balance History
Balance updates affecting Sims Black. Cards are condensed; use each source link for full context.
Ministry of Balance: Preparing for Winter
- Main battery reload time reduced from 3.34 to 3.1 seconds.
- Ship HP increased from 13,800 to 15,000.
- Engine HP increased from 13,800 to 15,000.
- Bow HP increased from 2,100 to 2,300.
- Stern HP increased from 1,200 to 1,300.
- Hull HP increased from 10,400 to 11,300.
- Steering gear HP increased from 4,100 to 4,500.
- Superstructure HP increased from 900 to 1,000.
- Stock torpedo range increased from 5.49 to 6.99 km.
- Upgraded torpedo range increased from 9.15 to 10.5 km.
- +1 more official change line in the source post.
Skins & permanent camouflages
Every custom exterior Sims Black can equip, from in-game data.
DefaultThe ship’s standard exterior- DecorativeS BlackDecorative
Primary official WG sources
GamingDiver has indexed official WG mentions for this ship, but none are focused enough to show as a primary source card here. Low-context list, crate, comparison, or passing mentions are intentionally filtered out.
