Tiger '59
Beta- Sit 12-15 km on a flank that gives you firing arcs into rotated cruisers and exposed BB broadsides
- Avoid: Firing AP into thin destroyers or unangled bows
Variant of Tiger
This ship shares its hull with Tiger. Specific stat and loadout differences are shown on the Specs tab.
Tiger '59 Community Stats
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Tiger '59 Community Stats
Playstyle
Overview
Tiger '59 is a Tier VI British AP-only cruiser with strong AP DPM (264,828): she carries no HE shells at all, so every salvo is AP into broadsides or wasted. The hull is fragile, so the kit is fragile-spammer chasing soft targets and dodging in open water rather than trading punches. She also packs the super-heal, but the kit is offense first, sustain second. Surveillance Radar (9.4 km, 25 s active) is the cap-control consumable on top, so she sets fights as well as winning them. Standout traits: best turret traverse rate in T6 CAs (38) and best AP always-pen window in T6 CAs (60°).
Positioning
Sit 12-15 km on a flank that gives you firing arcs into rotated cruisers and exposed BB broadsides. The hull is fragile; ration trades to ones that pay AP citadels back, and lean on speed and consumables to dodge focus when it comes. Open water is fine when the closest threat is far enough that the salvo timing favors you.
Potato Avoidance
Firing AP into thin destroyers or unangled bows
Without HE the wrong target nets over-pens or shatters; pick broadside cruisers and BB sides only, and route around situations where the only shot is into a bow. AP discipline is the kit.
Signature Traits
9.43 km range, 25 s duration. Detects all enemy ships within a fixed radius regardless of line-of-sight. Controls caps and punishes smoke-firing DDs.
38.0°/s turret traverse, best of T6 CAs. Tracks fast-rotating targets peers can't keep up with.
60.0° AP min ricochet angle, best of T6 CAs. Larger impact-angle window where shells always penetrate.
75.0° AP guaranteed ricochet angle, best of T6 CAs. Auto-bounce kicks in later than peers'.
6.0 km AA reach, best of T6 CAs.
0.01 s AP fuse timer, bottom decile of T6 CAs. Detonates earlier in the plate; trades belt-citadels for reliable damage against thin targets (cruiser-on-cruiser specialty).
How to get Tiger '59
Tiger '59 is a Premium ship and not available to unlock in the Tech Tree. Acquisition path: Containers. Container chances are shown as the listed odds of receiving this exact ship, dividing grouped ship-pool odds across the resolved ships and including nested container paths when a crate can drop another crate.
Best listed chance for this ship
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Super VI Crate
4%
One of the Tier VI Premium ships
Event containers · Super VI Crate · 1 of 25 ships
-
Santa Level 5
0.486111%
Tier VI Premium ship
Event containers · Santa Level 5 · 1 of 36 ships
-
Spectral Vault 5.0
0.4375%
Tier VI Premium ship
Event containers · Spectral Vault 5.0 · 1 of 40 ships
Show all 19 containers (16 more)
-
Spectral Vault 4.0
0.190625%
Tier VI Premium ship
Event containers · Spectral Vault 4.0 · 2 paths combined · 1 of 40 ships
Show 2 paths
- Spectral Vault 4.00.125%
- Spectral Vault 4.0 → Spectral Vault 5.00.065625%
-
Santa Level 4
0.1875%
Tier VI Premium ship
Event containers · Santa Level 4 · 2 paths combined · 1 of 36 ships
Show 2 paths
- Santa Level 40.138889%
- Santa Level 4 → Santa Level 50.048611%
-
Santa Level 3
0.135764%
Tier VI Premium ship
Event containers · Santa Level 3 · 4 paths combined · 1 of 36 ships
Show 4 paths
- Santa Level 30.083333%
- Santa Level 3 → Santa Level 50.024306%
- Santa Level 3 → Santa Level 40.020833%
- Santa Level 3 → Santa Level 4 → Santa Level 50.007292%
-
Winter Big Crate '23
0.133333%
Tier VI Premium ship
Common containers · Winter Big Crate '23 · 1 of 3 ships
-
Mega Santa '23
0.121212%
Tier VI Premium ship
Event containers · Mega Santa '23 · 1 of 33 ships
-
Spectral Vault 3.0
0.109094%
Tier VI Premium ship
Event containers · Spectral Vault 3.0 · 4 paths combined · 1 of 40 ships
Show 4 paths
- Spectral Vault 3.00.075%
- Spectral Vault 3.0 → Spectral Vault 4.00.01375%
- Spectral Vault 3.0 → Spectral Vault 5.00.013125%
- Spectral Vault 3.0 → Spectral Vault 4.0 → Spectral Vault 5.00.007219%
-
Super Santa '23
0.106061%
Tier VI Premium ship
Event containers · Super Santa '23 · 1 of 33 ships
-
Mystic Lantern
0.102273%
Tier VI Premium ship
Event containers · Mystic Lantern · 1 of 44 ships
-
Santa Level 2
0.057517%
Tier VI Premium ship
Event containers · Santa Level 2 · 7 paths combined · 1 of 36 ships
Show 7 paths
- Santa Level 20.027778%
- Santa Level 2 → Santa Level 30.0125%
- Santa Level 2 → Santa Level 40.006944%
- Santa Level 2 → Santa Level 3 → Santa Level 50.003646%
- Santa Level 2 → Santa Level 3 → Santa Level 40.003125%
- Santa Level 2 → Santa Level 4 → Santa Level 50.002431%
- Santa Level 2 → Santa Level 3 → Santa Level 4 → Santa Level 50.001094%
-
Spectral Vault 2.0
0.039722%
Tier VI Premium ship
Event containers · Spectral Vault 2.0 · 7 paths combined · 1 of 40 ships
Show 7 paths
- Spectral Vault 2.00.025%
- Spectral Vault 2.0 → Spectral Vault 3.00.0075%
- Spectral Vault 2.0 → Spectral Vault 4.00.0025%
- Spectral Vault 2.0 → Spectral Vault 3.0 → Spectral Vault 4.00.001375%
- Spectral Vault 2.0 → Spectral Vault 3.0 → Spectral Vault 5.00.001313%
- Spectral Vault 2.0 → Spectral Vault 4.0 → Spectral Vault 5.00.001313%
- Spectral Vault 2.0 → Spectral Vault 3.0 → Spectral Vault 4.0 → Spectral Vault 5.00.000722%
-
Champion's Box
0.027153%
Tier VI Premium ship
Event containers · Champion's Box · 4 paths combined · 1 of 36 ships
Show 4 paths
- Champion's Box → Santa Level 30.016667%
- Champion's Box → Santa Level 3 → Santa Level 50.004861%
- Champion's Box → Santa Level 3 → Santa Level 40.004167%
- Champion's Box → Santa Level 3 → Santa Level 4 → Santa Level 50.001458%
-
Santa Level 1
0.014065%
Tier VI Premium ship
Event containers · Santa Level 1 · 10 paths combined · 1 of 36 ships
Show 10 paths
- Santa Level 1 → Santa Level 30.004167%
- Santa Level 1 → Santa Level 20.004167%
- Santa Level 1 → Santa Level 2 → Santa Level 30.001875%
- Santa Level 1 → Santa Level 3 → Santa Level 50.001215%
- Santa Level 1 → Santa Level 2 → Santa Level 40.001042%
- Santa Level 1 → Santa Level 2 → Santa Level 3 → Santa Level 50.000547%
- Santa Level 1 → Santa Level 2 → Santa Level 3 → Santa Level 40.000469%
- Santa Level 1 → Santa Level 2 → Santa Level 4 → Santa Level 50.000365%
- Santa Level 1 → Santa Level 2 → Santa Level 3 → Santa Level 4 → Santa Level 50.000164%
- Santa Level 10.000056%
-
Ultimate Crate
0.010606%
Tier VI Premium ship
Event containers · Ultimate Crate → Super Santa '23 · 1 of 33 ships
-
Spectral Vault 1.0
0.004716%
Tier VI Premium ship
Event containers · Spectral Vault 1.0 · 12 paths combined · 1 of 40 ships
Show 12 paths
- Spectral Vault 1.0 → Spectral Vault 2.00.00225%
- Spectral Vault 1.0 → Spectral Vault 3.00.00075%
- Spectral Vault 1.0 → Spectral Vault 2.0 → Spectral Vault 3.00.000675%
- Spectral Vault 1.0 → Spectral Vault 2.0 → Spectral Vault 4.00.000225%
- Spectral Vault 1.0 → Spectral Vault 3.0 → Spectral Vault 4.00.000138%
- Spectral Vault 1.0 → Spectral Vault 3.0 → Spectral Vault 5.00.000131%
- Spectral Vault 1.0 → Spectral Vault 2.0 → Spectral Vault 3.0 → Spectral Vault 4.00.000124%
- Spectral Vault 1.0 → Spectral Vault 2.0 → Spectral Vault 4.0 → Spectral Vault 5.00.000118%
- Spectral Vault 1.0 → Spectral Vault 2.0 → Spectral Vault 3.0 → Spectral Vault 5.00.000118%
- Spectral Vault 1.0 → Spectral Vault 3.0 → Spectral Vault 4.0 → Spectral Vault 5.00.000072%
- Spectral Vault 1.0 → Spectral Vault 2.0 → Spectral Vault 3.0 → Spectral Vault 4.0 → Spectral Vault 5.00.000065%
- Spectral Vault 1.00.00005%
-
Mystic Box
0.002273%
Tier VI Premium ship
Event containers · Mystic Box · 1 of 44 ships
-
Secret Santa '23
0.000061%
Tier VI Premium ship
Event containers · Secret Santa '23 · 1 of 33 ships
Official WG availability sources
- Official WoWS Legends container odds Containers Official container drop rows linked below include direct and nested effective ship odds.
Show direct source rows
- Mega Santa '23 0.121212% · Tier VI Premium ship
- Mystic Box 0.002273% · Tier VI Premium ship
- Mystic Lantern 0.102273% · Tier VI Premium ship
- Santa Level 1 0.000056% · Tier VI Premium ship
- Santa Level 2 0.027778% · Tier VI Premium ship
Builds Beta
Build for concealment, radar/smoke utility, main-battery accuracy/reload, and maneuverability. Survivability matters because the ship depends on repeated utility windows.
Have a build you swear by? Open it in the Build Tool and hit Save build to share it here.
Cohort position
Hide
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Where Tiger '59 sits among Tier VI CAs (32 ships). Notable standouts are shown first; the rest of the cohort-ranked stats are in the expand below. Acquisition variants (Black Friday, Founders Edition) are counted once with their base ship, not as separate peers.
See 16 mid-pack stats
Not standouts for Tiger '59 -- here's where she sits on every other ranked stat in the cohort.
Stats & specs
Customize in the Build Tool →Shell ballistics chartMore tools in the WoWS Legends Data LabAll values are ship base stats with modifications and upgrade changes denoted inline.
ƒ
Shell grouping (sigma); shown in-game as Shell Grouping.ƒ
Horizontal dispersion ellipse width at max range. (R/30·(idealRadius−minRadius)/idealDistance + minRadius)·30 = (14678/30·(4−0.5)/1000 + 0.5)·30 = 66.4 mƒ
Vertical dispersion ellipse height at max range = max horizontal × radiusOnMax = 66.4 × 0.6 = 39.8 mƒ
50%-hit horizontal radius = max horizontal × GetHalfHitsRatio(σ) = 66.4 × 0.319 (σ=2) = 21.2 mƒ
50%-hit vertical radius = max vertical × GetHalfHitsRatio(σ) = 39.8 × 0.319 (σ=2) = 12.7 mƒ
180 degrees / 38 deg/s traverse speed = 4.7 s.ƒ
4 broadside guns x 60 / 3.2 s base reload = 75.HE shells
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floor(152 mm caliber / 6): standard HE penetration.AP shells
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floor(152 mm caliber / 14.3) = 10 mm (AP auto-penetrates plating this thick or less).ƒ
Canonical community AP formula (jcw780/wows_shell), evaluated at muzzle velocity: 1e-7 × Krupp × mass^0.69 × caliber_m^-1.07 × v0^1.38 = 1e-7 × 2672 × 58.85^0.69 × 0.152^-1.07 × 768^1.38 = 320 mm. Matches the in-game spec card.ƒ
Same formula at the ship's max firing range (18.3 km), where the shell has slowed to 311.4 m/s: 1e-7 × 2672 × 58.85^0.69 × 0.152^-1.07 × 311.4^1.38 = 92.1 mm.ƒ
3,200 AP damage x 4 broadside guns = 12,800.ƒ
12,800 AP full-salvo alpha x 60 / 3.2 s base reload = 240,000.ƒ
AP shell over-penetration splash radius; scales with shell mass. Wickes 102mm = 3, standard 152mm CL ~ 20, Iowa 406mm ~ 270, Yamato 460mm = 400, Incomparable 650mm = 550 (max). Larger value = bigger splash damage area when AP over-pens.ƒ
Sum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (60×3.5×0.9) + (17×3.5×0.9) = 243. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.ƒ
Longest-reaching aura across AA-only + dual-purpose auras.ƒ
Includes 17 continuous AA damage from dual-purpose main battery firing as AA in this range band.ƒ
Far 17 + Medium 60 = 77
Damage Control Party∞ charges · 60 s reload · 5 s active
Repair Party2 charges · 60 s reload · 20 s active · 2% heal per second · 40% of max HP total heal
Smoke Generator2 charges · 240 s reload · 20 s emit / 103 s cloud active
Surveillance Radar2 charges · 180 s reload · 25 s active · 9.43 km radar range
Defensive AA Fire3 charges · 140 s reload · 25 s active · +100% flak burst boost
See all derived stats
Show
▾
Numbers the spec table cannot show directly: alpha-strike math, DPM, dispersion, AP penetration. Click the formula chip on any row to reveal how it is calculated.
Main battery formulas
Shell grouping (sigma); shown in-game as Shell Grouping.Horizontal dispersion ellipse width at max range. (R/30·(idealRadius−minRadius)/idealDistance + minRadius)·30 = (14678/30·(4−0.5)/1000 + 0.5)·30 = 66.4 mVertical dispersion ellipse height at max range = max horizontal × radiusOnMax = 66.4 × 0.6 = 39.8 m50%-hit horizontal radius = max horizontal × GetHalfHitsRatio(σ) = 66.4 × 0.319 (σ=2) = 21.2 m50%-hit vertical radius = max vertical × GetHalfHitsRatio(σ) = 39.8 × 0.319 (σ=2) = 12.7 mCanonical community AP formula (jcw780/wows_shell), evaluated at muzzle velocity: 1e-7 × Krupp × mass^0.69 × caliber_m^-1.07 × v0^1.38 = 1e-7 × 2672 × 58.85^0.69 × 0.152^-1.07 × 768^1.38 = 320 mm. Matches the in-game spec card.Same formula at the ship's max firing range (18.3 km), where the shell has slowed to 311.4 m/s: 1e-7 × 2672 × 58.85^0.69 × 0.152^-1.07 × 311.4^1.38 = 92.1 mm.floor(152 mm caliber / 6): standard HE penetration.floor(152 mm caliber / 14.3) = 10 mm (AP auto-penetrates plating this thick or less).AP shell over-penetration splash radius; scales with shell mass. Wickes 102mm = 3, standard 152mm CL ~ 20, Iowa 406mm ~ 270, Yamato 460mm = 400, Incomparable 650mm = 550 (max). Larger value = bigger splash damage area when AP over-pens.All 4 barrels bear on the broadside.180 degrees / 38 deg/s traverse speed = 4.7 s.3,200 AP damage x 4 broadside guns = 12,800.12,800 AP full-salvo alpha x 60 / 3.2 s base reload = 240,000.4 broadside guns x 60 / 3.2 s base reload = 75.AA defense
Sum across every AA aura on this ship of (aura.continuous_damage x 3.5 x aura.hit_probability). Here: (60×3.5×0.9) + (17×3.5×0.9) = 243. Covers AA-only mounts plus dual-purpose secondaries (Bismarck 105mm, USN 5"/38 cruiser secondaries) and dual-purpose main batteries (Sumner-class 5"/38, Akizuki-line 100mm). Formula validated against in-game captures on California, Sumner, Manfred von Richthofen, Dante Alighieri (exact) and within +/-17% on the remaining verified ships.Longest-reaching aura across AA-only + dual-purpose auras.SUM over AA auras of (aura DPS x aura range km). A plane crossing the AA bubble is exposed to each aura for a time proportional to that aura's range, so long-reach DPS is worth more than the same DPS in a short bubble. Units: DPS*km; used to rank overall AA threat across the cohort.Armor
Hull HP 33,100, distributed across 5 hull zones, each with its own plate thicknesses, saturation cap, and pen thresholds. HP caps are the exact in-game values, not estimated.
| Section | Plates | HP cap | Threats | Tactic |
|---|---|---|---|---|
| Bow | 25 mm primary (range 25–40 mm) | 1,000 (3% of HP) | Overmatched by 380mm+ (Bayern, Richelieu)Angle bounces 356mm25 mm: HE pens from 150mm+ | Bow-tank fits behind this exterior plate. Saturation is FAST here; the cap is often only a few thousand HP. |
| Hull (midship) | 25 mm | 24,800 (75% of HP) | Overmatched by 380mm+ (Bayern, Richelieu)Angle bounces 356mm25 mm: HE pens from 150mm+ | Largest HP pool. Citadel sits behind these plates; thinner deck and side plating absorb the rest. |
| Stern | 25 mm primary (range 25–40 mm) | 1,200 (4% of HP) | Overmatched by 380mm+ (Bayern, Richelieu)Angle bounces 356mm25 mm: HE pens from 150mm+ | Mirror of bow. Same fast saturation. |
| Citadel | 83 mm primary (range 13–83 mm) | ≈ 165,500 (effectively no cap) | Citadel pen ×0.50 damageOver-pen: ×0.10 damage | Effectively no cap; citadel pool sits at ~165k HP on every ship. Damage is gated by pen/over-pen multipliers instead (×0.50 direct pen, ×0.10 over-pen). |
| Superstructure | 16 mm primary (range 16–83 mm) | 3,300 (10% of HP) | Any HE ≥16 mm pens at full damageDamage multiplier ×0.6 | Any HE ≥16 mm pens at full damage. HE-spam target, and the section saturates fast (often only a few thousand HP). |
| Turret (module, per magazine) | separate HP pool, does not drain ship HP | 16,600 magazine HP | Magazine detonation1–30% chance · below ~75% HP | Per-turret powder-magazine HP. Detonation chance scales from 1% (no mag damage) to 30% (full mag damage); this range is the in-game value. Detonation can't roll while the ship is above ~75% HP (the standard detonation-protection threshold, not a per-ship stat). Smaller magazines saturate to the 30% ceiling faster. |
| AA mount (76 mm mount) | separate HP pool, does not drain ship HP | 200 per-mount HP | Destroyed at 0 HP | Per-mount HP for the heaviest AA on this ship. An AA mount destroyed at 0 HP stops shooting down planes for the rest of the battle; DCP does not repair destroyed mounts. HE shells specifically target AA mounts since the small-caliber HP pool falls fast. |
| Rudder (module) | separate HP pool, does not drain ship HP | 9,900 module HP | Incapacitated at 0 HP | When module HP reaches 0 the rudder locks at its current angle until DCP repairs it. Repair via Damage Control Party. |
Saturation cap = HP a section can absorb before further damage to it is reduced (the "bow-tank" effect). Citadel pool is ~165k on every ship (effectively no cap); damage is gated by pen/over-pen multipliers instead. Superstructure saturates fast but HE always pens regardless of the plate thickness. Rudder (and other module HPs) are a separate pool from ship HP: damaging a module doesn't drain ship HP. Incapacitated modules like the rudder and engine are restored by DCP, but secondary and AA mounts destroyed at 0 HP stay out for the rest of the battle.
Shell ballistics chart
AP penetration, impact velocity, flight time and impact angle vs range. Click to load the interactive chart.
Balance History
Balance updates affecting Tiger '59. Cards are condensed; use each source link for full context.
Ministry of Balance: New Horizons, Greater Heights
- Tiger has a great ability to control Key Areas, but she can barely resist any ship that pushes her. We're giving her better chances by improving the accuracy of her main guns to match that of German alternative destroyers like Z-31 and Elbing.
- Main battery dispersion improved by 49.5%.
Skins & permanent camouflages
Every custom exterior Tiger '59 can equip, from in-game data.
DefaultThe ship’s standard exterior
Belfast1959 GreenDecorative
Primary official WG sources
Filtered to official World of Warships: Legends pages where this ship is a focus, reward, line member, or high-context variant mention.
